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Gladiator Suite - Hunter

If you updated to the newest honorbuddy version 766 then any features that use combat log reading won't work.
This includes cooldowns not being detected immediately.

If you want to use the old HB version until it is fixed, you can use the following urls:

regular version
German version

Does this also affect traps?

Got the feeling i need to hit mit "hotkey" for freezing trap on focus 3-5 times before he launches the trap, what for sure is very annoying and gives me hard time to CC
 
Does this also affect traps?

Got the feeling i need to hit mit "hotkey" for freezing trap on focus 3-5 times before he launches the trap, what for sure is very annoying and gives me hard time to CC

No it should not affect the trap hotkey.
Increase your hotkey active time in the settings or hold down the hotkey instead of pressing and releasing it.
If he doesn't cast it then it's either out of range or DR/debuff only setting related.
 
If you updated to the newest honorbuddy version 766 then any features that use combat log reading won't work.
This includes cooldowns not being detected immediately.

If you want to use the old HB version until it is fixed, you can use the following urls:

regular version
German version


So this could fix the traps land 10 metres away from the target?
Since, sometimes it misses while shooting the Ftrap into the runway of the target, but then it misses because the person stops. Thats fine.
But sometimes it just throws them really far away from the target which you want to Ftrap, and that looks really bot-a-like.
 
Hi cokx, hi toizi!

Will it be possible to add an option in which one the cr would let the pet under 35% hp to benefit from 50% pet damage increase Buff? It would awesome as bm !
Or at least to make an hotkey to disable/enable the auto-usage of mend pet.

Hope it would be possible ^^
But the cr is pretty awesome btw, keep up the great work! ;)
 
How do I turn of the auto attack? , I cant use this in pve because if I run near anything it automatically starts going ape
 
Hunter 2.9 has been submitted and is waiting for approval

Changelog:

- The CR is now HB Build 766 compatible
- Improved range check (the spellrange calculation is now ~99.9% correct)
- Improved Primary Target calculation
- Added dynamic movement key assignment to check if player is moving
- Added option to customize short pause list duration
- Added customizable totem stomp delay
- Added /stopcasting to Explosive Trap/Wyvern Sting hotkey
- Added option to also use explosive trap when using interrupt next heal toggle
- Added an option for Mend Pet
- Added an option for Spirit Mend
- Focus costs are now correctly calculated with Bestial Wrath
- Fixed a bug where ArcaneShot had sometimes a higher prio than your primary shots
- Arcane Shot is now correctly delayed for primary shots / Murder of Crows / Black Arrow
- Improved Tranq Shot behaviour
- Added missing root spellids for mend pet dispel
 
767 HB is up now, will that affect that in any case or wait with the update?
And I still have 2.8.
 
Hey just wondering if there was a way to make the CR spam purge on my current target and maybe add a list for literally every spell or something? Having a rough time trying to purge R druids when the tranq settings don't really work outside of major spells.
 
I notice a big difference in damage on the 102 dummy when I set the latency value to 500 even though I have a low ping (around 35) all the time. I'm wwondering if it hinders the routines ability to "think" because Its constantly queuing spells to be cast. For example, black arrow comes off cool down but it's already queued an explosive shot. Or a full Dr poly needs to be interrupted but its already queued a arcane. What about the in game lag tolerance? That's default set for me at 400ms. Is it overkill having both the cr and in game latency settings on? I'm up above 2600 with this right now so any bit of improvement I can control would be awesome
 
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I notice a big difference in damage on the 102 dummy when I set the latency value to 500 even though I have a low ping (around 35) all the time. I'm wwondering if it hinders the routines ability to "think" because Its constantly queuing spells to be cast. For example, black arrow comes off cool down but it's already queued an explosive shot. Or a full Dr poly needs to be interrupted but its already queued a arcane. What about the in game lag tolerance? That's default set for me at 400ms. Is it overkill having both the cr and in game latency settings on? I'm up above 2600 with this right now so any bit of improvement I can control would be awesome
Ingame lag tolerance should always be disabled as far as I know. Also interrupt is off GCD
 
Hi Toizi/Cokx, congrats on this routine, it's great :)
but please, could you add SCROLLING as a hotkey ? Not pressing mouse3 button but scroll... Would be great cuz i have all my traps binded here (down scroll freezing trap, up scroll explosive trap etc..)
 
Ingame lag tolerance should always be disabled as far as I know. Also interrupt is off GCD
So the rapid queuing of spells does not hinder performance is what you're saying? If that's the case wouldn't setting it as high as possible give the best performance?
 
Hi Toizi/Cokx, congrats on this routine, it's great
but please, could you add SCROLLING as a hotkey ? Not pressing mouse3 button but scroll... Would be great cuz i have all my traps binded here (down scroll freezing trap, up scroll explosive trap etc..)

As we've said before we won't be adding mouse scrolling.
Since it's not a key press it would require us to rewrite the way keys are stored/handled entriely with very little payoff
 
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So the rapid queuing of spells does not hinder performance is what you're saying? If that's the case wouldn't setting it as high as possible give the best performance?
Lag tolerance makes no sense if your ping is not complete shit.
The bot will spam the abilities anyway and in the case that something happens that warrants changing the spell you can't because it's already queued.
Example:
Bot starts spamming Chimera Shot at 300 ms GCD left. Enemy bubbles but spell is already queued because of lag tolerance.
Without lag tolerance the bot will be able to stop spamming the spell i.e. it won't be wasted
 
Lag tolerance makes no sense if your ping is not complete shit.
The bot will spam the abilities anyway and in the case that something happens that warrants changing the spell you can't because it's already queued.
Example:
Bot starts spamming Chimera Shot at 300 ms GCD left. Enemy bubbles but spell is already queued because of lag tolerance.
Without lag tolerance the bot will be able to stop spamming the spell i.e. it won't be wasted

Okay Yeah. I figured that's how it worked. Couldbt find much info on it anywhere. Appreciate your response man
 
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