ThankksNew version in main post since it's a bit more polished, I removed the settings save when closing the form incase that was causing the crashes but couldn't confirm if it worked yet.
if (core.hpp() < 70) {
if (core.skillCooldown(14900 /*"Play Instrument"*/) == 0) {
UseSkillAndWait(14900 /*"Play Instrument"*/, true);
}
UseItemAndWait(34003, true); // id for Adventurer's Vegetable bread, need to change for other food.
}
Loading settings
Form Abort Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at Haslassistant.Haslassistant.PluginStop() in d:\Download\Arch\Plugins\Haslassistant\Haslassistant.cs:line 66
Dadiats, is that showing when plugin is running while you're in server/character selection? Or maybe the first loading screen if you have it on autorun?
Form Close Exception: Invoke or BeginInvoke cannot be called on a control until the window handle has been created.
Form Abort Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at Haslassistant.Haslassistant.PluginStop() in d:\Download\Arch\Plugins\Haslassistant\Haslassistant.cs:line 66
13:31:22: Game Client detected
13:31:23: Authentication success! Checking for store products. This may take a while.
13:31:23: Done. Receive info about 0 buddy store plugins.
13:32:07: Connection hooked: ***
13:32:07: Detected Trion world account login: ***
13:32:10: Script [D:\Download\Arch\Plugins\Haslassistant\Haslassistant.dll] run error:
13:32:10: Error: Object reference not set to an instance of an object.
13:32:10: Stack trace: at Haslassistant.FormMain.SetCore(Core core) in d:\Download\Arch\Plugins\Haslassistant\FormMain.cs:line 103
at Haslassistant.Haslassistant.PluginRun() in d:\Download\Arch\Plugins\Haslassistant\Haslassistant.cs:line 85
Voyager, are you using the last version (2.1.2)? Flute/Lute should work fine in that one.
Dadiats, is that showing when plugin is running while you're in server/character selection? Or maybe the first loading screen if you have it on autorun?
if (gameState == GameState.Ingame)
KArls for pressident!2.1.3 beta is available in main post:
- New options in 3rd tab for potions & food. Food is used out of combat (after regen skills and before flute/lute) and potions in combat (when you drop below 15% HP or 10% Mana atm). Pretty much untested but I'm confident that it works fine.
- You must enter the complete name of the consumable for all the ones you want to use (but case doesn't matter). You can check that you have the correct name with the button below text boxes (or watch AB's log when starting combat)
- You can now also add a cooldown between each food and potion use to not burn your stock too quickly
- Fixed enervate/earthen grip combo a bit (mostly to not run out of Magic Circle when target is at max range)
Also edited 2nd post to have links to a spec builder for each class, so you can see which skills are in (which also made me realise a few good ones are missing, will soon be time to start working on that again)
Edit: seems I forgot to write the code to make the auto-start options working, will make another update a bit later tonight with hopefully fixes for other issues as well.
Character died :( Triggering death routine to try to run back to farm spot
Success load 53 points and 50 links + and 0 polygons.