Cryogenesis
Community Developer
- Joined
- Jul 13, 2010
- Messages
- 2,128
FYI Healer got shit DPS, so level as dps and then have fun with what you want...
Hey Joe,
Love the build so far, but could you adjust the following:
- Buddywing gets Priority Realtime, but when i do this the pc just goes bonkers.
High is really the best setting.- Swtor priority is kept normal, but shouldnt be the highest Mem user set to High?
- Swtor affinity is on both processes being set to the same cores, wouldnt be the highest set to 0 and 1 and lowest to 2 and 3 along with BW?
when i do this i get much better results on stability!
Thanks for your hard work!
Hello there, Thanks for making this! Amazing software and package!
Just tried the tatooine profile on my jedi consular.
Dying alot and not healing companion or ressing, also not repairing or vendoring.
Fighting routine is great though!
Edit: Restarted bot and game, is now using repairs, still no companion ress or heal though!
Wow awesome routine Joe, I wanted to run myself into battles where do I find the combat file so the bot uses my abilites when I target mobs?
FYI Healer got shit DPS, so level as dps and then have fun with what you want...
Yes it does, sorry it was late i have a sage, not a healer.
The first profile i tried was your edited Kick version, it did heal my companion, also vendor and sold items and repaired.
I got the repairing issue fixxed now, the minion healing and ressing is not working for me.
Downloaded the latest file from the first page and nothing changes, it still targets the mobs and doesn't cast.
Edit: just a quick update, got level 10 chose assassin and rotation/attacking is fine, so I guess it's just inquisitor that's having the issues and not the advanced classes.
Hey Joe,
another question...
Is it possible you can add a check, when mobs are coming towards you, that you dont move?
At some points, you need to defend something, or mobs are spawned way off, and the bot runs threw packs of other mobs, without 'seeing' them
and well, basically made his own graveyard.
Something like, first check distance of mob, 1-2sec later check distance of mob, if its closer, dont move (during combat)
Could you also take a look at my other post: https://www.thebuddyforum.com/buddy-wing-forum/combat-routines/85891-fight-joes-51.html#post1547507
Maybe add something like if immune then next target of the pool. In stead of checking indeffinently for a buff.
Just get after new installation this error:View attachment 132442
- On the movement, if this is in regards to a questing/grinding profile, that's the .exe, not the CC (handling of questing priorities/POI) . If it's with DoRandomGrind, then it IS the CC, and (2) below will apply. Either way not much else I can do at this point.
- Already to coded to check for combat after initiation of 'non-combat-movement', but it's not 100% and I've already looked into the issue and made changes in the past and recently as well.
- Updating the current target on a single buff such as 'Regain Strength' etc for a single mob on a single quest - already replied to that a little ways back, and sorry, but the verdict hasn't changed on it.
Joe