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[PAID] GarrisonButler

Gold quests should be avoided by default, as they are a waste of very valuable garrison resources.
With about 1500 GR incomming daily and everything already at level 3, I prefer gold quests above just about everything....

Scavengers on 100(630) GR quests are so awesome :D
 
With about 1500 GR incomming daily and everything already at level 3, I prefer gold quests above just about everything....

Scavengers on 100(630) GR quests are so awesome :D

with 2 scavenger ull get more ressources :P
 
Im not sure if anyone else has posted about this or noticed it or if its just me, but when the bot kills an NPC that spawns from a mining node it doesn't loot the item.
 
with 2 scavenger ull get more ressources :P
With 3 I get even more... I've done missions with 1225 GR as reward..... Converting GR to gold is one of the best uses and I'm paying my bonus rolls in GR now as well.
 
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I now use this bot every day. Thanks for continuing to improve it. Once it's out of beta, I will be sure to donate towards continued support.
 
even with all that GR, you still probably want to be doing XP quests for followers, no? Or are all of your followers level 100 epic with 670+ ilvl?
 
One minor bug, when the bot is mining the Garrison nodes if it is trying to loot a Preserved Mining Pick from the given node and you have too many it will keep trying over and over.

EDIT: I think 5 is the max, so if you tell it to check for the amount and discard one or discard the loot.
 
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Here's a log of the quest issues... where it opens up the quest list and just sits there stuck.
There seems to be an issue when the list is too big, added to the to fix list.
In the meantime you can empty it a bit by hand to let the bot continue.

One minor bug, when the bot is mining the Garrison nodes if it is trying to loot a Preserved Mining Pick from the given node and you have too many it will keep trying over and over.

EDIT: I think 5 is the max, so if you tell it to check for the amount and discard one or discard the loot.
Fixed in the next version

Bot doesn't want to pick up any of the shipments yet either (horde tier 3).
Fixed in the next version

I now use this bot every day. Thanks for continuing to improve it. Once it's out of beta, I will be sure to donate towards continued support.
Thanks for the support! :)

Im not sure if anyone else has posted about this or noticed it or if its just me, but when the bot kills an NPC that spawns from a mining node it doesn't loot the item.
Have you selected loot mobs in hb settings?
Could you post your full log?
 
You should consider pushing the movement and mine buffs update sooner as they are a big hicup right now.

If there is a buff to be looted either in a mine or a cart it will enter on a infinite loop causing people not to be able to properly use the botbase.

Aside from that awesome job so far ;)
 
Testing right now the new version, will be up before the end of the weekend! :)

It should fix most of the problems you are experiencing and it brings a lot of anticipated features such as being compatible with AutoAngler in mixed mode, a more smooth navigation system and a low CPU usage for heavy farmer. Ho.. and more :D See below for the details!

v0.5

Added Feature: Now compatible as secondary bot with AutoAngler, you can fish while waiting for work orders or/and missions!
Added Feature: New navigation system bringing longer waypoints when available, the bot will now use a mount if available.
Added Feature: All shipments available will now be picked up.
Added Feature: Supported work orders will be started automatically. If yours are not, please post the ID of the PNJ.
Added Feature: The bot will now mail items after every run, only items not on the protected item list are mailed for now.
Added Feature: The bot will now use your salvaging center and open Salvage crates.

Fixed: Trying to take more than allowed of unique object, will now delete stacks when full.
Fixed: Path generation was returning no path generated when already at destination, the correct behavior has been fixed.
Fixed: Toons were sometimes getting stuck on the side of stairs.
Fixed: Available mission were note always refreshed correctly.
 
SVN Link maybe down?

*edit

Sorry it works ^^
 
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Don't know if it's a setting or not but all my bots run to garrison entrance and do circles. ....
 
Awesome, tons of updates. Great work! I'll give this a go later this evening.
 
Doesnt work at all for me... i get spammed by red text saying:

[GarrisonBuddy] 0.4: System.NotImplementedException: The method or operation is not implemented.
at GarrisonBuddy.Coroutine.AllianceTownHall1() in d:\Honorbuddy\Bots\GarrisonBuddyBeta\Coroutines\Coroutine.Move.data.cs:line 7811
at GarrisonBuddy.Coroutine.GetGarrisonPoints() in d:\Honorbuddy\Bots\GarrisonBuddyBeta\Coroutines\Coroutine.Move.data.cs:line 12817
at GarrisonBuddy.Coroutine.InitializationMove() in d:\Honorbuddy\Bots\GarrisonBuddyBeta\Coroutines\Coroutine.Move.cs:line 82
at GarrisonBuddy.Coroutine.OnStart() in d:\Honorbuddy\Bots\GarrisonBuddyBeta\Coroutines\Coroutine.cs:line 94
 
great bot never stuck until I found 1 STUCK, tested on 4x alliance toon on Level2 mine, all stuck at exact same spot.

garrisonbuddy_mining_stuck_l2.jpg



just tested on a 5th toon same spot again, after mining a node .. about where the recount is and then try to walk around the pole and stuck just at the edge of the pole? don't HB come unstuck feature?
 
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SVN Link maybe down?

*edit

Sorry it works ^^
Good to hear!

Don't know if it's a setting or not but all my bots run to garrison entrance and do circles. ....

No it is not a setting. The bot is currently on beta. Versions are released quickly, try the next release that will fall before the end of the weekend.

Awesome, tons of updates. Great work! I'll give this a go later this evening.
Be aware that the current publicly available version is not perfect. But these new features will be up soon. /Dev mode rest

Doesnt work at all for me... i get spammed by red text saying:

[GarrisonBuddy] 0.4: System.NotImplementedException: The method or operation is not implemented.
at GarrisonBuddy.Coroutine.AllianceTownHall1() in d:\Honorbuddy\Bots\GarrisonBuddyBeta\Coroutines\Coroutine.Move.data.cs:line 7811
at GarrisonBuddy.Coroutine.GetGarrisonPoints() in d:\Honorbuddy\Bots\GarrisonBuddyBeta\Coroutines\Coroutine.Move.data.cs:line 12817
at GarrisonBuddy.Coroutine.InitializationMove() in d:\Honorbuddy\Bots\GarrisonBuddyBeta\Coroutines\Coroutine.Move.cs:line 82
at GarrisonBuddy.Coroutine.OnStart() in d:\Honorbuddy\Bots\GarrisonBuddyBeta\Coroutines\Coroutine.cs:line 94

The garrison lvl 1 is not supported in this version yet.
Please wait for future releases or upgrade it to level 2.

great bot never stuck until I found 1 STUCK, tested on 4x alliance toon on Level2 mine, all stuck at exact same spot.

garrisonbuddy_mining_stuck_l2.jpg

Great job! :)
The next version will integrate the unstuck routines, so it wont be possible anymore to get stuck there.
If you find another one, let me know!
 
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