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EMCBehaviors : Advanced behaviors

The bots implemented percentage repair option is very buggy.

I was wondering if you could implement two things. A tracker stat that detects after an avg of how many games does your gear first become damaged.
Then add a a behavior that will allow you set when to go repair your gear. I.e: Repair after x games. (That's why that avg games it takes to damage your gear would be useful)

or use time (after x time repair equipment)
 
Yeah I noticed that. It has something to do with how long the bot takes to process the xml. sometimes I find it fast, sometimes slow. I am working on something that will eliminate this issue forever!
That would be golden! I'm trying to modify my sark profile for use with your awesome plugin. The safe portal works like a charm, and I really like how I can finetune my profile with it. Having some wait issues ass well though, I'm convinced my barb should be able to do sark runs in less than 19 seconds avarage. Due to those waits (I think) it takes 22-ish seconds flat.
 
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Is it possible for you to create a custom tag that would do something like the following:

HTML:
<Random>
    <MoveTo questId="1" x="494.0728" y="723.8234" z="0.1000124" name="Random Point 1"/>
    <MoveTo questId="1" x="743.4073" y="551.299" z="0.100018" name="Random Point 2" />
    <MoveTo questId="1" x="1089.927" y="717.0953" z="0.1000022" name="Random Point 3" />
</Random>

If you could, then it would make our profiles dramatically safer from detection, essentially you could do an entire Sarkoth run where there are 3 options for each point. Giving you 3^N random profiles stored in a regular profile where N is the number of move orders given.
 
Im a huge noob at this Db , any1 mind helpin me out to try to get this to work?
 
[21:15:38.564 N] Demonbuddy v1.0.710.173 started
[21:15:40.052 N] Logging in...
[21:15:40.848 N] Attached to Diablo III with pid: 10844
[21:15:40.958 N] Flashing window
[21:15:44.815 N] Current bot set to Order Bot
[21:15:44.815 N] Loaded profile Queen Rince and Repeat [Nightmare] [Act 1 - Level N/A]
[21:15:45.295 N] Compiler Error: c:\Users\Renato\Desktop\demonbud\Plugins\TagPlugins\TagPlugin.cs(15,26) : error CS0234: The type or namespace name 'LogDiagnostic' does not exist in the namespace 'EMCBehaviors' (are you missing an assembly reference?)
[21:15:45.295 N] Compiler Error: c:\Users\Renato\Desktop\demonbud\Plugins\TagPlugins\TagPlugin.cs(25,30) : error CS0234: The type or namespace name 'LogDiagnostic' does not exist in the namespace 'EMCBehaviors' (are you missing an assembly reference?)
[21:15:45.295 N] Compiler Error: c:\Users\Renato\Desktop\demonbud\Plugins\TagPlugins\TagPlugin.cs(98,26) : error CS0234: The type or namespace name 'LogDiagnostic' does not exist in the namespace 'EMCBehaviors' (are you missing an assembly reference?)
[21:15:45.295 N] Compiler Error: c:\Users\Renato\Desktop\demonbud\Plugins\TagPlugins\TagPlugin.cs(103,26) : error CS0234: The type or namespace name 'LogNormal' does not exist in the namespace 'EMCBehaviors' (are you missing an assembly reference?)
[21:15:45.295 N] Compiler Error: c:\Users\Renato\Desktop\demonbud\Plugins\TagPlugins\DeathRestart.cs(55,30) : error CS0234: The type or namespace name 'Instance' does not exist in the namespace 'EMCBehaviors' (are you missing an assembly reference?)
[21:15:45.295 N] Compiler Error: c:\Users\Renato\Desktop\demonbud\Plugins\TagPlugins\SafeTownPortal.cs(36,42) : error CS0234: The type or namespace name 'EnemyNearBy' does not exist in the namespace 'EMCBehaviors' (are you missing an assembly reference?)
[21:15:45.295 N] Compiler Error: c:\Users\Renato\Desktop\demonbud\Plugins\TagPlugins\TimedRestart.cs(52,26) : error CS0234: The type or namespace name 'Instance' does not exist in the namespace 'EMCBehaviors' (are you missing an assembly reference?)
help my noobass any1?
 
its possible to skip trash mobs and fight only rares/elites mobs with this plugin, and if that possible then how?
 
I get this problem, when there's a fail game and you TP to town you should attack all the default mobs within 30yards as standard. Instead of attacking it just TPs and dies quite often, how do i fix this?
I use the latest DB with a fresh install, only got carguys 1.4 profile (link) and this loot rule (link) togeather with your behaviour.

Thanks a ton for the behaviour, worked like a charm a couple of releases ago.
EDIT: Added <SafeTownPortal radius="30" /> to the profile and now my character just runs behind the mob instead of attacking.



I too am having the same problem, my character just sit's there and takes it until he dies when going to TP.

happens at the same time this pops up in debug. So might want to start looking for the problem here.

Code:
[12:41:51.370 N] [Icool's Sarkoth Kill Wait1.4] Joined Game
[12:41:51.388 N] ###################### REPORT ######################
[12:41:51.390 N] Gold: 3929294
[12:41:51.395 N] Blues: 2
[12:41:51.400 N] Yellows: 4
[12:41:51.405 N] Legendaries: 0
[12:41:51.410 N] Set items: 0
[12:41:51.410 N] ####################################################
[12:41:51.890 N] [EMCBehaviors]: SetCombat      : Setting combat radius to 1
[12:41:52.393 N] [EMCBehaviors]: SetLoot        : Setting loot radius to 1
[12:41:54.957 N] [EMCBehaviors]: SetCombat      : Setting combat radius to 20
[12:42:25.140 N] Player died
[12:42:25.173 N] Clicked revive button
[12:42:28.526 N] Player died, Resetting caches.
[12:42:28.527 N] [MSFix] I died, restarting.
[12:42:28.564 N] [MSFix] Reloading profile: C:\Users\Tony\Documents\DemonBuddy\Profiles\Carguy's Ultimate Sarkoth v2.1b - 0ms\Carguy's Ultimate Sarkoth v2.1b - 0ms.xml
[12:42:28.901 N] Loaded profile Carguy's Ultimate Sarkoth v2.1b - 0ms
[12:42:28.901 N] [Icool's Sarkoth Kill Wait1.4] Wooooa, seems like i just died, lets turn on the attack for 20s
[12:42:28.901 N] Player died, Resetting caches.
[12:42:28.901 N] Player died, Resetting caches.
[12:42:28.901 N] Player died, Resetting caches.
[12:42:28.901 N] Player died, Resetting caches.
[12:42:28.901 N] Player died, Resetting caches.
[12:42:28.901 N] Player died, Resetting caches.
[12:42:28.901 N] Player died, Resetting caches.
[12:42:28.902 N] Player died, Resetting caches.
[12:42:28.902 N] Player died, Resetting caches.
[12:42:29.090 N] ###################### REPORT ######################
[12:42:29.092 N] Gold: 3929294
[12:42:29.097 N] Blues: 2
[12:42:29.102 N] Yellows: 4
[12:42:29.106 N] Legendaries: 0
[12:42:29.112 N] Set items: 0
[12:42:29.112 N] ####################################################

After dieing it logged out, didnt tp, and i stopped it at character select.
 
Last edited:
Code:
[19:59:40.830 N] Compiler Error: d:\BOTS\DemonbuddyBETA 1.0.1372.185\Plugins\EMCBehaviors\EMCBehaviors.cs(133,13) : warning CS0618: 'Zeta.Internals.Service.BnetGames.LeaveGame(bool)' is obsolete: 'This method is obsolete, please use ZetaDia.Service.Party.LeaveGame'
[19:59:40.830 N] Compiler Error: d:\BOTS\DemonbuddyBETA 1.0.1372.185\Plugins\EMCBehaviors\EMCBehaviors.cs(259,62) : error CS1061: 'System.Collections.Generic.IEnumerable<Zeta.Internals.Actors.DiaUnit>' does not contain a definition for 'FindAll' and no extension method 'FindAll' accepting a first argument of type 'System.Collections.Generic.IEnumerable<Zeta.Internals.Actors.DiaUnit>' could be found (are you missing a using directive or an assembly reference?)
[19:59:40.830 N] Compiler Error: d:\BOTS\DemonbuddyBETA 1.0.1372.185\Plugins\EMCBehaviors\EMCBehaviors.cs(264,62) : error CS1061: 'System.Collections.Generic.IEnumerable<Zeta.Internals.Actors.DiaUnit>' does not contain a definition for 'FindAll' and no extension method 'FindAll' accepting a first argument of type 'System.Collections.Generic.IEnumerable<Zeta.Internals.Actors.DiaUnit>' could be found (are you missing a using directive or an assembly reference?)
[19:59:40.830 N] Compiler Error: d:\BOTS\DemonbuddyBETA 1.0.1372.185\Plugins\EMCBehaviors\TagPlugins\AutoHealthPotion.cs(39,67) : error CS1061: 'System.Collections.Generic.IEnumerable<Zeta.Internals.Actors.ACDItem>' does not contain a definition for 'Find' and no extension method 'Find' accepting a first argument of type 'System.Collections.Generic.IEnumerable<Zeta.Internals.Actors.ACDItem>' could be found (are you missing a using directive or an assembly reference?)

This is my problem. Any idea what is causing it and how to fix it? :S
 
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