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[Guide] Everything about Season 3 Monk Botting from T6-GR51+

Actually I fixed the OOC issue in my port. I just didn't do it the same way as you did.

>0 or >= 1 won't change anything. You can look at the method GetSkill(SNOPower power) in Cache.Hotbar.cs. I have some commented code there I used to debug. You can see the charges updating correct but the times you see the other log statements they are made before the cast hence its always 2.

Actually in my old port there was issues where the charges go down to zero. I manage to minimize the issue in the correct port with a workaround.

Is that just for this specific Beta due to the new features or was it the same as before?

I'm struggling to get it to use Dash until 1 charge left in either combat or OOC, seems stuck at 2 charges at all times. It's not so much an issue in combat because you still get the same amount of Dashes out per tick, but for avoidance it's a bit of a pain not dashing when it has a spare charge to use up so I'm noticing a dip in survivability compared to the previous port.
 
Is that just for this specific Beta due to the new features or was it the same as before?

I'm struggling to get it to use Dash until 1 charge left in either combat or OOC, seems stuck at 2 charges at all times. It's not so much an issue in combat because you still get the same amount of Dashes out per tick, but for avoidance it's a bit of a pain not dashing when it has a spare charge to use up so I'm noticing a dip in survivability compared to the previous port.

The problem exist in 2.9.1 too. And 2.10 really has alot more bugs. I'm having other issues not related to the monk combat too.

I gave up relying on the Charges value in trinity. I'm not sure why it doesn't get the correct reading. I'm probably not going to do anything else for this version. rixx mention a new version soon.

Bottom line is stick to the 2.9.1 if you want better performance. The charges reading isn't fixed so there isn't any point to migrate.
 
The problem exist in 2.9.1 too. And 2.10 really has alot more bugs. I'm having other issues not related to the monk combat too.

I gave up relying on the Charges value in trinity. I'm not sure why it doesn't get the correct reading. I'm probably not going to do anything else for this version. rixx mention a new version soon.

Bottom line is stick to the 2.9.1 if you want better performance. The charges reading isn't fixed so there isn't any point to migrate.

Yeah but at least in 2.9.1 there was some viable reading for it. Thanks for the 2.10 port anyway :) I've uploaded another 2.9.1 Port that thale just sent me. Seems to have comprable/improved performance compared to the other.
 
Yeah but at least in 2.9.1 there was some viable reading for it. Thanks for the 2.10 port anyway :) I've uploaded another 2.9.1 Port that thale just sent me. Seems to have comprable/improved performance compared to the other.

Hmm didn't happen for me. It was always stuck @ 2 charges in 2.9.1 too =/

If I'm not wrong that version thale gave you is the original 2.8.4 trinity with the fuji mods. I think someone updated it to work with the new DB versions.
 
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Hmm didn't happen for me. It was always stuck @ 2 charges in 2.9.1 too =/

If I'm not wrong that version thale gave you is the original 2.8.4 trinity with the fuji mods. I think someone updated it to work with the new DB versions.

Yeah it is having had a look, works quite nicely though :). Always good to have options anyway.
 
Hmm didn't happen for me. It was always stuck @ 2 charges in 2.9.1 too =/

If I'm not wrong that version thale gave you is the original 2.8.4 trinity with the fuji mods. I think someone updated it to work with the new DB versions.

indeed, based on the 2.8.4 fork version ported to work with 2.9.1
 
This seems to work pretty nice, testing it actually with my fresh monk.
I got one problem tho, this teleporting arround makes ma game lag hardcore, and I got a pretty decent system?!?! 6 core i7 wit han r9 290x and 16 gigs ram and i dont even have highest graphic settings or anything, is tehre a way to fix the lag ?
 
This seems to work pretty nice, testing it actually with my fresh monk.
I got one problem tho, this teleporting arround makes ma game lag hardcore, and I got a pretty decent system?!?! 6 core i7 wit han r9 290x and 16 gigs ram and i dont even have highest graphic settings or anything, is tehre a way to fix the lag ?

i got a major boost in performance by changing the "ticks per second" in the advanced tab of trinity. I followed the guide in the first post and enabled it and changed it to 30

my setup: i7, 16gb ram, nvidia GTX670
 
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A Question,...
My Monk is running Gr 33-36 but i cant beat ''30Lph/10b+Xph at GR35'' of your example, i'm at a maximum of 14LpH and 4b Xph

The runs are after 3-6min finished...

what am I doing wrong?
 
i got a major boost in performance by changing the "ticks per second" in the advanced tab of trinity. I followed the guide in the first post and enabled it and changed it to 30

my setup: i7, 16gb ram, nvidia GTX670

well i put that up to 30 also but sometimes its lagging hardcore O.o
 
A Question,...
My Monk is running Gr 33-36 but i cant beat ''30Lph/10b+Xph at GR35'' of your example, i'm at a maximum of 14LpH and 4b Xph

The runs are after 3-6min finished...

what am I doing wrong?

My guess is he is doing them in 2-3 minutes, simple maths ;)
 
well i put that up to 30 also but sometimes its lagging hardcore O.o

It does lag sometimes, but once the cache is full of Diablo it should speed up. If you have issues then lower the TPS, but set D3 affinity to "high" in task manager and see what happens. Also check that you don't have any software that attempts to optimize graphics is turned off (Geforce Experience for example). Also if you have any antivirus software I'd recommend disabling that also, it can cause crashes with D3, and if any scans are going on it causes lag.

Also if you check this link : https://us.battle.net/support/en/article/diablo-iii-software-incompatibilities you can see if you have anything installed that has conflicts with D3. There is a similar one for DB so check that out too. I know it's a long shot but never know might help!

Let me know the results :)

A Question,...
My Monk is running Gr 33-36 but i cant beat ''30Lph/10b+Xph at GR35'' of your example, i'm at a maximum of 14LpH and 4b Xph

The runs are after 3-6min finished...

what am I doing wrong?

The LPH I quoted for GR35 is based on a 1.5-3 minute clear time consistently. Once you gear up a little you should be able to hit the figures I stated :)

NOTE: The 10b/h is achieved easier with a Ruby in helm, you should get to that with 2-4 minute clear times.

Top put it in perspective I've been running GR49 for a day now and getting around 10b/h and 24lph at GR49. The xp may vary slightly but the lph is a strict average of the legendaries per hour, not including probably 12 or more an hour from Kadala gambling :)
 
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I have been testing it and oh my god the dashing is so freaking funny hahaha. Currently farming some better gear for it, missing phys resist on quite a few pieces and annoyingly I rolled a good Cold% Hellfire the other day but looks like I'll need a Fire% one :P

Might actually give a higher GR a go with that build see if it's an improvement as I've not tested it with the Trinity fixes yet :)

EDIT: Oh by the way if you are using that build, try using this MonkCombat.cs instead of the one in the first post. I halved the wait times on dashes so that it does it about 8-10 times a second lollerpops :p

Just awesome !! That build is the best !
 
Just awesome !! That build is the best !

It works well then? Whats your highest GR with it so far?

for some reason it says the link does not work, can you please post again? Thanks.

Download the 2.8.4 .zip at the end of the first post mate. Or the 2.9.1 one, either is good some people are having better results with one compared to the other.
 
I'm running through my 48/49 grift keys now and had swapped to my other flying dragon without life on hit and it caused a dramatic increase in deaths. Life on hit on weapon is mandatory for this build imo.
 
It does lag sometimes, but once the cache is full of Diablo it should speed up. If you have issues then lower the TPS, but set D3 affinity to "high" in task manager and see what happens. Also check that you don't have any software that attempts to optimize graphics is turned off (Geforce Experience for example). Also if you have any antivirus software I'd recommend disabling that also, it can cause crashes with D3, and if any scans are going on it causes lag.

Also if you check this link : https://us.battle.net/support/en/article/diablo-iii-software-incompatibilities you can see if you have anything installed that has conflicts with D3. There is a similar one for DB so check that out too. I know it's a long shot but never know might help!

Let me know the results :)

Well the process priority change seem to better it some, its kinda ok now.
Aint running any of the programs blizz names to cause problems with D3.
Thanks for the tip tho!

Another question, why the pig sticker as 2nd hand weapon? Wouldnt like a Sunkeeper make more sense?
 
Any of you guys had any luck editing trinity so it wouldnt go below 1 charge on Dashing Strike ?
 
Can we actually detect if we are standing on inner sanctuary or where the location of it is?
 
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