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Fight at Joe's - 2.0

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By self healing do u mean medpac use? Becuz I was using a plugin for that.I just know I die more now then I did before.


No I am talking about how it would self heal after combat. Medpac plugins crash this game/all plugins crash this game like auto equip or open lock boxes. That's why we included it in combat routine for more stability. You should be able to edit the rotation in the merc helper file. The old format that he used for the short time will not work with this combat routine. He realized this and switched it to the way joe was originally coding it. Before he was causing conflicts with all other classes besides assassin.
 
SVN UPDATED! Fixed immortal jug and added vengeance jug. I tested these personally for quite some time to make sure they work very well. Please give any feed back. I am going to do rebel counter parts tomorrow. enjoy!
 
Been testing the Guardian Defense routine and it's working okay however bot doesn't cast Riposte.

Also down at the bottom of the routine for Guardian Defense it says

//[Class(CharacterClass.Knight, AdvancedClass.Sentinel)]

Advanced class is Guardian, however I changed Sentinel to Guardian and it didn't seem to affect anything.
 
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idk what you did but you messed up scoundrel pretty bad adude.
it now uses the "roll into cover" thingy which is like the worst thing you could do.
it was using take cover so far to go in cover where he was standing... now he's rolling around, adding more mobs and worst of all doesn't go melee range at all anymore (which is required for scrapper and alot of dirtyfighting skills)
 
idk what you did but you messed up scoundrel pretty bad adude.
it now uses the "roll into cover" thingy which is like the worst thing you could do.
it was using take cover so far to go in cover where he was standing... now he's rolling around, adding more mobs and worst of all doesn't go melee range at all anymore (which is required for scrapper and alot of dirtyfighting skills)


point taken will change it back then
 
No I am talking about how it would self heal after combat. Medpac plugins crash this game/all plugins crash this game like auto equip or open lock boxes. That's why we included it in combat routine for more stability. You should be able to edit the rotation in the merc helper file. The old format that he used for the short time will not work with this combat routine. He realized this and switched it to the way joe was originally coding it. Before he was causing conflicts with all other classes besides assassin.

The Plugins Work fine for me?
 
sorry to ask this, but i always get following error:

Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Buddy.Swtor.Objects.TorObject.()
bei ..()
bei ..[](UInt64 , HeroType )
bei Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
bei Buddy.Swtor.Objects.TorCharacter.get_Health()
bei Buddy.Swtor.Objects.TorCharacter.get_IsDead()
bei Buddy.Swtor.Objects.TorNpc.get_IsLootable()
bei Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc )
bei System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
bei System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bei Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
bei Buddy.CommonBot.Targeting.Pulse()
bei Buddy.CommonBot.Logic.BrainBehavior.()

Can anyone help me with that?
 
The one with no MercHelper..I made my own Rotate and it was working awesome...the assassin just needs to thrash more

i just updated the rotation to mach what we had before, so it should be perfect again. test and let me know i ma at work.
 
also i was considering adding buff stims to be used before combat starts what do yall think?
 
done anyone know the name of the buff you get when you use an Adrenal? is it the name of the item or something generic?
 
also i was considering adding buff stims to be used before combat starts what do yall think?

That would be nice, also you should consider adding the Reusable Medpacs that you can create with Biochem. I've made a list of them for you :)

Reusable Compact Medpac
Reusable Surgical Medpac
Reusable Specialized Medpac
Reusable Improved Medpac
Reusable Advanced Medpac
Reusable Ultimate Medpac
Rakata Medpac
 
also i was considering adding buff stims to be used before combat starts what do yall think?


Just make sure to tell it to look for buff first before applying so you don't waste my stims or my time to fix it! :P
 
That would be nice, also you should consider adding the Reusable Medpacs that you can create with Biochem. I've made a list of them for you :)

Reusable Compact Medpac
Reusable Surgical Medpac
Reusable Specialized Medpac
Reusable Improved Medpac
Reusable Advanced Medpac
Reusable Ultimate Medpac
Rakata Medpac


Added and Updated:D
 
Just make sure to tell it to look for buff first before applying so you don't waste my stims or my time to fix it! :P


lol yea i was thinking of adding logic to it so it would use the stims based on spec.. but i don't work for BW and that would take too much time :o so i will have it use whatever stim is in your innovatory :rolleyes:
 
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Compiler Error: c:\Users\Captain\Desktop\Buddy\Routines\cant-fight-adude-2-0-combat\Can't Fight aDude 2.0\DefaultCombat\Routines\Joes\MercHelpers.cs(2317,45) : error CS0019: Operator '>=' cannot be applied to operands of type 'bool' and 'int'
 
Compiler Error: c:\Users\Captain\Desktop\Buddy\Routines\cant-fight-adude-2-0-combat\Can't Fight aDude 2.0\DefaultCombat\Routines\Joes\MercHelpers.cs(2317,45) : error CS0019: Operator '>=' cannot be applied to operands of type 'bool' and 'int'
fixed had an extra ")" in there
 
fixed had an extra ")" in there


Did you update? I was about to add a ton of stuff for vengeance and for defense guardian combat fixes. Please let me know when you update since I just tested and I get same error. I do not want to change stuff to fix it.
 
Did you update? I was about to add a ton of stuff for vengeance and for defense guardian combat fixes. Please let me know when you update since I just tested and I get same error. I do not want to change stuff to fix it.


I updated SVN with fix for now. I just took out the line of code that was making it fail. You can fix it your self. TEST STUFF my friend!
 
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