princedomi
Member
- Joined
- Nov 6, 2010
- Messages
- 56
So now im adressing some issues I dont like personaly when playing this cr. ( playing above 2,8)
#1 Issue: Stop using Whirlwind while specced into Slam and AOE mode is enabled, regardless of targets around you...
#2 Issue: if force defstance is toggled.... sync csmash/sweeping strikes/reck with taunt on target, so you wont switch to b-stance for a short time and get stunned... this would be a very useful addition
#3 slow mechanic is still very buggy, i.e. hamstringin in hunters masters call, hamstringing stunned targets
#4 rage management i.e. thundercleaving already slowed targets / not in range of target because of we are rooted / you want to gain some range to charge the target / u switch target which is a bit farther away
#5 whirlwinding when not in rage
--> maybe add some dont thunderclap if not above mini burst rage limit +10 rage ( rage dumb setting), it did so often happen where I wanted to gain range to target and charge it with a little above 30 rage and I had cs and ms ready , it first thunderclaped, then whirlwind , I charge, it instantly used ms, because I was under rage dumb limit.... so stupid and that did not happen 1 time, it happens very often
BUT biggest issue is that the range calc is not right... there are moments where you at max melee range to target( its running away from u) , where you could still hit, but the CR does not, so I have to manual do rotation till I am near enough
there also seems to be some kind of los checks to those melee attacks, because it also happens when your trying to hit a pillaring target at max range, the CR wont perform rotation, I have to do it myself
thats all I can say, because I just play with auto rotation and interrupt next heal feature ( still dont like its using stormbolt for interrupt)
english not my native and I wrote this in a hurry
#1 Issue: Stop using Whirlwind while specced into Slam and AOE mode is enabled, regardless of targets around you...
#2 Issue: if force defstance is toggled.... sync csmash/sweeping strikes/reck with taunt on target, so you wont switch to b-stance for a short time and get stunned... this would be a very useful addition
#3 slow mechanic is still very buggy, i.e. hamstringin in hunters masters call, hamstringing stunned targets
#4 rage management i.e. thundercleaving already slowed targets / not in range of target because of we are rooted / you want to gain some range to charge the target / u switch target which is a bit farther away
#5 whirlwinding when not in rage
--> maybe add some dont thunderclap if not above mini burst rage limit +10 rage ( rage dumb setting), it did so often happen where I wanted to gain range to target and charge it with a little above 30 rage and I had cs and ms ready , it first thunderclaped, then whirlwind , I charge, it instantly used ms, because I was under rage dumb limit.... so stupid and that did not happen 1 time, it happens very often
BUT biggest issue is that the range calc is not right... there are moments where you at max melee range to target( its running away from u) , where you could still hit, but the CR does not, so I have to manual do rotation till I am near enough
there also seems to be some kind of los checks to those melee attacks, because it also happens when your trying to hit a pillaring target at max range, the CR wont perform rotation, I have to do it myself
thats all I can say, because I just play with auto rotation and interrupt next heal feature ( still dont like its using stormbolt for interrupt)
english not my native and I wrote this in a hurry