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Funky Bot

Bot doesn't seem to be working now.. Any hope for an update?
Herb! I´ve now tried copy paste like 2000000000 times with the funky plugins. and Demonbuddy still cant see em. Demonbuddy Version 1.1.2197.387. This means that i cant even get it to start up ... its anoying and is starting to pretty much Directly honest Piss me off !
Seems like Herb really doesnt give a Duck about hes own plugin.

Oh boy, so many distraught users!

Sorry I've been busy.. but the fix was a simple one.
I uploaded v1.1.5.2 which also has some changes to the backpack class.. changes can be found here
 
Awesome ! ... just needed a little push i guess xD..

Thanks for the quick answer tho xD and update. My last post wasnt because i was mad or anything xD just a joke to the side xD
Hope you have a fine day sir :)
 
4e5eb017f0.png


?
 
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Oh boy, so many distraught users!

Sorry I've been busy.. but the fix was a simple one.
I uploaded v1.1.5.2 which also has some changes to the backpack class.. changes can be found here

I guess that having an actual life is not an option. Thanks for the fix and the work...
 
QUESTION: does this work WITHOUT questtools-whatevah?

I have LOTS of issues with DB atm and im trying to ficure out what part is causing my bot to do things it shouldnt
 
Oh boy, so many distraught users!

Sorry I've been busy.. but the fix was a simple one.
I uploaded v1.1.5.2 which also has some changes to the backpack class.. changes can be found here

ORLY? Such strange behaviour. Does not seem to adequately adult human.
No offence but funkybot isn't supported enough so i'll just use another one and recommend this to others. Making profile / plugin and providing not enought support just doesn't make any sence. Yeah, we do know that you have personal life and businesses but writing a short message in the thread will take 1-2 min. So, i see no justification.
Anyway thanks fot the month that i used this stuff.
 
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This is outdated as mention, wait for an update or use Trinity (which works perfectly if you dont fuck it up yourself)
 
This is outdated as mention, wait for an update or use Trinity (which works perfectly if you dont fuck it up yourself)

Today 01/20/2015 and the combat routine works. Did you try it yourself? Although, the combat itself doesnt match what I want for monk swk bell.

Oh gambling works with this.
 
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Wait, are you telling that Funky Bot was updated yesterday or are you asking if Trinity works?
 
Herb, how do I make the bot drop bells more often on 1 enemy?

I have tried tinkering with cluster and grouping, but no luck.
 
In order to farm GR efficiently as a fb wizard I have to kite. So some of the setting such as fleeing is on and teleport to flee is off. The bot perform what I wanted but there is error messages keep popping up:-

Exception during bot tick.System.NullReferenceException: Object reference not set to an instance of an object.
at fBaseXtensions.Game.Hero.Class.Wizard.GenerateNewZigZagPath() in e:\Funky Bot\Plugins\fBaseXtensions\Game\Hero\Class\Wizard.cs:line 62
at fBaseXtensions.Game.Hero.Skills.Skill.SetupAbilityForUse(Skill& ability, CacheObject obj, Boolean Destructible) in e:\Funky Bot\Plugins\fBaseXtensions\Game\Hero\Skills\Skill.cs:line 699
at fBaseXtensions.Game.Hero.Class.PlayerClass.AbilitySelector(ConditionCriteraTypes criteria, Boolean IgnoreOutOfRange, CacheUnit unit) in e:\Funky Bot\Plugins\fBaseXtensions\Game\Hero\Class\PlayerClass.cs:line 263
at fBaseXtensions.Game.Hero.Class.PlayerClass.AbilitySelector(CacheUnit obj, Boolean IgnoreOutOfRange) in e:\Funky Bot\Plugins\fBaseXtensions\Game\Hero\Class\PlayerClass.cs:line 232
at fBaseXtensions.Targeting.Behaviors.TBUpdateTarget.WeightEvaluationObjList(CacheObject& CurrentTarget) in e:\Funky Bot\Plugins\fBaseXtensions\Targeting\Behaviors\TBUpdateTarget.cs:line 114
at fBaseXtensions.Targeting.Behaviors.TBUpdateTarget.<Initialize>b__0(CacheObject& obj) in e:\Funky Bot\Plugins\fBaseXtensions\Targeting\Behaviors\TBUpdateTarget.cs:line 38
at fBaseXtensions.Targeting.TargetingCache.RefreshTargetBehaviors() in e:\Funky Bot\Plugins\fBaseXtensions\Targeting\TargetingCache.cs:line 258
at fBaseXtensions.Targeting.TargetingCache.Refresh() in e:\Funky Bot\Plugins\fBaseXtensions\Targeting\TargetingCache.cs:line 148
at fBaseXtensions.Targeting.TargetingClass.Refresh() in e:\Funky Bot\Plugins\fBaseXtensions\Targeting\TargetingHandler.cs:line 309
at fBaseXtensions.Targeting.TargetingClass.HandleThis() in e:\Funky Bot\Plugins\fBaseXtensions\Targeting\TargetingHandler.cs:line 37
at fBaseXtensions.Behaviors.CombatHandler.HandleTarget(Object ret) in e:\Funky Bot\Plugins\fBaseXtensions\Behaviors\CombatOverlord.cs:line 102
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

How do I fix it ?

Nvm that.. How do I set teleport even when not in combat ? And when RG spawn (only in Greater) it always loiter around 30 sec or so before starting to attack it
 
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same here

\TBUpdateTarget.cs:línea 38
en fBaseXtensions.Targeting.TargetingCache.RefreshTargetBehaviors() en c:\Users\p\Documents\Demonbuddy\Plugins\fBaseXtensions\Targeting\TargetingCache.cs:línea 258
en fBaseXtensions.Targeting.TargetingCache.Refresh() en c:\Users\p\Documents\Demonbuddy\Plugins\fBaseXtensions\Targeting\TargetingCache.cs:línea 148
en fBaseXtensions.Behaviors.CombatHandler.GlobalOverlord(Object ret) en c:\Users\p\Documents\Demonbuddy\Plugins\fBaseXtensions\Behaviors\CombatOverlord.cs:línea 32
en Zeta.TreeSharp.Decorator.CanRun(Object context)
en Zeta.TreeSharp.Decorator..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Common.HookExecutor.Run(Object context)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector..()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Bot.BotMain.()
 
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