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Fury Unleashed II - Premium

well, then you're doing something completely wrong!
Spec? Talents?

Fury. On Mythic Butcher I'm bottom of my guild's dps meters doing 28k~ before execute phase and around 31k~ on a kill. I'm timing my recklessness, second pot and a bloodbath when Butcher hit 20%. Hitting charge everytime he bounding cleaves. Really not sure what else I can do at this point... I don't have a Scabbard so I feel that might be the issue, but even without that I'm getting sat due to my low dps.

Talents: Double time, enraged regeneration, sudden death, storm bolt, Vigiliance, bloodbath, ravager.
 
HC HM ilvl 662 6/7

Kargath - 27k
Fury
Stormbolt - Bladestorm - Ravager

Butcher - 28.3k
Fury
Stormbolt - BB - Ravager

Brackenspore - 31.8k
Arms
Dragon Roar - BS - Ravager

Tectus - 39k
Arms
DR - BS - Ravager

Twins - 31.3k
Arms
DR - BS - AM

Koragh - 28k
Fury
SB - BB - AM
 
Maybe I found something with Fury Executes.

Normal damagebreakdown should look like this: https://www.warcraftlogs.com/report...=damage-done&start=123016&end=738171&source=6
(Same for all top damage fury warriors.. just check wol/wclogs)

I checked all my (Butcher) logs with FU2 and #1 is always Meele Autoattack. (Talents SD/SB/BB/RA)

I attached 1 FU2 Butcher Logfile. All CDs "Never" and used manually. Sub 20% phase starts with second Recklessness cast. 45 Hardlock with 60 fps ingame (vsync)

Edit:

FU2 is not using Wild Strike on Bloodsurge Procs with the right priority!! ( I compared different logs with FU2 / WOL, WCL Rankings/ SimC)

On my Logs with FU2 i got way too high Bloodsurge Buff uptime (29%). Should be ~10-11%.

Maybe its a problem with the reduced (1 sec) GCD on Bloodsurged Wild Strikes.

SimC APL:

bloodbath
recklessness,if=target.health.pct<20&raid_event.adds.exists
wild_strike,if=rage>110&target.health.pct>20
bloodthirst,if=(!talent.unquenchable_thirst.enabled&rage<80)|buff.enrage.down
ravager,if=buff.bloodbath.up|(!talent.bloodbath.enabled&(!raid_event.adds.exists|raid_event.adds.cooldown>60|target.time_to_die<40))
execute,if=buff.sudden_death.react
siegebreaker
storm_bolt
wild_strike,if=buff.bloodsurge.up
execute,if=buff.enrage.up|target.time_to_die<12
dragon_roar,if=buff.bloodbath.up|!talent.bloodbath.enabled
raging_blow
wild_strike,if=buff.enrage.up&target.health.pct>20
bladestorm,if=!raid_event.adds.exists
shockwave,if=!talent.unquenchable_thirst.enabled
impending_victory,if=!talent.unquenchable_thirst.enabled&target.health.pct>20
bloodthirst

Edit2:

Butcher Execute Phase, not using (wasting) Bloodsurge Procs:
Code:
[12:39:29.458] Player1 gains Bloodsurge from Player1 <-- Bloodsurge Proc
[12:39:29.458] Player1 casts Bloodthirst on Der Schlächter
[12:39:29.458] Player1 gains Raging Blow! (2) from Player1
[12:39:29.489] Player1's Enrage is refreshed by Player1
[12:39:29.489] Player1's Trauma fades from Der Schlächter
[12:39:29.489] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:29.756] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:29.798] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:30.086] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:30.402] Player1's Tollkühnheit fades from Player1
[12:39:30.533] Player1 casts Execute on Der Schlächter
[12:39:30.566] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:30.566] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:30.681] Player1 gains Sudden Death from Player1
[12:39:30.783] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:31.311] Player1's Tectus' Herzschlag fades from Player1
[12:39:31.616] Player1 casts Execute on Der Schlächter
[12:39:31.616] Player1's Sudden Death fades from Player1
[12:39:31.651] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:31.651] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:31.756] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:32.395] Player1's Bloodbath fades from Player1
[12:39:34.714] Player1 casts Bloodthirst on Der Schlächter
[12:39:34.746] Player1's Ravager fades from Player1
[12:39:34.750] Player1's Enrage is refreshed by Player1
[12:39:37.320] Player1 casts Execute on Der Schlächter
[12:39:38.397] Player1 casts Bloodthirst on Der Schlächter
[12:39:38.427] Player1's Enrage is refreshed by Player1
[12:39:38.596] Player1's Bloodbath fades from Der Schlächter
[12:39:39.483] Player1 casts Execute on Der Schlächter
[12:39:40.907] Player1 casts Execute on Der Schlächter
[12:39:41.669] Player1 gains Sudden Death from Player1
[12:39:42.305] Player1 casts Execute on Der Schlächter
[12:39:42.329] Player1's Sudden Death fades from Player1
[12:39:43.713] Player1 casts Bloodthirst on Der Schlächter
[12:39:43.761] Player1's Enrage is refreshed by Player1
[12:39:44.464] Player1's Bloodsurge fades from Player1 <-- Bloodsurge Fade
 

Attachments

Last edited:
I'll be responding to questions later today again and will be giving an update for upcoming release.
 
Fury. On Mythic Butcher I'm bottom of my guild's dps meters doing 28k~ before execute phase and around 31k~ on a kill. I'm timing my recklessness, second pot and a bloodbath when Butcher hit 20%. Hitting charge everytime he bounding cleaves. Really not sure what else I can do at this point... I don't have a Scabbard so I feel that might be the issue, but even without that I'm getting sat due to my low dps.

Talents: Double time, enraged regeneration, sudden death, storm bolt, Vigiliance, bloodbath, ravager.
Take avatar instead of BB for Butcher, the rest is good to go
On our butcher firstkill I did around 32k dps@675 and ranked <100
 
Maybe I found something with Fury Executes.

Normal damagebreakdown should look like this: https://www.warcraftlogs.com/report...=damage-done&start=123016&end=738171&source=6
(Same for all top damage fury warriors.. just check wol/wclogs)

I checked all my (Butcher) logs with FU2 and #1 is always Meele Autoattack. (Talents SD/SB/BB/RA)

I attached 1 FU2 Butcher Logfile. All CDs "Never" and used manually. Sub 20% phase starts with second Recklessness cast. 45 Hardlock with 60 fps ingame (vsync)

Edit:

FU2 is not using Wild Strike on Bloodsurge Procs with the right priority!! ( I compared different logs with FU2 / WOL, WCL Rankings/ SimC)

On my Logs with FU2 i got way too high Bloodsurge Buff uptime (29%). Should be ~10-11%.

Maybe its a problem with the reduced (1 sec) GCD on Bloodsurged Wild Strikes.

SimC APL:

bloodbath
recklessness,if=target.health.pct<20&raid_event.adds.exists
wild_strike,if=rage>110&target.health.pct>20
bloodthirst,if=(!talent.unquenchable_thirst.enabled&rage<80)|buff.enrage.down
ravager,if=buff.bloodbath.up|(!talent.bloodbath.enabled&(!raid_event.adds.exists|raid_event.adds.cooldown>60|target.time_to_die<40))
execute,if=buff.sudden_death.react
siegebreaker
storm_bolt
wild_strike,if=buff.bloodsurge.up
execute,if=buff.enrage.up|target.time_to_die<12
dragon_roar,if=buff.bloodbath.up|!talent.bloodbath.enabled
raging_blow
wild_strike,if=buff.enrage.up&target.health.pct>20
bladestorm,if=!raid_event.adds.exists
shockwave,if=!talent.unquenchable_thirst.enabled
impending_victory,if=!talent.unquenchable_thirst.enabled&target.health.pct>20
bloodthirst

Edit2:

Butcher Execute Phase, not using (wasting) Bloodsurge Procs:
Code:
[12:39:29.458] Player1 gains Bloodsurge from Player1 <-- Bloodsurge Proc
[12:39:29.458] Player1 casts Bloodthirst on Der Schlächter
[12:39:29.458] Player1 gains Raging Blow! (2) from Player1
[12:39:29.489] Player1's Enrage is refreshed by Player1
[12:39:29.489] Player1's Trauma fades from Der Schlächter
[12:39:29.489] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:29.756] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:29.798] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:30.086] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:30.402] Player1's Tollkühnheit fades from Player1
[12:39:30.533] Player1 casts Execute on Der Schlächter
[12:39:30.566] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:30.566] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:30.681] Player1 gains Sudden Death from Player1
[12:39:30.783] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:31.311] Player1's Tectus' Herzschlag fades from Player1
[12:39:31.616] Player1 casts Execute on Der Schlächter
[12:39:31.616] Player1's Sudden Death fades from Player1
[12:39:31.651] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:31.651] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:31.756] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:32.395] Player1's Bloodbath fades from Player1
[12:39:34.714] Player1 casts Bloodthirst on Der Schlächter
[12:39:34.746] Player1's Ravager fades from Player1
[12:39:34.750] Player1's Enrage is refreshed by Player1
[12:39:37.320] Player1 casts Execute on Der Schlächter
[12:39:38.397] Player1 casts Bloodthirst on Der Schlächter
[12:39:38.427] Player1's Enrage is refreshed by Player1
[12:39:38.596] Player1's Bloodbath fades from Der Schlächter
[12:39:39.483] Player1 casts Execute on Der Schlächter
[12:39:40.907] Player1 casts Execute on Der Schlächter
[12:39:41.669] Player1 gains Sudden Death from Player1
[12:39:42.305] Player1 casts Execute on Der Schlächter
[12:39:42.329] Player1's Sudden Death fades from Player1
[12:39:43.713] Player1 casts Bloodthirst on Der Schlächter
[12:39:43.761] Player1's Enrage is refreshed by Player1
[12:39:44.464] Player1's Bloodsurge fades from Player1 <-- Bloodsurge Fade

Bump for devs to notice. I am also interested in what they have to say about this!
 
Will there be a need for any changes with the hotfix? Possible change to thunder clap for arms?
 
nice request!
Maybe Nom should code to always /dance and /chicken at pull. Or, should be better, maybe to unequip all items xD

It's a legitimate request would be really nice not to have to try to make a plugin work. There is pull more logic in the default cc. Is it crazy to ask for that for when you send your toon to farm?
 
It's a legitimate request would be really nice not to have to try to make a plugin work. There is pull more logic in the default cc. Is it crazy to ask for that for when you send your toon to farm?

You officially got slapped by irony!
I thought you got your word order wrong, but nevertheless: Always describe exactly want you want, only due to this post, your first got understood
 
Nice work dude. Only issue i have is that it's not dumbing rage when they are 2 targets, not using Bloodsurge too.
 
Last edited:
Yo nom :) any tweeks will be made with the recent hotfix ?


Warrior (Forums / Skills / Talent Calculator)
General
Thunder Clap’s damage has been increased by 40%.
Arms
Mastery: Weapons Master’s effects have been increased by 57.1%.
Protection
Deep Wounds’ damage has been increased by 40%.
Devastate’s damage has been increased by 20%.
Revenge’s damage has been increased by 40%.
Shield Slam’s damage has been increased by 20%.
Talents
Gladiator Stance (Protection) now increases damage by 5% (down from 20%).
 
Yo nom :) any tweeks will be made with the recent hotfix ?


Warrior (Forums / Skills / Talent Calculator)
General
Thunder Clap’s damage has been increased by 40%.
Arms
Mastery: Weapons Master’s effects have been increased by 57.1%.
Protection
Deep Wounds’ damage has been increased by 40%.
Devastate’s damage has been increased by 20%.
Revenge’s damage has been increased by 40%.
Shield Slam’s damage has been increased by 20%.
Talents
Gladiator Stance (Protection) now increases damage by 5% (down from 20%).

Why would there be in tweaks? It's simple damage increases or decreases? Nothing should change as far as the rotation should go for anything imo.
 
with +40% dmg on thunderclap and the +50% dmg on thunderclap glyph i think it could be part of the single target rotation, sound better then a whirwind to me, if anyone can do the math ..? :)
 
proud owner of this product. I have tested it for Prot tanking and its pwns all. Thanks a lot nom
 
So an update for my valued customers. I've been working hard on the routine - But mainly on the recode of it. I'll be releasing a new version tomorrow or the day after which should bring some extra Fury DPS. Also some massive improvements on the startup times of the routine. Some bugfixes etc.

finally someone that understand and is not shit. This CR is golden.
Thank you :).

I tried using TuanHa's free warrior CR just for hell of it, and I did actually get about ~3k more dps on average with same bosses/gear/talents.

Just don't want to pay the 89 dollars for the premium version.
Post a logfile, something must be wrong.

Maybe I found something with Fury Executes.

Normal damagebreakdown should look like this: https://www.warcraftlogs.com/report...=damage-done&start=123016&end=738171&source=6
(Same for all top damage fury warriors.. just check wol/wclogs)

I checked all my (Butcher) logs with FU2 and #1 is always Meele Autoattack. (Talents SD/SB/BB/RA)

I attached 1 FU2 Butcher Logfile. All CDs "Never" and used manually. Sub 20% phase starts with second Recklessness cast. 45 Hardlock with 60 fps ingame (vsync)

Edit:

FU2 is not using Wild Strike on Bloodsurge Procs with the right priority!! ( I compared different logs with FU2 / WOL, WCL Rankings/ SimC)

On my Logs with FU2 i got way too high Bloodsurge Buff uptime (29%). Should be ~10-11%.

Maybe its a problem with the reduced (1 sec) GCD on Bloodsurged Wild Strikes.

SimC APL:

bloodbath
recklessness,if=target.health.pct<20&raid_event.adds.exists
wild_strike,if=rage>110&target.health.pct>20
bloodthirst,if=(!talent.unquenchable_thirst.enabled&rage<80)|buff.enrage.down
ravager,if=buff.bloodbath.up|(!talent.bloodbath.enabled&(!raid_event.adds.exists|raid_event.adds.cooldown>60|target.time_to_die<40))
execute,if=buff.sudden_death.react
siegebreaker
storm_bolt
wild_strike,if=buff.bloodsurge.up
execute,if=buff.enrage.up|target.time_to_die<12
dragon_roar,if=buff.bloodbath.up|!talent.bloodbath.enabled
raging_blow
wild_strike,if=buff.enrage.up&target.health.pct>20
bladestorm,if=!raid_event.adds.exists
shockwave,if=!talent.unquenchable_thirst.enabled
impending_victory,if=!talent.unquenchable_thirst.enabled&target.health.pct>20
bloodthirst

Edit2:

Butcher Execute Phase, not using (wasting) Bloodsurge Procs:
Code:
[12:39:29.458] Player1 gains Bloodsurge from Player1 <-- Bloodsurge Proc
[12:39:29.458] Player1 casts Bloodthirst on Der Schlächter
[12:39:29.458] Player1 gains Raging Blow! (2) from Player1
[12:39:29.489] Player1's Enrage is refreshed by Player1
[12:39:29.489] Player1's Trauma fades from Der Schlächter
[12:39:29.489] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:29.756] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:29.798] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:30.086] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:30.402] Player1's Tollkühnheit fades from Player1
[12:39:30.533] Player1 casts Execute on Der Schlächter
[12:39:30.566] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:30.566] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:30.681] Player1 gains Sudden Death from Player1
[12:39:30.783] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:31.311] Player1's Tectus' Herzschlag fades from Player1
[12:39:31.616] Player1 casts Execute on Der Schlächter
[12:39:31.616] Player1's Sudden Death fades from Player1
[12:39:31.651] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:31.651] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:31.756] Der Schlächter's Bloodbath is refreshed by Player1
[12:39:32.395] Player1's Bloodbath fades from Player1
[12:39:34.714] Player1 casts Bloodthirst on Der Schlächter
[12:39:34.746] Player1's Ravager fades from Player1
[12:39:34.750] Player1's Enrage is refreshed by Player1
[12:39:37.320] Player1 casts Execute on Der Schlächter
[12:39:38.397] Player1 casts Bloodthirst on Der Schlächter
[12:39:38.427] Player1's Enrage is refreshed by Player1
[12:39:38.596] Player1's Bloodbath fades from Der Schlächter
[12:39:39.483] Player1 casts Execute on Der Schlächter
[12:39:40.907] Player1 casts Execute on Der Schlächter
[12:39:41.669] Player1 gains Sudden Death from Player1
[12:39:42.305] Player1 casts Execute on Der Schlächter
[12:39:42.329] Player1's Sudden Death fades from Player1
[12:39:43.713] Player1 casts Bloodthirst on Der Schlächter
[12:39:43.761] Player1's Enrage is refreshed by Player1
[12:39:44.464] Player1's Bloodsurge fades from Player1 <-- Bloodsurge Fade
Good point - Can you hit me up on skype so we can look at this?

TuanHA's doesnt even come close to this CR in Gladiator Stance which is what I spec as.
Glad you like it ;)!

I would like to see some pull more features added.
Care to explain a bit more detail on what you're expecting? :).

Will there be a need for any changes with the hotfix? Possible change to thunder clap for arms?
If required I will make them.

Nice work dude. Only issue i have is that it's not dumbing rage when they are 2 targets, not using Bloodsurge too.
Could you be a bit more specific?

Yo nom :) any tweeks will be made with the recent hotfix ?


Warrior (Forums / Skills / Talent Calculator)
General
Thunder Clap’s damage has been increased by 40%.
Arms
Mastery: Weapons Master’s effects have been increased by 57.1%.
Protection
Deep Wounds’ damage has been increased by 40%.
Devastate’s damage has been increased by 20%.
Revenge’s damage has been increased by 40%.
Shield Slam’s damage has been increased by 20%.
Talents
Gladiator Stance (Protection) now increases damage by 5% (down from 20%).
Sure will later on - Let the theorycrafters settle it first.

with +40% dmg on thunderclap and the +50% dmg on thunderclap glyph i think it could be part of the single target rotation, sound better then a whirwind to me, if anyone can do the math ..? :)
I will update accordingly once the theorycrafters settle down a bit :)!

proud owner of this product. I have tested it for Prot tanking and its pwns all. Thanks a lot nom
Cheers!

Hey man, as requested log file.

All tho im frustraded as shiet, ive got no work arrownd on this and its been going on since the start of my char cration. it seems that its no only the stormbolt its just standing arrownd trying to kill the mob without moving, maby its trying to use chrage? Honestly i think the range for it is just too big so when its trying to execute the rotation it dossnt work unless i manually run the char closer.

And Yes. I have "Enable moving" on

Thanks michael

Log added
View attachment 162910

As an edit:

Ive tried to turn off all the talents in the Gui for the bot, and switching arrownd diffrent talents, but did not help at all.
Ive tried to turn off sticky targeting, Nope.
Ive tried to turn off ranged attacks, maby that whuld help. but no.
Ive tried to turn off most things to make this work but ive not been able to yet.
Seems like something is fucking up your movement - Hit me up on skype please.
 
Can people who have tried and used the "let FU2 control your cooldowns" report on how it's working? Does it work off boss hp? Or enrage times? I have found it different each time I go in but if I had an idea what others are finding I'll figure how to maximize it's use.
 
Can people who have tried and used the "let FU2 control your cooldowns" report on how it's working? Does it work off boss hp? Or enrage times? I have found it different each time I go in but if I had an idea what others are finding I'll figure how to maximize it's use.
Cooldown manager looks for several semi-optimal or optimal points when to use cooldowns - This is always while enraged for at least 5 seconds left and on trinket procs, bloodlust, execute phase etc and many more situational stuff. There are a few bugs in current version with the trinket proc thing, some trinket procs are the passive ID"s and not the actual proc - hence it will use instantly. Fixed next version.
 
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