Just an idea, one that I had mentioned previously but after some thought would like to expand upon, but it would be nice to see a check implemented into the bank/deposit routine to make sure that items that are in the mail database are not deposited to the bank, and furthermore to check the bank for any items that are currently within its inventory against the mail database, and to withdraw them so when the mail routine is run they are properly mailed to the appropriate character.
As for one of the several stuck spots in the Bunker (2), here's a snippet for the inside stuck, between the ramp, wall, and stack of cannonballs, in the corner, to the left of the Bunker (2) entrance on the way out:
We are stuck! (TPS: 5.030099, FPS: 25, Map: SMVAllianceGarrisonLevel2, loc: <1822.759, 289.006, 76.99471>)!
We are stuck! (TPS: 6.1679, FPS: 25, Map: SMVAllianceGarrisonLevel2, loc: <1822.759, 289.006, 76.99471>)!
Trying strafe forward left for 1000ms
We are stuck! (TPS: 9.582756, FPS: 27, Map: SMVAllianceGarrisonLevel2, loc: <1822.759, 289.006, 76.99471>)!
Trying strafe forward right for 600ms
We are stuck! (TPS: 7.577652, FPS: 23, Map: SMVAllianceGarrisonLevel2, loc: <1822.758, 289.0046, 76.99439>)!
Trying strafe left for 1000ms
We are stuck! (TPS: 7.766525, FPS: 26, Map: SMVAllianceGarrisonLevel2, loc: <1822.758, 289.0046, 76.99439>)!
Trying strafe right for 600ms
We are stuck! (TPS: 7.821204, FPS: 26, Map: SMVAllianceGarrisonLevel2, loc: <1822.754, 288.9987, 76.994>)!
Adding blackspot at current location and backing off for 2000ms
We are stuck! (TPS: 4.851972, FPS: 24, Map: SMVAllianceGarrisonLevel2, loc: <1822.756, 289.0019, 76.99396>)!
We are stuck! (TPS: 6.190312, FPS: 24, Map: SMVAllianceGarrisonLevel2, loc: <1822.756, 289.0019, 76.99396>)!
Trying strafe forward left for 1000ms
We are stuck! (TPS: 8.814198, FPS: 26, Map: SMVAllianceGarrisonLevel2, loc: <1822.756, 289.0019, 76.99396>)!
Trying strafe forward right for 600ms
We are stuck! (TPS: 7.743463, FPS: 24, Map: SMVAllianceGarrisonLevel2, loc: <1822.758, 289.0049, 76.99445>)!
Trying strafe left for 1000ms
Unfortunately I instinctively moved out of it and it's no longer doing it to report officially through the FAQ, but I'm running my characters as we speak so it's only a matter of time until I can/do.
Edit: Nearly forgot to mention that I came across a bug during the mail routine where it kept trying to mail to a specific character, but would state that there was not enough inventory space to split the stack of items - when there were at least 15 bag slots free at the current time. It tried for nearly a minute, before blacklisting the event and stating work completion.
Nice to see the other patches/hotfixes pushed so quickly too by the way, glad to see such active development of the BotBase as a new user/customer. Thanks for doing such a great job!