beardi
Member
- Joined
- Sep 20, 2012
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Actually I fixed the OOC issue in my port. I just didn't do it the same way as you did.
>0 or >= 1 won't change anything. You can look at the method GetSkill(SNOPower power) in Cache.Hotbar.cs. I have some commented code there I used to debug. You can see the charges updating correct but the times you see the other log statements they are made before the cast hence its always 2.
Actually in my old port there was issues where the charges go down to zero. I manage to minimize the issue in the correct port with a workaround.
Is that just for this specific Beta due to the new features or was it the same as before?
I'm struggling to get it to use Dash until 1 charge left in either combat or OOC, seems stuck at 2 charges at all times. It's not so much an issue in combat because you still get the same amount of Dashes out per tick, but for avoidance it's a bit of a pain not dashing when it has a spare charge to use up so I'm noticing a dip in survivability compared to the previous port.