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Funky Bot

herbfunk, Want to say thank you for a grate add-on and for the time and effort you put into this.

That being said I have a few questions I have Different level of grift keys ranging from 3 to 25 I can't seem to get the program to use those keys it choses to run a non leveled key. is there a possibly of having it use keys all ready leveled. or is there a setting that I can choose just to run the grifts no trials?

Another option to start a time trial port out so that you get a level 1 grift key then allow it to level it up non gem choice
Then when getting to the desired level have just a gem level choice

the reason behind this is better loot in just running the highest grift
 
Hallo leute anversich finde ich den bot top bis auf ein problem er verkauft meine legendäries von kadala... was kann man dagegen tun...bitte um hilfe
 
So what settings should I change to make it properly play a Jade doc. It doesn't move in close and use the big nuke (Soul Harvest) and I would like to to spam Horrify. Is there a separate WD profile that works with Funky?
 
Is there any special class plugins or whatever that work well with your awesome funky stuff?

Especially Pet Doctor.
 
Bug? Wait for Potion and Wait for Skill cooldowns will not stay Check Marked between loads. (OOPS this probably should have been posted in the Funky Rift Bot thread.)

Bug? Even with save invtentory slot identified, it still moves items out of that slot. I know this may not be a Funky issue but was curious if you had any ideas on how to keep potions in inventory. Still having trouble with this.
 
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Hallo leute anversich finde ich den bot top bis auf ein problem er verkauft meine legendäries von kadala... was kann man dagegen tun...bitte um hilfe

Make sure you have the latest download, looking back in this thread that was supposed to be fixed, if that doesn't work, then make sure you never identify them. It wont sell anything not identified it seems. Also, don't auto gamble...

OH also a no brainer, make sure you do not have legendaries designated to be salvaged, there is an option for what to salvage in funky.
 
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Anyone have a condemn build ready for the funky bot? Condemn seems to half work with funky.... Got any tips on what to change in the C code?
 
v1.1.2.4 uploaded
Noteworthy changes...
Adventure mode navigation of minimap markers is now disabled by default and has option added into settings window. This seemed to be the cause of explorer getting stuck in some dungeons such as act 1 spider queen or act 2 kul dungeons.

Anyone have a condemn build ready for the funky bot? Condemn seems to half work with funky.... Got any tips on what to change in the C code?
Depends on when you want to use it.. currently its only used when clusters of 7+ units or any non-normal unit with 95% or less HP, with range of 16 yards~ which is pretty close.
Maybe post a build or explain when and why condemn should be used.. and if its part of a legendary item build? And I could update it with some new fancy logic!
 
It does not use Condemn on normal mobs, packsize doesnt matter seen 10+ without using condemn

did fresh install
 
Please change Vault to Anywhere and
Code:
FcriteriaCombat = () => (FunkyGame.Hero.bIsIncapacitated || FunkyGame.Hero.bIsRooted);

I guess you could work fleeing somewhere in that, e.g. if you got Danettas that leaves a clone... (Targeting.Behaviors.TBFleeing.ShouldFlee?)
 
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[FunkyTownRun] Treehooks..
Error while starting botSystem.NullReferenceException: Object reference not set to an instance of an object.
at fItemPlugin.TreehookHandling.HookBehaviorTree()
at fItemPlugin.FunkyTownRunPlugin.FunkyBotStart(IBot bot)
at Zeta.Bot.BotEvent.Invoke(IBot bot)
at Zeta.Bot.BotMain.Start()
at Demonbuddy.MainWindow.HandleStartStopBot()
 
I'm using the Sunwuko build and FunkyBot doesn't seem to work properly I am always at full spirit doesn't use my mantra at all neither sweeping wind(when full spirit)


EDIT: Nevermind for some reason I lost my settings and it unchecked Spam Mantra option.
 
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[FunkyTownRun] Treehooks..
Error while starting botSystem.NullReferenceException: Object reference not set to an instance of an object.
at fItemPlugin.TreehookHandling.HookBehaviorTree()
at fItemPlugin.FunkyTownRunPlugin.FunkyBotStart(IBot bot)
at Zeta.Bot.BotEvent.Invoke(IBot bot)
at Zeta.Bot.BotMain.Start()
at Demonbuddy.MainWindow.HandleStartStopBot()
+1, getting this error with any profile
 
Okay, just downloaded it. But now the bot sells all the legendaries it identifies. How do I stop this?

I'm definitely getting this problem. Just watched it sell a set piece I had to buy it back. Anyone know why? I turned off Identify Legendaries in the fitemplugin options, hopefully that helps. Note: It's not doing this for all legendaries, but I did have to buy 6 back just now.

EDIT: Nevermind, turning off the Identify Legendaries has helped. It's no longer selling them.
 
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Latest update will now copy the combat routine into the Routines Folder. (Run demonbuddy once to make the copy then restart and it should work with YAR)

herbfunk, I've been trying to get the latest FunkyBot to work with r-yar, but with no success. Can you please confirm whether this does actually work?
 
Just curious. A question to people who use both Trinity and Funkybot. I tried the Funky profile yesterday for GRifts and they are awesome. How does the Funky Bot Combat routine compare to Trinity?
 
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