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HB ARCHIVES: DungeonBuddy--DO NOT DELETE

Hehe! Have just switch from normal to heroic!

Getting this:
[DungeonBuddy]: No script found for dungeonId: 319
[DungeonBuddy]: Successfully loaded default profile for The Vortex Pinnacle Heroic

Bots just stand still doing nothing!
Have i done something wrong?

Hi, Segafeakone,

The Vortex Pinnacle (heroic) is not in our list of supported dungeons. Please have a look at [post=1245032]Working DungeonBuddy dungeons[/post].

cheers,
chinajade
 
I'm having "trouble" with dungeonbuddy in SoO. Everything works perfect but the bot always pulls Iron Juggernaut when trying to run to where the raid stands. This kinda results in flames and stuff. Am I the only one that this happens to?
The Bot pull the Iron Coloss in SoO. It don`t walk right enough

View attachment 135141

Hi, EXploit11, and Tigerlady3012,

This is bug report HB-967 ("Siege of Orgrimmar, Gates of Retribution (wing2): Running too close and explicitly pulling Iron Juggernaut"), and has yet to be addressed. No ETA.

Tigerlady3012,
Thanks for the log! I've attached it to HB-967, and this should push the issue a little higher in the list.

cheers,
chinajade


[size=-2]Ref: [post=1570969]Tigerlady3012's problem report w/log[/post][/size]
 
Last edited:
Is there a recommended CR for warlocks affliction?

Hi, SHJordan,

You may find something you like better, but we only test with Singular internally. But, we cannot say how well the affliction-specced warlock has been tested.

cheers,
chinajade
 
died in Gate of the Setting Sun,stucked outside,View attachment 134938

Hi, MrSunday1986, and many thanks for the log.

We've never seen this problem before despite running this dungeon many times (and dieing occasionally). Nevertheless, we've opened bug report HB-1013 ("Gate of the Setting Sun: Stuck trying to return to get corpse in dungeon") for the issue.

cheers & sorry for the inconvenience,
chinajade


[size=-2]Ref: [post=1569673]Mrsunday1986's problem report w/log[/post][/size]
 
Chinajade,

Is there any updates on the HB-963? I would like to test it again once the 2 issues I reported are fixed, I noticed one was already pushed into the beta as fixed just missing this one.

thanks.

Hi, Namednoob,

HB-963 ("Old Hillsbrad Foothills: Getting killed by mobs while heading to jailed Thrall") is still open at the moment. No ETA.

cheers,
chinajade
 
another problem,when died in Temple of the Jade Serpent,stucked outside,View attachment 134959

Hi, Mrsunday1986,

This log shows Honorbuddy core trying to retrieve your corpse, not Dungeonbuddy. Honorbuddy has yet to start Dungeonbuddy in this log, until the corpse recovery is complete.

We believe the scenario plays out like this:
  • You died in the instance, and stopped Honorbuddy/Dungeonbuddy.
  • You restarted Honorbuddy, and Honorbuddy is trying to reclaim the corpse before starting the Dungeonbuddy bot.
  • Honorbuddy is unable to do inter-zone traveling without assistance.
    This assistance usually comes from the profile (when Questing), or Dungeonbuddy when dungeon diving. But, since Dungeonbuddy is not running yet, there is no help coming.
  • Because Honorbuddy can't figure out how to get to the corpse, you get these error messages.
There may have been a problem with Dungeonbuddy not retrieving the corpse properly. But, that is not shown in this log. Since Honorbuddy was stopped/started, you are expected to help Honorbuddy do the corpse retrieval, since Honorbuddy cannot do inter-zone traveling unassisted.

If the problem happens again, please show us the log *before* you stop Honorbudd.

cheers & sorry we couldn't catch this one,
chinajade


[size=-2]Ref: [post=1569864]Mrsunday1986's original post w/log[/post][/size]
 
Perhaps this is a bug... perhaps it is just a setting.

Was watching DungeonBuddy do it's run... and it skipped 100% of the shiny bodies ... aka... it did not pick up ANY of the loot. HonorBuddy is setup to Loot Corpses. So is this an issue in DungeonBuddy, or a setting in DungeonBuddy.

Thanks.

** EDIT ---- Personal Feeling: This is so damn frustrating. It is unbearable. So much wasted cloth.

Hi, Hackersrage,

Without a log, we'll have to assume you've got Dungonbuddy's "Loot Mode" set to "Bosses Only". If this is not the case, please attach the full log.
Ref: [post=378165][Guide] How to attach your log[/post]

cheers,
chinajade
 
Hi using this for leveling and its working great but is there anyway to make it need on cloth healing gear when I am a leather wearer? I imagine its in the settings somewhere but cant find.
Needing on loot is handled by the AutoEquip settings in the HB core. DungeonBuddy does not handle that task.


Hi, Bobjoe123,

As ShortRound points out, this is not Dungeonbuddy making these type of looting decisions, but the AutoEquip built into Honorbuddy itself. Classes like Leather wearers get a bonus for not wearing cloth gear (and similar for mail and plate wearers). I do not believe AutoEquip will allow this bonus to be broken of its own accord.

If AutoEquip does allow for this, it is going to allow a genuine clothie to have first cr4ck at Needing the gear. If the clothie Needs it, AutoEquip will roll Greed instead. If nobody Needs it after a reasonable period of time, and its still an upgrade for the leather wearer, AutoEquip may roll need on it (not sure).

In any case, these type of rolls are not part of Dungeonbuddy.

cheers,
chinajade
 
Last edited:
Starting a day or so ago, when my bot dies in SoO and tries to run back, it flies ABOVE the entrance, on top of the little building, and throws "we are stuck" errors. I deleted the mesh folder and let it rebuild, didn't fix.

Hi, Exolaris,

We're unable to take any action without a full log attached. The next time it happens, please attach your full log of the incident.
Ref: [post=378165][Guide] How to attach your log[/post]

cheers,
chinajade
 
Hey Chinajade,

replying in place of Razor as I can see the problem in BRC too. The Karsh Steelbender's mechanic should work as this:

- run throught the central lava pillar to get the boss 2-4 stacks of debuff
- run out and keep dpsing until the debuff wears off the boss
- rinse repeat

What the bot actually does:
- runs into the pillar
- runs out of the pillar with a couple of stacks on boss
- turns around and immediately runs in again
- rinse repeat

This way my lvl 90 tank managed to get to 31 stacks until he died, as he doesn't even do any damage to the boss for being busy with running through the pillar. The log doesn't seem to show anything useful - with all the time bot spends running in and out the combat routine hasn't been called a single time! Combat movement has been disabled in Singular so this seems to be DBs full responsibility.

Here's the crucial part of the log (full log attached, of course):


Code:
[11:36:15.161 N] (Singular) <<< ADD >>> CurrentTarget now: Karsh Steelbender.259A h=100.0%, maxh=893580, d=3.8 yds, box=6.8, player=N, hostil=Y, faction=16, loss=Y, face=N, agro=Y, IsBotPoi=Kill, TargetIndex=1
[11:36:15.163 N] (Singular) .... h=99.3%/r=12.0%, Ultim=False, Targ=Karsh Steelbender.259A 100.0% @ 3.8 yds Melee=True Facing=False
[11:36:15.170 N] [Singular] *Shield Slam on Karsh Steelbender.259A @ 100.0% at 0.0 yds
[11:36:15.434 D] (Singular) CanCast[Demoralizing Shout]: still on cooldown for 58011 ms
[11:36:15.439 D] (Singular) CanCast[Recklessness]: still on cooldown for 178410 ms
[11:36:15.443 D] (Singular) CanCast[Skull Banner]: still on cooldown for 178792 ms
[11:36:15.282 N] (Singular) [WoWRedError] Target needs to be in front of you.
[11:36:15.283 N] (Singular) error parsing Guid ''
[11:36:15.283 N] (Singular) [CombatLog] SPELL_CAST_FAILED Shield Slam#23922 failure: 'Target needs to be in front of you.'
[11:36:15.314 N] [Singular] *Revenge on Karsh Steelbender.259A @ 100.0% at 0.0 yds 
[11:36:15.406 N] (Singular) [WoWRedError] Target needs to be in front of you.
[11:36:15.407 N] (Singular) error parsing Guid ''
[11:36:15.407 N] (Singular) [CombatLog] SPELL_CAST_FAILED Revenge#6572 failure: 'Target needs to be in front of you.'
[11:36:15.454 N] [Singular] *Thunder Clap on Karsh Steelbender.259A @ 100.0% at 0.0 yds
[11:36:17.955 N] (Singular) [WoWRedError] You are facing the wrong way!
[11:36:30.276 D] Garbage collected 1 nav tiles
[11:36:30.886 N] (Singular) [WoWRedError] You are facing the wrong way!
[11:36:35.495 N] (Singular) info: 20 seconds since Dungeonbuddy BotBase last called Singular
[11:36:36.224 N] (Singular) [WoWRedError] You are facing the wrong way!
[11:36:37.692 N] (Singular) [WoWRedError] You are too far away!
[11:36:40.851 N] (Singular) [WoWRedError] You are facing the wrong way!
[11:36:55.499 N] (Singular) info: 40 seconds since Dungeonbuddy BotBase last called Singular
[11:36:56.346 N] (Singular) [WoWRedError] You are facing the wrong way!
[11:37:15.563 N] (Singular) info: 60 seconds since Dungeonbuddy BotBase last called Singular
[11:37:16.431 N] (Singular) [WoWRedError] You are facing the wrong way!
[11:37:25.605 V] We are stuck! (<251.6466, 781.9443, 95.90913>)
[11:37:25.610 V] Trying jump
[11:37:26.072 D] (Singular) CanCast[Berserker Rage]: spell specific CanCast failed (#18499)
[11:37:26.078 D] (Singular) CanCast[Enraged Regeneration]: spell specific CanCast failed (#55694)
[11:37:26.086 D] (Singular) CanCast[Battle Shout]: spell specific CanCast failed (#6673)
[11:37:26.003 N] (Singular) error parsing Guid ''
[11:37:26.019 D] We died, Clearing current POI
[11:37:26.019 D] Clearing POI - Reason Player Died
[11:37:26.019 N] (Singular) YourCurrentTarget: changed to: (null)
[11:37:26.020 N] (Singular) info: 70.5 seconds since BotBase last called Singular (now in Rest)
[11:37:26.025 N] [Singular] STUNNED! (loss of control) 
[11:37:26.270 D] Activity: Waiting on wipe recovery

Hi, Junk, and thank you for all these details (and log)!

The first suspicion was that Dungeonbuddy movement and Singular movement were conflicting with each other. Although you clearly stated this was not the case, I had to see for miself. :D

Your description was confirmed, and we created bug report HB-1014 ("Blackrock Caverns: Tank mishandles Karsh Steelbender encounter and dies") as a consequence. THANKS again for such a fine write-up.

cheers,
chinajade


[size=-2]Ref: [post=1564170]Junk's problem report w/log[/post][/size]
 
Hello and thank you for this wonderful botbase, it has saved me countless hours on leveling! Here are some thoughts on possible improvements, after running many 5 man teams through 15-85 dungeons. All of the teams were alliance, RAF linked together with Honorbuddy at latest version (745).

First of all, I would really like an option of "Complete the instance that character was in when the bot was started and then stop Honorbuddy / do nothing", alongside "Farm/Specific dungeon/Random dungeon" options. This is because quest turnin often does not work how I would like, and quests are a major source of experience with RAF and all heirlooms. Some mod/dev had said something along the lines of "doesn't matter, bot will turn in quests next time it does that dungeon". But because of fast leveling speed, ANY dungeon is unlikely to be queued more than once as random, leading to lots of missed quest turnin experience (3-4 dungeon quests easily give whole level until WotLK).
Another reason is that as soon as chars turn 58, I would like them to finish whatever instance they are in and then manually queue Ramparts. Same with Utgarde Keep at 68, and the end of WotLK must be manually queued to avoid Oculus. But if I am not paying attention, bot might queue for random upon completion and screw it all up.
Maybe the necessity of supervision with this approach is not for everyone, even though it does shave off a lot of leveling time (my fastest team has done 1-85 in 15 hours). But as an extra option I would like to see it in some future build. Otherwise if someone knows of a way for bot to complete current dungeon only, and then stop, please let me know.

Next, quest item looting generally works great with few exceptions that sometimes fail:
Arcane crystals from trees in Nexus (usually it's tank that doesn't loot them),
Talisman from first boss in Azjol Nerub (everyone just runs past),
Dred's tooth in Drak'tharon's keep,
Shard from Sorrow lady in Halls of Stone.
The Nexus and Azjol are a gauntlet so maybe tank is just scripted to rush it through ASAP, the other two are possibly because fights involve CC (fear on King Dread and repentance on Maiden), which perhaps screws with Honorbuddy's looting? Not a big deal though, I usually loot them manually.

There is an annoying bug in Hellfire Ramparts script that causes half the party to teleport out of dungeon just before the last boss (Vazruden and drake), IF they have any completed quests. Log doesn't show anything, but digging though script revealed possible cause at line 130, replacing it with "return false" solved the problem. The encounter actually starts by pulling two trash mobs before boss, followed by half a second period of out of combat, after which boss comes running towards the party. It is in that short period that half the party teleports out (and constantly tries to teleport back but can't because boss is engaged). For them the conditions at line 130 in script are all true.

Finally, there's quests that aren't picked up, even though some of them are completed automatically along the way or are really easy to do. Currently I do them by hand but if some day you find the time to code them, that would be wonderful.
- Quest at the start of Deadmines is not picked up (maybe just for alliance?) even though it is completed automatically, just as all followups (and they give a lot of exp). http://www.wowhead.com/quest=27756
- Same with quest at the start of Shadowfang Keep: http://www.wowhead.com/quest=27917 . The turnins are not automatic like in Deadmines but are easy to do along the way and also give a lot of exp.
- Scarlet Monastery: http://www.wowhead.com/quest=31513 is not turned in at the pool, even though the sword is picked up.
- The quests in Uldaman are not picked up (yes, I have done Platinum Discs manually for whole group many times).
- In Zul'Farrak the quests from two goblins at right side of entrance are not picked up: http://www.wowhead.com/quest=27070 , http://www.wowhead.com/quest=27076
- In Stratholme: http://www.wowhead.com/quest=27230 , http://www.wowhead.com/quest=27192 , http://www.wowhead.com/quest=27352 . At least do the Black Guard Swordsmith one, it's right there :-(

- In Ramparts and Utgarde Keep I remember the time when the two gathering quests (supplies and weapons) were not picked, and then you added them. So thank you for that.
- Slave Pens: http://www.wowhead.com/quest=29563 would be really easy to do.
- Underbog: http://www.wowhead.com/quest=29570 bot doesn't speak to Claw after he is defeated.

- Nexus: http://www.wowhead.com/quest=13094 (alliance) and http://www.wowhead.com/quest=13095 (horde) , also http://www.wowhead.com/quest=11905 are not completed which is a shame because the gear they give is a huge improvement over Classic/TBC that most toons have at that point.
- Azjol Nerub: http://www.wowhead.com/quest=29808 is not completed. Here it also occasionally happens that some toons decide it's time to teleport out of dungeon and turn in the quests right before final boss battle, but less often than in Ramparts.
- Drak'tharon Keep: http://www.wowhead.com/quest=30120 might not be worth doing because of the long wait required, but please use Kurzel's blouse scrap on second boss for http://www.wowhead.com/quest=13129

And that's all I have to say about that.

Hi, Maelnum, and thank you for the feedback.

Most of your concerns are centered around the dungeon quests. We are slowly getting these issues corrected. We have to write these things up one-at-a-time and provide a full log in order to get the issue entered into the bug tracking system.

We've made substantial improvements to the dungeon quests over the past few months, and realize that more work remains. We are plugging away at them. But, the development have recently been spread even thinner as we prepare for the WoD expansion.

We will continue to write individual concerns up as feature requests. But, as with most problems, we can provide no ETA for them.

cheers,
chinajade
 
Hi,

I'm having an issue with Dungeonbuddy when I enter/accept LFR queue. As soon as I enter the instance, I get the normal message "Do not afk...etc..etc", and inmediately I get the "Tanking is not supported on Last Stand of the Zandalari..." message, with the timer, and after 30 secs without accepting of course it leaves the instance, and I get the 30 mins debuff.

If I queued as a tank and for that particular instance, I guess it would be my fault, but I'm queuing for Terrace, Halls of Flesh Shapping, Vale of eternal Sorrows, etc., as a HEALER.

So, the botbase is wrong about the instance it thinks it is, and because of the role it thinks I'm playing.

The log file says clearly that I'm queing as a healer, says Tank:false, and shows I'm entering "halls of flesh shapping" (but also on the previous line shows I'm entering LSotZ, at 14:53:08.011, so you don't have to look for it). Just to be sure I even removed from the rotation "The Last Stand of the Zandalari", and double checked in game that I wasn't queued for it. I even put the role manually on Healer instead of auto, but didn't helped.

Hope the log shows something useful. Tried this on fresh installs on different computers before posting.
This does not happen everytime it enters, not really sure but it seems it does it the first dungeon of the round.

Thanks in advance.

Hi, Jironda,

This log file does not correspond to your description:
  • It shows you queuing as healer, and nothing else
  • No where does it "Tanking is not supported" in any form
  • No where does it show you with the deserter debuff
If the problem happens again, please be certain you attach the correct log. We can't analyze or take corrective actions without it.

cheers,
chinajade


[size=-2]Ref: [post=1573208]Jironda's original post w/wrong log[/post][/size]
 
View attachment 135476

I'm having an issue where DungeonBuddy will not let me queue for raids. It states that I have completed all of the LFR raids for the week. I haven't ran a raid in over 3 weeks. Is there a setting that I am missing? Any help would be appreciated. Log attached.
Hi, Deceptikahn, and thanks for the log.

You have to actually select some raids for which you'd like to queue. This log shows you haven't selected any. That is why Dungeonbuddy has correctly marked "nothing to do".

If this happens after you have selected some raids, please attach a fresh log and a screenshot showing that you are not locked out of the selected raids.

cheers,
chinajade


[size=-2]Ref: [post=1573436]Deceptikahn's original post w/log[/post][/size]
 
Hi,

How can I setup that the bot doesn`t sell my Drinks for Mana?

Hi, Tigerlady3012,

Honorbuddy core takes care of inventory management, not Dungeonbuddy. You must be using some drinks that are not on the Protected Items.xml list for some reason. Please edit that file to include your beverages of choice.

cheers,
chinajade
 
any Chance on Black Morass becoming available anytime soon?
Hi, Camlen1098,

In all candor, probably not. The development staff is stretched thinner than normal trying to prepare for the upcoming WoD expansion.

cheers and sorry for the bad news,
chinajade
 
Lately I have been getting deserter buff alot after it completes a dungeon. Here is the log.

Hi, Tyriekfv, and thanks for this log!

We've opened bug report HB-1015 ("Entering and leaving raids quickly, causing Deserter buff") against this issue.

cheers,
chinajade


[size=-2]Ref: [post=1577104]Tyriekfv's original post w/log[/post][/size]
 
I have the same issue. Here is a log.View attachment 135937

[21:53:05.394 N] [DungeonBuddy]: Selected 0 raid

This looks like you haven't selected any raids to queue for. Which ones did you select in the bot config?

Hi, Epicknight, and many thanks for the log.

Before I write this up, can you repair a configuration problem for us, and try again?

[18:19:20.105 D] (Singular) AllowMovement: Auto // should be "None"
...
[18:19:43.461 N] [DungeonBuddy]: Combat Movement: False // should be "True"

If it still fails with the corrected configuration, please toss an new log, and I'll be glad to write it up.

cheers,
chinajade


[size=-2]Ref: [post=1577690]Epicknight's problem report w/log[/post][/size]
 
It would be great if, when zoning into LFR or a random, and the toon is first and gets the Raid/Party leader, it would pass it off.

I came back today to people yelling at me to mark skull on paragons!

Thanks!

Hi, Shifty,

We've opened feature request HB-1016 ("Pass off 'leader' control, if we acquire it?") against your request.

This is not a promise to implement, but to explore the possibility. The request could get ugly if the raid is 50% bots. Its is also a potentially good way to detect bots in a raid. This is one of the many reasons we ask that you do not AFK.

cheers,
chinajade
 
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