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FightThisWay

I mean when you have a proc of Touch of Death, it becomes priority 1 because it will kill the mob no matter what. So any other skill will be less desired if it spends chi untill ToD is used.

Well thanks for the patch file! I've reviewed your changes, and incorporated most of them into the Windwalker Monk file. I bumped the cliptime down to 100 from 200, and put back in all those 'followtargets' - otherwise, you'd be standing there unable to move to your target.

And I saw your fix for the 'combo breaker - blackout kick', good catch!
 
another one: why do i target already tagged-targets and fire at them?

targetting issue? changed nothin myself.

OK, I've changed that, let me know if it continues to happen to you. Stuff like that can get overlooked on a low population server (which I am.)
 
Hi Kamilche,

I noticed this comming up alot lately " GetSpellInfo says you don't know spell Incarnation: King of the Jungle (0) " not only on King of the Jungle but alot of the spells.
So this morning I started using your SVN link ( thanks alot for that one :) ) and I started noticing that the folder was marked red even though it was updated. The " red " file was Spell_All.txt
I opened it and noticed that there were only skills for hunter and druid_balanced in that text file. Went back to your SVN linked and it looked the same.

When I then started HB with my feral druid it marked the file with the red dot ( ofcourse because it wrote some new lines in it ) I then check it and it had put SOME of the feral druid spells there but not all.
Im not sure if this is a HB issue or something. Just a quick note from my side.

Thanks love your work.

BR
Mupp

OK, I have temporarily removed the 'GetSpellInfo says you don't know the spell' bit, until I can figure out the best method. Let me know if you start casting spells in a loop.
 
i'd like to quote myself, iso an answer :P

OK, I rearranged some stuff in that section of code - let me know if it continues stopping for you. For me, it doesn't stop unless it's got a non-instant-cast spell, but I haven't tested all classes.
 
Well thanks for the patch file! I've reviewed your changes, and incorporated most of them into the Windwalker Monk file. I bumped the cliptime down to 100 from 200, and put back in all those 'followtargets' - otherwise, you'd be standing there unable to move to your target.

And I saw your fix for the 'combo breaker - blackout kick', good catch!

Glad i could help! I dont understand what you mean "unable to move", i use the combat bot with FTW as the CC and i control the target and movement in heroics and raids without problem with the .txt file i sent you.
 
FTW just spams Fan of Knives on my level 90 Combat Rogue when attacking Training Dummy. It detects a ton of adds for some reason.

Just tried it on my warrior and it detects a lot of adds when trying to test the CC on training dummy.
 
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hey kamilche,

shaman will cast hex on adds, which is amazing.. but it looks extremely botty when it kills the main, and turns to the hexed target.. and untargets/retargets, never engaging. (i'm enhancement)
 
Addscount seems to be broken. Everytime I get aggro my addscount is like 24 or other crazy numbers. First I thought it was the zone I was in because everybody was in combat (jade forest quests) But now I see that he even does it were all mobs are neutral except one.
When my warrior makes the pull the addscount is correct, but as soon as i get aggro it screws up.


EDIT:

When I check the autoattack line in FTW I saw you change name to safename. Using an older version of FTW now and addscount is working perfect again for me


Kinda annoying because I'm about to release my versions of fury and arms warrior and now I can't because it doesnt work properly with the updated versions.
 
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how do i make my hunter use on add, which is NOT attacked by me or pet, but attacking me or pet:

scatter, trap launcher, freezing trap ?

----------------------------------------------------------------

and in addition, i'd like to know how i make my pet only cast Thunderstomp if there is no Trapped-add in ~8 range?
 
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Can you post a log file, or more detailed description? Thanks.

unable to post a log because it happens as soon as you click honorbuddy to start, then honorbuddy crashes with the error as well. I am getting it.

The complete error states. Could not find a part of the path Honorbuddy\Routines\FTW\data\Spell_Overrides.txt
 
unable to post a log because it happens as soon as you click honorbuddy to start, then honorbuddy crashes with the error as well. I am getting it.

The complete error states. Could not find a part of the path Honorbuddy\Routines\FTW\data\Spell_Overrides.txt


nevermind I found the problem. With the latest file in your SVN revision 22. if you deleted the zip file type and posted this one. it creates a folder called FightThisWay instead of calling it FTW. Therefore if you change the name of that folder to FTW it will find the path and no issues will be encountered.
 
Glad i could help! I dont understand what you mean "unable to move", i use the combat bot with FTW as the CC and i control the target and movement in heroics and raids without problem with the .txt file i sent you.

I should have said 'the bot would be unable to move.' Meaning no automatic movement, but you could control it manually still.
 
FTW just spams Fan of Knives on my level 90 Combat Rogue when attacking Training Dummy. It detects a ton of adds for some reason.

Just tried it on my warrior and it detects a lot of adds when trying to test the CC on training dummy.

I'm having a hard problem reproing this. I tried it on my warrior, and it seems to detect the correct number of adds.

I've modified the code so the diagnostic level is less spammy, and now every time it finds adds, it dumps the addcount plus to adds to the HonorBuddy window. Get the latest version, and run it with your combat rogue. Take a look at the log, or the HonorBuddy window in diagnostic mode. Is it really detecting too many adds? If not, the problem lies elsewhere.

In either case, a log would be helpful. I'm off for a few hours, but I'll be back this evening, and check out bug reports.
 
Addscount seems to be broken. Everytime I get aggro my addscount is like 24 or other crazy numbers. First I thought it was the zone I was in because everybody was in combat (jade forest quests) But now I see that he even does it were all mobs are neutral except one.
When my warrior makes the pull the addscount is correct, but as soon as i get aggro it screws up.


EDIT:

When I check the autoattack line in FTW I saw you change name to safename. Using an older version of FTW now and addscount is working perfect again for me


Kinda annoying because I'm about to release my versions of fury and arms warrior and now I can't because it doesnt work properly with the updated versions.

I'm having a hard problem reproing this. I tried it on my warrior, and it seems to detect the correct number of adds.

I've modified the code so the diagnostic level is less spammy, and now every time it finds adds, it dumps the addcount plus to adds to the HonorBuddy window. Get the latest version, and run it with your combat rogue. Take a look at the log, or the HonorBuddy window in diagnostic mode. Is it really detecting too many adds? If not, the problem lies elsewhere.

In either case, a log would be helpful. I'm off for a few hours, but I'll be back this evening, and check out bug reports.
 
hey kamilche,

shaman will cast hex on adds, which is amazing.. but it looks extremely botty when it kills the main, and turns to the hexed target.. and untargets/retargets, never engaging. (i'm enhancement)

I'll add it to my to-do list.
 
how do i make my hunter use on add, which is NOT attacked by me or pet, but attacking me or pet:

scatter, trap launcher, freezing trap ?

----------------------------------------------------------------

and in addition, i'd like to know how i make my pet only cast Thunderstomp if there is no Trapped-add in ~8 range?

There is no way to do what you want. There are similar things for spellcasting mobs (paralyzeany), but not trapped mobs.

Again, the same with the thunderstomp - there's a way to detect stunned mobs, but not trapped mobs.

Sounds like two more items for my to-do list!
 
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unable to post a log because it happens as soon as you click honorbuddy to start, then honorbuddy crashes with the error as well. I am getting it.

The complete error states. Could not find a part of the path Honorbuddy\Routines\FTW\data\Spell_Overrides.txt

OK, try the latest version. I hear certain subversion clients name the folder for you, which is conflicting with the desired name FTW. The latest version checks for both folder FTW and FightThisWay, and puts up a nice error message if it can't find either one.
 
There is no way to do what you want. There are similar things for spellcasting mobs (paralyzeany), but not trapped mobs.

Again, the same with the thunderstomp - there's a way to detect stunned mobs, but not trapped mobs.

Sounds like two more items for my to-do list!

lmk if i can provide assistance in any way. :)
 
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