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[PAID] GarrisonButler

FUCKING great job. :) works pretty good!

2 small things:
If you have a movementspeed buff it looks pretty bottish. Moving some yards than standing still.
ANd if you have 5 preserved mining picks and there is another one in a lore he is stuck in a loop looting it.
 
Lvl 3 Garrison

Start the bot, toon runs to check completed Garrison Missions, runs outside to flight master and just stands there picking his nose.
 

Attachments

If you have a movementspeed buff it looks pretty bottish. Moving some yards than standing still.

Its not avoidable atm, since the area is still not fully meshed. But since noone can see u, i dont see a problem there.
 
this botbase is amazing makes my life easier when i get home for work. just 2 things

1. any way to change the green text? its a real eye strain to read it behind the grey honorbuddy background

2. can someone help me set this up with hbrelog?
 
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Alliance version is working great. Just a thought for potential ideas. Use the daily profession cooldown for the character that is logged in? This isn't exactly related to the garrison but it would be an amazing feature.
Dully noted! Thanks :)
 
Worked flawlesly at lvl 2 garrison lvl1mine and putting upp missions. but did not pick upp work orders nor did it restock them. just stayed in townsquare for 3minutes.

anyway gonna try on another char tomorrow lvl3garrison lvl3mine and lvl2 herb. this is what takes most time anyway.

would use it just for mining if nothing else =D
Have you checked the current available features? Not everything has been added.
The only shipments picked up for now are garden and mine, but they are not refill yet.

If you think there was a bug please post the full log.
 
Thanks for your effort but I'd be cautious using this bot-base if I were you.
From what I know HB has some issues with meshes inside garrison. You can't even use a simple MoveTo command in the mines to gather nodes. So I see you're using a different way to move around garrison mine. But if you know how LCP detection works then you definitely realize what will happen. The chances of people using this getting banned will increase a lot.
You're using a lot of CTMs to move around which is not human-like and may trigger lcp.

I remember after the wod pre patch HB did exactly the same thing and changed their movement pattern from long-range waypoints to very close-range waypoints. I believe that was the only reason all those ppl get banned in 2 days. after 3 days they've returned it to the way it was before, waypoints with a decent distant from eachother.
In general any form of bot program sending lots of commands to the game server, way more than a normal human being capable of, is detectable.
I can give you more examples that led to ban waves but no one actually cared.
Sir, since we don't kid about getting banned, let's not take more chance that we need.
So right now it is experimental, but the navigation has been improved to avoid the maximum short distance CTM.
The tests shows that it worked pretty well even on a 200% speed boost, although for now the computations are too costly to be used with an army of bots but should be brought down to something more convenient.
Thanks for your feedback! :)
 
Hi deams, I just started to try this, and I found a little problem. When it tries to collect my Garrison Cache it keeps going left and right just inside my Town Hall and does nothing else.

This is the log: View attachment 155427

My Garrison is level 3 Horde.

If you need any more info just let me know.

Will gather the cache by hand and keep testing. I'll report any issue I may find.

Thank you for your work.
Than you for your well posted bug report!
 
FUCKING great job. :) works pretty good!

2 small things:
If you have a movementspeed buff it looks pretty bottish. Moving some yards than standing still.
ANd if you have 5 preserved mining picks and there is another one in a lore he is stuck in a loop looting it.
Thanks! As said above, navigation will be improved soon.
And the looting filter will be adjusted.
 
Its not avoidable atm, since the area is still not fully meshed. But since noone can see u, i dont see a problem there.
Wrong! It was just a bit tricky to get something good enough, but the next version should fix it.
 
this botbase is amazing makes my life easier when i get home for work. just 2 things

1. any way to change the green text? its a real eye strain to read it behind the grey honorbuddy background

2. can someone help me set this up with hbrelog?
1. Noted!

2. It hasn't been tested yet here, but I'm sure someone will be able to guide you to the information.
 
1. Noted!

2. It hasn't been tested yet here, but I'm sure someone will be able to guide you to the information.

Deams, do you plan implementing the use of Profession daily cooldowns on the characters in the botbase?

From my point of view, there is only 2 reasons to log 99% of my characters every day - doing both the Profession CDs and collect+refill the professions work orders (The small buildings+barn).so

You have already implementing the 2nd, but having the 1st one in same botbase/profile is more than awesome!

Then I will only need working barn trap solution!
 
@Dreams,

I am very excited to test this out on my growing army of 25 characters above 96, but I have one question/request. There is a simple logic that I can't remember off the top of my head that has the ability to check the botbase/script/profile for completion, and was wodnering if you could put it into the options tab in a false setting that more advanced users can manipulate for running through numerous toons logging out on completion of all tasks. (if I find the logic prior to your response ill edit it into my post).

LogMeOut is a plugin found here you may or may not be able to implement it directly, or we can figure out how to make it work as users!


Edit :

{

I am not sure if intended, but the hotspots are very close to each other, causing a huge studder step effect. If perchance a GM was watching you in your garrison most humans would not move in this fashion. Something more or less in the range of 4 to 6 yard clicks would have similar effects of navigation without pathing issues, but look substantially more human. ( please note this is a quality of life issue on an off chance your account has been flagged for investigation, no need to flame me for pointing something out to the dev).

A nice potential feature would be to add in the option to level up the garrison at 2000 resource and level 100 and complete the questline "My Very Own Castle". As I will be running this on a daily basis on alts while I sleep, they may reach that potential at next garrison cache collection. To add onto this it would be nice to add in a feature to allow alts to only complete follower missions when their garrison resources are above 2200 or so, so when they hit 100 they can instantly have level 3 garrison.

It would also be nice to script the invasions at somepoint in the future, and pick up the daily quest for apex (doesnt have to complete it i have my own profiles for that right now just simply grabbing it would be enough for my profile to run to the right location)

Just keep adding things in here as I run into them on alts, option to deposit all herbs and ore into guild/personal/reagent banks

Also noticed that the <Vendor Name="Naron Bloomthistle" Entry="85344" Type="Repair" X="1847.684" Y="143.3281" Z="78.29139" /> is allowing me to choose which plants to plant next on my account that has the seeds collector achivement. This may be something you can add into the main layout to choose what herbs the player wants to harvest (frostweed is very useful)

}

Keep up the solid work!
 
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Deams, do you plan implementing the use of Profession daily cooldowns on the characters in the botbase?

From my point of view, there is only 2 reasons to log 99% of my characters every day - doing both the Profession CDs and collect+refill the professions work orders (The small buildings+barn).so

You have already implementing the 2nd, but having the 1st one in same botbase/profile is more than awesome!

Then I will only need working barn trap solution!
Yes it is planned :)
 
@Dreams,

I am very excited to test this out on my growing army of 25 characters above 96, but I have one question/request. There is a simple logic that I can't remember off the top of my head that has the ability to check the botbase/script/profile for completion, and was wodnering if you could put it into the options tab in a false setting that more advanced users can manipulate for running through numerous toons logging out on completion of all tasks. (if I find the logic prior to your response ill edit it into my post).

LogMeOut is a plugin found here you may or may not be able to implement it directly, or we can figure out how to make it work as users!


Edit :

{

I am not sure if intended, but the hotspots are very close to each other, causing a huge studder step effect. If perchance a GM was watching you in your garrison most humans would not move in this fashion. Something more or less in the range of 4 to 6 yard clicks would have similar effects of navigation without pathing issues, but look substantially more human. ( please note this is a quality of life issue on an off chance your account has been flagged for investigation, no need to flame me for pointing something out to the dev).

A nice potential feature would be to add in the option to level up the garrison at 2000 resource and level 100 and complete the questline "My Very Own Castle". As I will be running this on a daily basis on alts while I sleep, they may reach that potential at next garrison cache collection.

It would also be nice to script the invasions at somepoint in the future, and pick up the daily quest for apex (doesnt have to complete it i have my own profiles for that right now just simply grabbing it would be enough for my profile to run to the right location)

Just keep adding things in here as I run into them on alts, option to deposit all herbs and ore into guild/personal/reagent banks

Also noticed that the is allowing me to choose which plants to plant next on my account that has the seeds collector achivement. This may be something you can add into the main layout to choose what herbs the player wants to harvest (frostweed is very useful)

}

Keep up the solid work!
You deserve a huge hug! :)
That's one of the most valuable feedback you could have posted.
Will come back to it shortly. ;)
 
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I will continue posting my thoughts and feedback then if they are well received! add me on skype if you wish to talk on an ongoing basis (pm me if you would like to!)

Edit

{

Option to choose if characters purchase items with primal spirits, and if so which item (items, not sure how that would be scripted?) you wish to purchase (truesteel on BS)

}
 
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If you plan on working on the gui in the future, i'd like to see something similar to the architect table with a tab for each garrison level to let the bot start from a level 1 garrison and have the user be able to select which buildings they'd like for each garrison level and automatically upgrade the garrison/buildings once they have enough garrison resources.
 
Hi,

I am getting a strange compile error.

Code:
[16:52:59.748 N] Compiler Error: d:\HB\HB_758_Clean\Bots\GarrisonBuddyBeta\API\GarrisonLua.Building.cs(10,25) : error CS0101: The namespace 'GarrisonLua' already contains a definition for 'BuildingsLua'
[16:52:59.748 N] Compiler Error: d:\HB\HB_758_Clean\Bots\GarrisonBuddyBeta\API\GarrisonLua.Follower.cs(10,25) : error CS0101: The namespace 'GarrisonLua' already contains a definition for 'FollowersLua'
[16:52:59.748 N] Compiler Error: d:\HB\HB_758_Clean\Bots\GarrisonBuddyBeta\API\GarrisonLua.InterfaceLua.cs(10,25) : error CS0101: The namespace 'GarrisonLua' already contains a definition for 'InterfaceLua'
[16:52:59.748 N] Compiler Error: d:\HB\HB_758_Clean\Bots\GarrisonBuddyBeta\API\GarrisonLua.Mission.cs(11,25) : error CS0101: The namespace 'GarrisonLua' already contains a definition for 'MissionLua'

This is with a completely new HB install, no addins, cr's or bots except for what is streamed. Rev 8 from the SVN.

Here is the log.
View attachment 12220 2014-12-03 11.52.txt

I looked at the files and I can't see why this would happen. The class is only defined once.
 
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