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Fight at Joe's - 2.0

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You fix the variable! I just don't want to give too many hints! You seem to be learning finally!

lol yea i fixed it i was missing a ) there. as for learning i ma already a Senior Developer the problem is i only used PHP and MYSQL but now i understand a good lot of C# its not that difficult so when i ma in a good mood it comes fast... BTW added Infiltration rotation now as we speak!
 
as for learning i ma already a Senior Developer the problem is i only used PHP and MYSQL but now i understand a good lot of C# its not that difficult so when i ma in a good mood it comes fast...

sorry if this is offensive but reading that is like "hey look at me! i'm finaly out of kindergarden! i'm a senior now!" ^^
 
lol yea i fixed it i was missing a ) there. as for learning i ma already a Senior Developer the problem is i only used PHP and MYSQL but now i understand a good lot of C# its not that difficult so when i ma in a good mood it comes fast... BTW added Infiltration rotation now as we speak!

So you are joining the big boys and learning some real language! JK JK! Seems like some one works on wonderful web development! C# is easy stuff! I am currently working on plug-in for buddy wing similar to auto equip or open lock boxes, but it will be used to make fast grinding scripts on the fly! No ETA when it will be done as of now. I am testing your new SVN now seems to be okay but will have to tell you in a hour LOL! I will VNC back into my PC to check on it since I have some quick business dinner! TTYS!
 
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sorry if this is offensive but reading that is like "hey look at me! i'm finaly out of kindergarden! i'm a senior now!" ^^

don't know if this is a bad thing..... but i think i am learning something new and i ma excited..... i cant write an application in C# yet but one day i will grow up and be able to :rolleyes:
 
someone want to update this code with the right skill names for me... i did a few more there are more to chnage over from the assassin rotation

Code:
 public static void InfiltrationCombat()
        {

            WaitForCast();
            datLCL = DateTime.Now;

            Thread.Sleep(200);
            LoadVars();

            if (CT == null && Me.CurrentTarget != null) CT = Me.CurrentTarget;

            if (!CT.InCombat && CT.HealthPercent > .2f)
            {
                MercCast("Stealth");
                while (CT.Distance > .15f) MoveTo(CT, .15f);
                if (MercCast("Shadow Strike", CT.Distance <= .20f)) if (MercCast("Thrash")) return;
            }
            //if (!TargetInCombat()) return;

            if (MercCast("Juyo Form", !MyBuffs.Contains("Juyo Form"))) return;
            if (MercCast("Mark of Power", !MyBuffs.Contains("Mark of Power"))) return;
            if (MercCast("Surging Charge", !MyBuffs.Contains("Surging Charge"))) return;

            if (!CT.InCombat && Me.IsStealthed) return;

            //if (TD >= .50f && TD <= 3.0f) if (MercCast("Force Leap")) return;

            if (MercCast("Force of Will", Me.IsStunned)) return;

            if (TC)
            {
                if (MercCast("Electrocute")) return;
                if (MercCast("Shock")) return;
            }

            if (!IG) MoveTo(CT, .490f, "Shock");

            if (MercCast("Battle Readiness", HP <= 70f)) return;
            if (MercCast("Deflection", HP <= 40f)) return;
            if (MercCast("Resilience", HP <= 50f)) return;

            if (HP <= 30) UseMedPackInInventory();



            if (MercCast("Wither", TWR10 >= 2)) return;
            if (MercCast("Discharge", TWR10 >= 2)) return;
            if (MercCast("Force Lightning", HaveBuffStacks("Harnessed Darkness", 3))) return;
            if (MercCast("Assassinate", THP <= 30f)) return;

            if (MercCast("Shadow Strike", MyBuffs.Contains("Conspirator's Cloak"))) return;
            if (MercCast("Thrash")) return;
            if (MercCast("Spike")) return;

            if (MercCast("Shock", MyBuffs.Contains("Energize"))) return;
            if (MercCast("Shock")) return;

            if (StrongOrGreater(CT))
            {
                if (MercCast("Force Potency")) return;
                if (MercCast("Electrocute")) return;
                if (MercCast("Force Slow")) return;
            }

            //if (!IG) MoveIfNec(.49f);

            if (!IG && BuddyTor.Me.IsMoving) StopMoving();
            if (MercCast("Overload", TD <= .50f)) return;
            if (MercCast("Thrash")) return;
            if (MercCast("Saber Strike")) return;

        }
 
Kaptainkook

i am going to break assassin again if you don't tell me if its still spamming lightning :o
 
Looking into ASAP give me a min.


Way it works now is simple. You to the folder Stable build. That has a folder named default combat. That is the exact folder you put in the ROUNTINES folder. So before you would of just saw default combat and now you see just 1 new folder. Hope that will clear things up. I am looking in to vengeance jug as we speak.
Thanks a ton! my svn was being weird and downloading like the whole SVN with some weird shit in it... long story short i went a lil deeper into the svn and got ONLY the stable build, and followed ur instructions and everything is working great!!! thanks a ton!
 
Thanks a ton! my svn was being weird and downloading like the whole SVN with some weird shit in it... long story short i went a lil deeper into the svn and got ONLY the stable build, and followed ur instructions and everything is working great!!! thanks a ton!


Just ask for help as you can see I have no issues helping!
 
Kaptainkook

i am going to break assassin again if you don't tell me if its still spamming lightning :o

After I die it doesn't start again here is my log

it still spams its should only really do it after 3 stacks

and recklness only needs to be popped with energize
 

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After I die it doesn't start again here is my log

it still spams its should only really do it after 3 stacks

and recklness only needs to be popped with energize

i think i got everything fixed but i cant test cuz bot is down
 
adude tell me when updated so I can take your code then add mine! Much nicer with 2 people on project!
 
merc arsenal is terrible. My dude dies faster than aids! Even with healer companion :S!
 
currently working a fix for current format. shadow infiltration will not work because certain files are not there. I am coding them up now unless adude beats me :S. I hope not!
 
SVN updated with fixes! Consular and knight works now for lowbie planets before advance class! Xp boost should work and new shadow code also. Fixed few other things!



Take that back keeps looking for my spec value as it fights fine :S
 
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SVN updated with fixes! Consular and knight works now for lowbie planets before advance class! Xp boost should work and new shadow code also. Fixed few other things!



Take that back keeps looking for my spec value as it fights fine :S


adude take a look at your Xp boost stuff since it killed all movement. I haven't found a fix yet. Build before this worked fine untill you added shadowinfiltration
 
Just some feedback, I'm leveling my sage and today for the first time in like a week in a half I updated these files through the SVN and used the "stable" version... my sage doesn't use meditation anymore for some reason regardless of his health. DEfinitely needs fixing :(
 
Just some feedback, I'm leveling my sage and today for the first time in like a week in a half I updated these files through the SVN and used the "stable" version... my sage doesn't use meditation anymore for some reason regardless of his health. DEfinitely needs fixing :(


what spec? I updated stable build to a better build. I am sure sage heals work only correctly atm with self healing. All other classes need to be adjusted.Current SVN Stable build has new assassin. We need to figure out xp boosts and I didn't even look at it since that's all adude. I have other things I am working on.
 
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