walter
Active Member
- Joined
- Jun 25, 2012
- Messages
- 1,112
Line 985 = SWEETNESSSSSS_OLA news
SVN UPDATED
You fix the variable! I just don't want to give too many hints! You seem to be learning finally!
Line 985 = SWEETNESSSSSS_OLA news
SVN UPDATED
You fix the variable! I just don't want to give too many hints! You seem to be learning finally!
as for learning i ma already a Senior Developer the problem is i only used PHP and MYSQL but now i understand a good lot of C# its not that difficult so when i ma in a good mood it comes fast...
lol yea i fixed it i was missing a ) there. as for learning i ma already a Senior Developer the problem is i only used PHP and MYSQL but now i understand a good lot of C# its not that difficult so when i ma in a good mood it comes fast... BTW added Infiltration rotation now as we speak!
sorry if this is offensive but reading that is like "hey look at me! i'm finaly out of kindergarden! i'm a senior now!" ^^
sorry if this is offensive but reading that is like "hey look at me! i'm finaly out of kindergarden! i'm a senior now!" ^^
public static void InfiltrationCombat()
{
WaitForCast();
datLCL = DateTime.Now;
Thread.Sleep(200);
LoadVars();
if (CT == null && Me.CurrentTarget != null) CT = Me.CurrentTarget;
if (!CT.InCombat && CT.HealthPercent > .2f)
{
MercCast("Stealth");
while (CT.Distance > .15f) MoveTo(CT, .15f);
if (MercCast("Shadow Strike", CT.Distance <= .20f)) if (MercCast("Thrash")) return;
}
//if (!TargetInCombat()) return;
if (MercCast("Juyo Form", !MyBuffs.Contains("Juyo Form"))) return;
if (MercCast("Mark of Power", !MyBuffs.Contains("Mark of Power"))) return;
if (MercCast("Surging Charge", !MyBuffs.Contains("Surging Charge"))) return;
if (!CT.InCombat && Me.IsStealthed) return;
//if (TD >= .50f && TD <= 3.0f) if (MercCast("Force Leap")) return;
if (MercCast("Force of Will", Me.IsStunned)) return;
if (TC)
{
if (MercCast("Electrocute")) return;
if (MercCast("Shock")) return;
}
if (!IG) MoveTo(CT, .490f, "Shock");
if (MercCast("Battle Readiness", HP <= 70f)) return;
if (MercCast("Deflection", HP <= 40f)) return;
if (MercCast("Resilience", HP <= 50f)) return;
if (HP <= 30) UseMedPackInInventory();
if (MercCast("Wither", TWR10 >= 2)) return;
if (MercCast("Discharge", TWR10 >= 2)) return;
if (MercCast("Force Lightning", HaveBuffStacks("Harnessed Darkness", 3))) return;
if (MercCast("Assassinate", THP <= 30f)) return;
if (MercCast("Shadow Strike", MyBuffs.Contains("Conspirator's Cloak"))) return;
if (MercCast("Thrash")) return;
if (MercCast("Spike")) return;
if (MercCast("Shock", MyBuffs.Contains("Energize"))) return;
if (MercCast("Shock")) return;
if (StrongOrGreater(CT))
{
if (MercCast("Force Potency")) return;
if (MercCast("Electrocute")) return;
if (MercCast("Force Slow")) return;
}
//if (!IG) MoveIfNec(.49f);
if (!IG && BuddyTor.Me.IsMoving) StopMoving();
if (MercCast("Overload", TD <= .50f)) return;
if (MercCast("Thrash")) return;
if (MercCast("Saber Strike")) return;
}
Thanks a ton! my svn was being weird and downloading like the whole SVN with some weird shit in it... long story short i went a lil deeper into the svn and got ONLY the stable build, and followed ur instructions and everything is working great!!! thanks a ton!Looking into ASAP give me a min.
Way it works now is simple. You to the folder Stable build. That has a folder named default combat. That is the exact folder you put in the ROUNTINES folder. So before you would of just saw default combat and now you see just 1 new folder. Hope that will clear things up. I am looking in to vengeance jug as we speak.
Thanks a ton! my svn was being weird and downloading like the whole SVN with some weird shit in it... long story short i went a lil deeper into the svn and got ONLY the stable build, and followed ur instructions and everything is working great!!! thanks a ton!
Kaptainkook
i am going to break assassin again if you don't tell me if its still spamming lightning![]()
After I die it doesn't start again here is my log
it still spams its should only really do it after 3 stacks
and recklness only needs to be popped with energize
SVN updated with fixes! Consular and knight works now for lowbie planets before advance class! Xp boost should work and new shadow code also. Fixed few other things!
Take that back keeps looking for my spec value as it fights fine :S
Just some feedback, I'm leveling my sage and today for the first time in like a week in a half I updated these files through the SVN and used the "stable" version... my sage doesn't use meditation anymore for some reason regardless of his health. DEfinitely needs fixing![]()