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Haslassistant - Mob grinder with Hasla/Group features

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You're missing a link to connect the last two points (the "Pew" one and the one right before) in your path, so I assume that's the issue.

And I'll print the GPS errors to the log for next version, so it might be easier to figure out why your character is standing still.

Edit: and couldn't find anything else to fix, so 2.1.4 is up in main post with the auto-start loot/combat options working for those who wanted it and the display of GPS errors so no point to update yours if you didn't want either of these. Next update will surely be more substantial (and further away) unless there are some easily fixable issues with latest features.

Thanks man, using your guide, I managed to get it working using manual links, instead of auto.

Thanks for adding the auto-start loot/combat, however, everytime I DC, i get the following errors and it crashes AB.

error1.png


Other than that, it has been working wonders, specially liked the addition of food, and the assist option.
 
Doing a bit of testing with disconnections to see if I can figure out where these two errors happen (seems I have it for the AppDomain one) and if I can prevent them from crashing AB.
 
First of all, amazing plug in I've been using this for 2 weeks now but havent posted any feedback. Is this a good place to post issues with the plugin?

The new food/drink isnt working too well for me. I set my bot to grind until hes at 10% mana or less since you set drink to 15% or less. its been an hour now and he only used the drink once, then he just sits and waits until he naturally regens without using another drink when he goes below 15%.

for a while I was having a problem with meditate, the bot would begin meditate but then instantly interrupt it for another mob, I DL'd the latest beta version and he seems to have stopped doing it so I dont think its a concern any longer.

I used the potion option and worked with no problems yet.

thanks again for this amazing plugin has done so much for me.
 
Yes all kind of feedback (issues, suggestions, ...) are welcome in this thread, I can't always test everything myself so it's very helpful to know when stuff doesn't work as expected.

And for food it's set to use it at 15% below your setting to engage combat at the moment (to avoid spamming food if you were almost ready to re-engage anyway). I'll change it a bit to always trigger below 15% HP/Mana regardless of settings for now.
 
And for food it's set to use it at 15% below your setting to engage combat at the moment (to avoid spamming food if you were almost ready to re-engage anyway).

Oh I see now. well its actually programmed fine as it is then, altho my problem with it then is that my bot doesnt use much mana, so if i set engage at 30% mana or more ill never actually drop to 15% mana, thus he will never use the drink.
 
Oh I see now. well its actually programmed fine as it is then, altho my problem with it then is that my bot doesnt use much mana, so if i set engage at 30% mana or more ill never actually drop to 15% mana, thus he will never use the drink.

Yeah 15% might be too high of a difference, I'll also lower that to 10%, should trigger more often then (below that the flute/lute + natural regen is probably enough to get back in combat) and it can always be limited via the food cooldown setting.
 
Hey Karls. Any reason why it doesn't let meditate fully cast in 2.0.5. before targetting the next mob? It keeps only casting it for 2 second then disrupts it to attack the next mob.
 
Hey Karls. Any reason why it doesn't let meditate fully cast in 2.0.5. before targetting the next mob? It keeps only casting it for 2 second then disrupts it to attack the next mob.

I had the same issue and it was very strange.

I used the plugin for the first week and it never did it.

just yesterday it started doing it

today I dl'd the newest beta version and installed it, hasnt happened since.

not saying its gone, but it hasnt happened yet.
 
I have no idea about that one, Medidate always worked fine here (and during my tests, my issue was always that channels didn't interrupt during the cast when I wanted them to). But I'm glad it works out fine for you two now!

Also, I edited the 2nd post with an update to occultism skills while working on adding more skills, but these aren't used with versions earlier than 2.1.5 (which will be up a bit later tonight)
 
Test run going great tonight, so 2.1.5 beta (still tagging them as beta until I'm sure the crash-on-close is gone) is up in main post
- Changed food usage, to trigger it if you're 10% below your HP/Mana% setting (and it always trigger if you're below 15% HP or Mana)
- Added most Occultism skills to the combat routine, might need a bit more work for combo/skill order but at least specs with occultism are now viable to use
- Half fixed AB crash on disconnections
- Might have fixed the crash on form closing, will need confirmation that it doesn't happen anymore

Edit: one known issue, dying will close the plugin (because of the loading screen), I'll fix that tomorrow
 
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Plugin works great but faund somthing when you set grind area to low distance example 10 plugin target mob with more distance. This can be fixed?
 
What's the name of the Health Lift buff for you when you hover over the buff icon?

Plugin works great but faund somthing when you set grind area to low distance example 10 plugin target mob with more distance. This can be fixed?

I made it still target mobs close enough to attack without having to move. I could tweak it a bit (to only attack these when they aggro), but any reason to want combat active without engaging these close mobs at all?
 
I wrong say what plugin do
Farm spot 10 m - mob fast spawn and dont wona go to others who are 20,30 m away stand and w8 for this 4 mobs spawn only in 10m
Skill range 25m tray setup to lower 10,5 and no works, he go to mob 15,20,30 m random what he first target duno.

What i test now
Wokrs when - he kill mobs one by one and first spawn faster then last mob is killed.
No works when - use aoe skill, kill nothing closer then 10m to target. plugin here now w8 for spawn mobs

Maybe this can help you fix this .

Again thanks for your work
 
I'll make it not aggro mobs outside of the zone radius (unless they aggro you) in next version.

Also improving the run-back routine so it scans for nearby mobs non stop rather than just at GPS waypoints, to engage them from a distance rather than semi-randomly. And working on a stats tab to show per-hour/total values for XP/purses/tokens/kills since it's something I wanted to add for a while :) (just the kill count that needs a bit more work)

Edit: preview from next version (and it's going to take a really really long time to level up to 55 from grinding mobs at that rate!)

7ESVqDA.png
 
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I love plugin but it does not recognize any consumables that I have? its like its all greyed out. only thing it lets me chose is have a shield?

How do I fix this?
 
I love plugin but it does not recognize any consumables that I have? its like its all greyed out. only thing it lets me chose is have a shield?

How do I fix this?

the 2.0.5 version doesn't have any of the consumables/lute/flute/pet features, so you'd have to download a more recent version to get these. 2.1.5 should be pretty stable outside of the run-back-from-rez that is broken.

Edit: uploaded 2.2, few fixes from 2.1.x betas and the stats tab for those that want to keep track of what they're getting (still got the crash-on-disconnection bug to fix, but I'll get it eventually)
 
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Im waiting for 2.1.5 beta for test. I faund one more if plugin is restarted many time when my Type to prevent go to other mob when tab auto loot is disabled plugin steal loot mob.Other thinks when he target a mob who is unrichable wall,rock tray go to mob and looks like bot :). Maybe add some cheak or timer when cant attack the target to swich the target.
 
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