What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[PAID] GarrisonButler

could you possible make movement a bit more spaced? right now they are being clicked so close between one to another that if you lag a slight bit it makes the movements go off if you could make it 2~4 times bigger than its right now it would be a lot smoothly.

Right now it looks like this:

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Ideal would be

x____x____x____x____x____x____x____x____x

Or at least allow us to have a customizable option so we can arrange what is the best space for us with a field in the config window.
 
Last edited:
could you possible make movement a bit more spaced? right now they are being clicked so close between one to another that if you lag a slight bit it makes the movements go off if you could make it 2~4 times bigger than its right now it would be a lot smoothly.

Right now it looks like this:

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Ideal would be

x____x____x____x____x____x____x____x____x

Or at least allow us to have a customizable option so we can arrange what is the best space for us with a field in the config window.
There will be an option in the next releases to use the new experimental navigation system.
It might not be robust enough for low performance computers running 20 toons, but others should give it a go since it definitely improves the overall speed/path/stuck issues...
 
i have tier 3 and when he takes off he goes into the main place to send my guys off to do missions and when he gets in the hallway all it does is spin spin spin
Please post a full log as described in first posts.
 
ive been wondering when someone would automate ore/herb collection for me. Finally! And at those 2 tasks, it does a fine job.

Couple issues:
1) It's not collecting completed work orders from anywhere (herb, ore, trading post, professions). It's only collecting the garrison resource pile.
2) One 1 of my toons, it got stuck at the follower quest selection UI. I can dig up a log if you need one.

I agree with whoever said it... but let's give the users some options for quest selection. Gold quests should be avoided by default, as they are a waste of very valuable garrison resources. And the idea of releasing followers and putting them on quests (if they meet a necessary critera that nobody else meets), and then re-assigning them to work at their building when done... that would be a good idea, but I could see it being a challenge to execute well.

Wish List:
1) Do everything on Toon 1, log over to Toon 2, do everything again, Log over to Toon 3, etc. etc. I don't know if HB even has this capability at its core.
2) Intelligently select followers who need leveled along with followers who have xp boost abilities

Great work so far... lots of potential!
Hey,

1) Concerning the work orders, they were a bit buggy on the first versions.
The next version will be able to pick up all work orders, testing it right now.

2) Yes please!

Wish list:
1) This will be possible using HBRelog in a near future! And very easy ;)
2) As soon as the work orders, dailies... are fully implemented the whole focus will be on creating AI based on priorities of the users!
Thanks for the feedback, everything is dully noted!

thanks for that awesome botbase.
the only thing i struggled with was the cap of 5x [Preserved Mining Pick] [Miner's Coffee]
maybe its possible to throw away one so you stay at a maximum of 4 each since i doubt there can be 2 in one cart / ore
if thats is not possible, a workaround might be to use them if there are 5 in the inventory and the item is not on cd (no mater if you got the buff or not)

edit: should it be used with framelock or without?
Will be fixed in the next release! :)

this thing works GREAT, mining and herb is so fast and never stuck, now all it need is a few things

-place work orders @ mine and herb garden. since we picking it up why not place the order right after.

-pickup and place work orders at profession buildings

-do your daily profession research/item... and hopefully there is option to turn off enchanting (create shard) cos shards are so cheap now using 20 dust to make 1 shard is just waste of money. and maybe to not do enchanting work orders? once the raids started price of crystals will drop down crazy.
There will be options for you to activate or not certain dailies/work orders, you should always be in control! :)

just another look. the follower missions assignment is

follower level >= mission level with all abilities countered.
that will give 100% success rate but those green followers will be hard to get any mission.. may be modify it without abilities countered? or anything above 70% success chance ?


and I just discovered it will not loot mobs that spawn from mining and herb after killing it.

Please attach your log for the mob issue since it is the first it has been reported it makes it even more difficult to pinpoint.
 
just another look. the follower missions assignment is

follower level >= mission level with all abilities countered.
that will give 100% success rate but those green followers will be hard to get any mission.. may be modify it without abilities countered? or anything above 70% success chance ?
Would be better if he do all the 100% success rate first and then use the left followers to use on any X% success rate left missions where we decide what the X% is within the configuration.
 
Would be better if he do all the 100% success rate first and then use the left followers to use on any X% success rate left missions where we decide what the X% is within the configuration.

Not necessarily, wasting a 100 epic follower on a L90 mission just because it has the right counter is a waste.
 
Not necessarily, wasting a 100 epic follower on a L90 mission just because it has the right counter is a waste.
Because he already explained in early posts that a more advanced logic for missions will be placed in at a further time so right now what I proposed is just fine.
 
Also noticed that the <Vendor Name="Naron Bloomthistle" Entry="85344" Type="Repair" X="1847.684" Y="143.3281" Z="78.29139" /> is allowing me to choose which plants to plant next on my account that has the seeds collector achivement. This may be something you can add into the main layout to choose what herbs the player wants to harvest (frostweed is very useful)
This option is active only when you have follower, working in the Garden.
 
I am following this thread just wanted to know if there was a reason the Horde is not around.
 
I am following this thread just wanted to know if there was a reason the Horde is not around.
Yes, the toon I had available with buildings... to test was mostly ally. :)
Now it's fixed, got what I needed to properly test everything.

For the Horde!
 
Hello

Your SVN is not work.

Regards Spider

Could you explicit your problem, because I can't recreate the error:

svn.webp
 
Last edited:
Hello

If i use your link in your 2 post, " GarrisonBuddy Beta SVN", i got error 404, page not found.

Sorry my bad english iam from germany.


Regards Spider
 
Hello

Yes i use this always, its work for all, only for this threat not.

Regards Spider
 
Hello

Yes i use this always, its work for all, only for this threat not.

Regards Spider

The svn works for me. I just tried it again. Just use the zip version he uploaded if you can't figure it out.
 
Hello

Thx for help. I install SVN new. Now its work for me.

Regards Spider
 
Back
Top