Yes, once I've redone arms. So not upcoming but a version or 2/3 later.Cool, and does/will it work with arms?
i cant figure out how to make the routine to use Ravager =/
Im about to start raiding Highmaul as a tank, for the first time using this routine. Can I get some advice on how to use the routine effectivley as a tank. Like how to use settings to perform a tank swap, or using vigilance on co tank when needed and how to use the sheild barreir logic already included for specific magic damage or if i should rely on the routine to do it for me or just do it my sef, if so, how?
Stuff like that, advice and help greatly appretiated. Thanks![]()
^^^I just noticed it is using both Berserker Rage and Bloodthirst if Enrage isnt up.
So? You can configure to not use Berserker rage. I think is the first option.
Anyone know how FUII fares against Gladiator Suite in PvP?
So? You can configure to not use Berserker rage. I think is the first option.
Can we keep this topic clean of the tuanha comments please? As long as you just say "woah xxx is better" but not stating which fight and spec etc it's utterly useless. I have quite a few ranking persons who state the complete opposite of your claims. All it does is bring confusion.
Further more, a new version is up for approval which brings some extra DPS for Fury. Next up my list is a full arms revamp.
Version 0.0.1.0-B3
====================================================
* Core: Implemented a new method on detecting RaidBoss-Encounters.
* Core: Revamped talent and glyphmanager.
* Core: Cleaned up Initialization and re-initialization process.
* Core: Added Healing Tonic to be used.
* Core: Fixed an issue where talents selected after opening honorbuddy but before starting wern't detected.
* Core: Renamed OnBuff to OnAura
* All Specs: Improved Ravager slightly in all specs.
* All Specs: Added setting for MINIMUM amount of units within range before using bladestorm according to the predefined rotation rules.
* Arms: Added Cooldownmanager to the Arms rotations.
* Arms: Added OnAura option for Recklessness - You can enter a custom ID or Name of an aura when to trigger Recklessness.
* Fury: Added OnAura option for Recklessness - You can enter a custom ID or Name of an aura when to trigger Recklessness.
* Fury: Added ring-proc to the cooldown manager.
* Fury: Cooldown-Manager - Fixed several ID's of trinket procs.
* Fury: Improved Berserker Rage slightly to be used for RB procs as well.
* Fury: Berserker Rage should now work properly when specced Unquenchable Thirst.
* Prot: Added option to disable Demoralizing Shout
* Prot: OnLossOfControl is now standard setting for berserker Rage.
* Prot: Added setting to control the amount of adds within Shockwave's cone range before popping Shockwave.
* Prot: Added Mocking Banner hotkey.
Yes.Any chance we will see offensive and defensive tinkers management in the future? Frags and shield etc.