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HB ARCHIVES: DungeonBuddy--DO NOT DELETE

I noticed that the bot sometimes doesn't engage Instructor Chillheart in Scholomance and just stands there. While the DPS stand near the end of the room and instantly die from the ice. (I run a 5 man MoP Heroic team)
 
I have had no problems with engaging ChillHeart, it usually clears the trash first then hits Chilly. I have noticed that if you dont kill Chilly fast enough then the DPS dies. Really need to back them against the wall.
 
Why dosn't the bot stand in imploding energy in the Malkorok encounter? The code is there:
(taken from the underhold.cs line 303)
// Stand in imploding energy
new PrioritySelector(
ctx => GetImplodingEnergyMoveTo(),
new Decorator<WoWPoint>(
moveto => moveto != WoWPoint.Zero && moveto.DistanceSqr(Me.Location) > 4*4,
new Helpers.Action<WoWUnit>(unit => Navigator.MoveTo(unit.Location))),


Im not a coder so I cant see whats wrong- I hope someone else can help me...


yepp, same problem here .. my friends and I are running a 10 man bot team and are doing fine, but the problems I wrote a few posts earlier are just annoying and I cannot fix them myself...
 
Another log to add to the pile of ones related to the deserter bug with the latest build.
View attachment 141189
Hi,
DB is leaving the SoO LFR instance immediately after entering, thus giving me the deserter debuff.
I started to have this issue this week. I was able to complete whole ToT and SoO without issues before.
MixedMode with Dungeon Buddy does not seem to be accepting the queue when it pops up. There is nothing in the log that even indicates the bot has recognized the dungeon is ready to enter, however it will immediately requeue when the time to accept the queue runs out.

I read in this there hear that this was up for a fix back in May if I understood correctly - has that been implemented yet? https://www.thebuddyforum.com/honor...ort/165842-mixed-mode-fix-lfr-queue-time.html
Edit.

Reading a couple more posts and actually seeing what happens, its 100% a bug with dungeonbuddy.
After it exited the first time i went and manually selected "Damage" as role, it entered tot lfr and popup said tanking is not supported.
I was in dps spec, dps stance and manually selected damage as role.

Has a ticket been made for this bug ? Can provide logs upon request.

Side information:
Joined middle of a run with bosses dead.
The group only had 1 tank.


Hi, Itabdiel, and Becy, and many thanks for that log!
Hi, Merock73 and Tomten2,

HB-1118 ("Deserter buff still appears to be an issue") has been marked as repaired, and should be available in the next (post-.747) Honorbuddy drop. This is the release note:

"The bug where bot exits instance upon joining, causing it to get deserter debuf is now believed to be fixed."

cheers,
chinajade


[size=-2]Ref: [post=1623573]Itabdiel's problem report w/log[/post][/size]
 
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My tank had a problem in Blackfathom Deeps, when the jumping part in this dungeon comes...the first part it works, but at the last jump the tank just walks in the water.

The rest follows and the whole routine becomes a loop. I had to stop the Tank and walk/jump manually then start the bot again. After that no problem.

Just my 2 cents :)

Hi, Sjppeere,

We run BFD all the time, and have never experienced what you describe. To chase a problem like this, we will most certainly need your log of the incident. It could've been a lag burst, running too many sloppily written plugins, some kind of buff interference from a combat routine, or a bazillion other things.
Ref: [post=378165][Guide] How to attach your log[/post]

cheers,
chinajade
 
1. The Juggernaut Waypoint i posted arent fixed yet, still Toons pull this Boss while run to the Group.

2. Possible to set a WaitTimer when the Boss is pulled?
 
Is it possible to configure DungeonBuddy to requeue without leaving the completed instance? I would like to avoid other players seeing my dungeon group standing around somewhere. Any help to achieve this would be much appreciated. Thanks!
yes, thats a pain in the a.. :cool:
as a workaround place your groupmembers in different cities and/or quarters
^ this. Just make sure you don't put them where the closest repair may get you stuck in a doorway if you're in a main city - do this by watching them do a repair run and make sure it goes through successfully.


Hi, Kaelhoel,

We appreciate the suggestion, but feel the value this provides would be minimal versus the code complexity and maintenance it would introduce to Dungeonbuddy. (Recall that town runs are required to empty bags and repair.)

As Ilja Rogoff and Y2krazy point out, the common solution to this problem is to spread the toons out in a large city. Orgrimmar and Stormwind have about 10-15 good areas to camp a toon with a repair vendor, and mailbox nearby. For our teams, we frequently just use different cities entirely.

cheers,
chinajade
 
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is there anyway to run lfr more then once same week? I farm legs from lastboss in tot. But cant run this more then once, cuz it know I have already done it. Any to turn that check up off? Cheers?
Hi, Glidarkatten,

The "once a week" limitation is not imposed by DungeonBuddy but by the WoWclient and the WoWserver itself. So, "no", there is no way around this limitation.

cheers,
chinajade
 
ORIGINALLY POSTED HERE: https://www.thebuddyforum.com/honor...41-priority-mailbox-stuck-repair-run-bot.html

Using Dungeonbuddy, EVERY time a repair run is triggered, no matter the location in the world, HB will indefinitely (yes, indefinitely!) try to click inside of a mailbox while running into it - I have seen this happen at multiple mailboxes in Orgrimmar, Shrine of the Two Moons, etc. See below for what it's doing:

9StdiKa.png


Essentially, this would go on all day if I was afk and would give people the chance to submit dozens of reports before I have time to do anything about it.

The only work-around appears to be stopping (or pausing) HB, manually repairing and starting HB again. This will make HB think a repair run is not necessary and it will work until the next repair run is triggered.

At the end of the log, you can see that it's basically been using CTM in the same spot for at least 60 seconds before I stopped HB (the above screenshot was taken during the below log time frame).

Hi, Y2krazy,

We very much appreciate the logs and all the details you have provided here.

However, we've never seen this happen to a 'stock' DungeonBuddy as shipped. In fact, we believe the problem to be with one or more of your plugins.

Would you be so kind to do a "clean install" (in parallel to your existing installation), and use it to replicate the problem? If you can manage to reproduce the problem from the clean install, we'll be more than glad to write it up. But, we need to do it this way to prevent the bug report being immediately dismissed as not reproduceable.

cheers,
chinajade


[size=-2]Ref: [post=1624846]Y2krazy's problem report w/log[/post][/size]
 
Am I the only one getting issues with the elevator boss in heroic Mogo'shan Palace ? Even though it's running at a steady 50 FPS - it often fails to get off the elevator ( sometimes It keeps trying for over 60 minutes )

Got 18 ms aswell.

Hi, Happyfriet,

Such problems can be caused by combat routines, or poorly-written plugins. I'd first disable all your plugins, and see if the problem goes away. Next, I'd try using Singular.

If you still have issues after trying these things, please post the full log that captures the problem so we can have a look.
Ref: [post=378165][Guide] How to attach your log[/post]

cheers,
chinajade
 
Having issues with 3 man queing in heroic scenarios. I cant get the healer to heal the group it just follows around.
Hi, Boatswain,

This sounds like a problem with your Combat Routine, or perhaps you queued the healer for a DPS role instead of healing. In any case, we'll need to see the full log of the event to figure it out.
Ref: [post=378165][Guide] How to attach your log[/post]

cheers,
chinajade
 
Is there any way to remove the setting where it makes me click "OK" when it gets in a raid before it starts? It says "DO NOT AFK" but it's working fine without me there, I'd like to take the "risk" by afking when I shouldn't be.
Any way to stop this?
It will time out after 20 seconds and continue. There is a bug where it thinks it's trying to tank and leaves after 20 seconds, but that's being worked on, or has already been fixed in an upcoming release.

Either click on OK, or let it time out and it will continue on its own.

Hi, Fresh2death,

No, there is no setting to disable the popup. As Y2krazy points out, the dialog should go away on its own in a few seconds.

cheers,
chinajade
 
I didn't see it on my monk the first time I tried dungeonbuddy, and it was on "healer" and it must have waited the 20 seconds and left, because I came back 5 minutes later and I had deserter from lfr.
Hi, Fresh2death,

The "deserter buff" is a separate issue, and we've already provided [post=1630688]an answer here[/post].

cheers,
chinajade
 
Hey I have some big problems when using DungeonBuddy in Raids (LFR, Flex, Normal)
1. Transition phases Immerseus fight (when he is not active, when the bubbles spawn) the healers are not healing, even if the other people are almost dead. The healer will only heal when Immerseus is active again.
2. Same Problem on Galrakas fight, by the time when the Towers are active and the enemies on the towers are throwing fire arrows at me, healers won't heal and dps won't attack the siege craft. They just stay and do nothing ... or run like chickens around trying to avoid staing in the fire, but not healing, rather dying ...
3. Malkorok!! I hate this GUY! The toons just won't run into the f****ing void zones, so the whole Raid wipes from the insane dmg. Checked the script for this behaviour. As far as I understand the "The Underhold.cs" Script, the toons should corectly run into the voids ... but the don't .... what to do here?

Would be grat if you could provide me some helpfull answers ..

Thanks!

Hi, Katelyn,

Please provide a log for each of these issues. We can't fix what we can't see.
Ref: [post=378165][Guide] How to attach your log[/post]

cheers,
chinajade
 
Can I farm a Dungeon whitout killing any boss?
Hi, Unmomento,

You can write or alter dungeon scripts to do this. The scripts shipped with Dungeonbuddy do not do this, and we will be unable to assist you with such an endeavor.

cheers,
chinajade
 
I have update 747 and Im still having the same problem with the bot not returning to the beginning and zonign out, resetting the instance and coming back in to farm it again. Same exact problem as before. Heres 2 logs...one run on my shaman and another on my hunter...both did the same exact thing.

View attachment 141617View attachment 141618

Hi, Greywolf74, and thank you for the new logs.

But, we were very clear that although the problem has been repaired, the fix will not be available until AFTER the .747 drop. So, "no", you don't have the repaired version of Honorbuddy, yet.

cheers,
chinajade


[size=-2]Ref: [post=1628602]Greywolf's original post w/logs[/post][/size]
 
Why dosn't the bot stand in imploding energy in the Malkorok encounter? The code is there:
(taken from the underhold.cs line 303)
// Stand in imploding energy
new PrioritySelector(
ctx => GetImplodingEnergyMoveTo(),
new Decorator<WoWPoint>(
moveto => moveto != WoWPoint.Zero && moveto.DistanceSqr(Me.Location) > 4*4,
new Helpers.Action<WoWUnit>(unit => Navigator.MoveTo(unit.Location))),
Im not a coder so I cant see whats wrong- I hope someone else can help me...

Hi, Boxboy,

Please attach a full log that captures the problem, so we can have a look at what may be going awry for you.
Ref: [post=378165][Guide] How to attach your log[/post]

cheers,
chinajade
 
I noticed that the bot sometimes doesn't engage Instructor Chillheart in Scholomance and just stands there. While the DPS stand near the end of the room and instantly die from the ice. (I run a 5 man MoP Heroic team)
I have had no problems with engaging ChillHeart, it usually clears the trash first then hits Chilly. I have noticed that if you dont kill Chilly fast enough then the DPS dies. Really need to back them against the wall.
Thanks for the reply! Ill try it with a fresh install and post a log if it happens again!

Hi, Abysson, and thanks BubbaDad.

Indeed, we'll need you to attach the log, so we can have a look, please.
Ref: [post=378165][Guide] How to attach your log[/post]

cheers,
chinajade
 
1. The Juggernaut Waypoint i posted arent fixed yet, still Toons pull this Boss while run to the Group.

2. Possible to set a WaitTimer when the Boss is pulled?

Hi, Tumbum,

HB-967 ("Siege of Orgrimmar, Gates of Retribution (wing2): Running too close and explicitly pulling Iron Juggernaut") claims the repair is in HB .746. But, strangely there is no release note for it.

I don't know what you're talking about with the WaitTimer. If you want a particular alternative technique, you'll need to explain it to me, so I can write it up. Are we still talking about the Juggernaut?

Please bear in mind that I don't raid or do SoO, so you'll have to use small words to describe the alternative technique.

cheers,
chinajade
 
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