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Fight at Joe's - 2.0

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That would be nice, also you should consider adding the Reusable Medpacs that you can create with Biochem. I've made a list of them for you :)

Reusable Compact Medpac
Reusable Surgical Medpac
Reusable Specialized Medpac
Reusable Improved Medpac
Reusable Advanced Medpac
Reusable Ultimate Medpac
Rakata Medpac

i still don't get why you modified the UseMedPacInInventory class so much... it worked flawlessly for me even before you changed it... except now it's using the higher level ones first.
 
Did you update? I was about to add a ton of stuff for vengeance and for defense guardian combat fixes. Please let me know when you update since I just tested and I get same error. I do not want to change stuff to fix it.

Lmk after you update this I'll start testing
 
Lmk after you update this I'll start testing

SVN UPDATED!

Updated Spec handler file so class support is noticed for scrapper, dirtyfighting. I will be adding sawbones fix shortly. Defense guardian update give me feedback please. I will have dps spec for guardian done later tonight. I just have some game playing to do!


PS also fixed up immortal jug also! EVEN BETTER!


Going to add guard support to Defenese Guardian tomorrow. I was having some issues and just stopped for the day on that! Stupid SWTOR!
 
Hi everyone and adude, brand new member here.

Got this working and my character is away grinding some exp all by himself, magic!

One thing though, my character never ever rests to heal up after a fight. Is this correct behaviour? I don't have a healing companion so he keeps dying.

Here is a log.

If anyone can help, that would be fantastic, cheers.
 

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Hi everyone and adude, brand new member here.

Got this working and my character is away grinding some exp all by himself, magic!

One thing though, my character never ever rests to heal up after a fight. Is this correct behaviour? I don't have a healing companion so he keeps dying.

Here is a log.

If anyone can help, that would be fantastic, cheers.

what class?
 
what class?

I was using an Engineering Sniper and it would not heal after. I did some looking around in the files (I am a noob so I might be completely wrong) and I didn't think there was a Engineering spec for your profiles.

So I changed to Marksmanship and he does heal/rest after each fight now, however I have another problem!

My character will never go into cover/crouch mode so he is using very weak abilities instead (and he eventually dies), if I manually press F to go into cover mode, then he starts using all his proper hard hitting abilities and I am able to kill and survive.

Here is my latest log when I changed to marksmanship sniper.

Thanks btw.
 

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ok i need a good farming profile is someone would not ind sharing with e i a poor in game!
 
Hey guys me again just wondering how exactly do you set everything up with the svn? I was just using that default combat zipped folder u had where it said legacy code you know, and you guys update everything with the svn, so I'm not able to update and all. How exactly do you manage with the svn, where do you export the svn into and stuff? Little confusing to me, I know how to use tortoise SVN though, I'm experienced with it this is just the firs time I've had to get new ccs and stuff. Not very bright with these things. Just been using the zipped folder, still workin' good and all. Cheers
 
Hey guys me again just wondering how exactly do you set everything up with the svn? I was just using that default combat zipped folder u had where it said legacy code you know, and you guys update everything with the svn, so I'm not able to update and all. How exactly do you manage with the svn, where do you export the svn into and stuff? Little confusing to me, I know how to use tortoise SVN though, I'm experienced with it this is just the firs time I've had to get new ccs and stuff. Not very bright with these things. Just been using the zipped folder, still workin' good and all. Cheers


Well if you know tortoise SVN all you should do is SVN check out https://subversion.assembla.com/svn/cant-fight-adude-2-0-combat/ and it will download! Good Luck!
 
Hey guys me again just wondering how exactly do you set everything up with the svn? I was just using that default combat zipped folder u had where it said legacy code you know, and you guys update everything with the svn, so I'm not able to update and all. How exactly do you manage with the svn, where do you export the svn into and stuff? Little confusing to me, I know how to use tortoise SVN though, I'm experienced with it this is just the firs time I've had to get new ccs and stuff. Not very bright with these things. Just been using the zipped folder, still workin' good and all. Cheers

Use SVN checkout with the link provided and the folder will update with files/folders.
Delete your combat folder inside Buddywing and copy/paste the folder from aDudes SVN into the routine folder inside your Buddywing folder.
To update the SVN folder I usually just delete everything out of it and do the SVN checkout again.
 
Use SVN checkout with the link provided and the folder will update with files/folders.
Delete your combat folder inside Buddywing and copy/paste the folder from aDudes SVN into the routine folder inside your Buddywing folder.
To update the SVN folder I usually just delete everything out of it and do the SVN checkout again.


SVN updated!

Just added Guardian Vigilance spec. Known bug/issue it will not work till you are level 18 since you need shien-form for it to detect. Otherwise it will auto detect guardian defense til then. Also cleaned up spec handler file for classes. As week goes on will be adding more and more.
 
SVN updated!

Just added Guardian Vigilance spec. Known bug/issue it will not work till you are level 18 since you need shien-form for it to detect. Otherwise it will auto detect guardian defense til then. Also cleaned up spec handler file for classes. As week goes on will be adding more and more.

Awesome I'll try test the defense and vigilance ones tommorow since the server is down this morning
 
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