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Dunatank's Warrior CC - An Arms/Fury/Protection CC

Its Very buggy for me, tried 1-85 with this one as Arms with full Heirlooms.
-The CC stands 15-20 yards away from the target trying to charge, or waiting for the CD to end rather than running to the mob.
-Sometimes run around the mob in endless circles, "loops" Looks REALLY bottish!
-Sometimes doesn't even use any ability at all, it just turns on auto-attack and you have to restart HB in order to "reset" it.
-Movement code it really buggy, i know that this CC isn't really meant to be used with movement, but i dont think its fair to say that this CC "works" while leveling. Because its simply to buggy ATM.

Other than that, im sure that this is awesome at 85 and when i reach 85 I'll definitely use it! Until then i'd suggest Singular Warrior class, that works flawless.

Love all the configuration that you can do in the UI <3


Same here. Seems to be really buggy as well and Singular has been awesome for leveling. I'm going to stick with that as well until 85.
 
I'm having a problem using Prot with this, it's not using any abilities.

Using Kick's Hyjal quest profile (level 80).
 
I'm having a problem using Prot with this, it's not using any abilities.

Using Kick's Hyjal quest profile (level 80).
 
Wanted to try raid bot with this cc and it lagged like hell. What can cause that ? Is it the cc or something else ?
Does it lagg for you to when you try to tank with raid bot ? It doesnt lagg with raidbot :/
 
Wanted to try raid bot with this cc and it lagged like hell. What can cause that ? Is it the cc or something else ?
Does it lagg for you to when you try to tank with raid bot ? It doesnt lagg with raidbot :/

same result here too..

anyway this cc is great when i used it with lazy raider

but at some point i stopped using anything..

i looked at the log.. and was spitting out the following over and over again..

Code:
System.NullReferenceException: Object reference not set to an instance of an object.
   at Dunatanks3.Warrior.<UseTrinketOne>b__33d(Object ) in e:\HB\CustomClasses\Dunatanks Warrior CC v3.0a BT\utils.cs:line 211
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Styx.Logic.BehaviorTree.TreeRoot.Tick()
 
Wanted to try raid bot with this cc and it lagged like hell. What can cause that ? Is it the cc or something else ?
Does it lagg for you to when you try to tank with raid bot ? It doesnt lagg with raidbot :/

this aint ment to be working with raidbot yet
 
Bot Base: BG Bot
Plugins: Glue Reloaded, TrinketRacial
CC settings: ARMS warrior PvP, movement enabled, charge set to pull.
Problems:
Warrior runs past enemy mounted, if enemy attacks I will stay mounted and do nothing until dead. (its as if it has picked a destination and will go there no matter what)
Frequently (the mass majority of the time) The warrior targets enemy to far away and stands there doing nothing until dead
Occasionally the warrior targets enemys to close and attempts to charge until dead
When in melee combat circles stationary targets in a way that looks very bot like. (unnecessary rapid movement)


I can't tell what it is doing but to me it seems to be trying to charge no matter what. I should note that the problems related to targeting and movement only happen when using this CC.


View attachment 3-3-2012_9_39 AM 2992 Log.txt



That said I wan't this CC to work so badly it pains me. This is the only CC with potential to use all abilities for maximum DPS and PvP effectiveness. However ATM it is unusable.
 
same result here too..

anyway this cc is great when i used it with lazy raider

but at some point i stopped using anything..

i looked at the log.. and was spitting out the following over and over again..

Code:
System.NullReferenceException: Object reference not set to an instance of an object.
   at Dunatanks3.Warrior.<UseTrinketOne>b__33d(Object ) in e:\HB\CustomClasses\Dunatanks Warrior CC v3.0a BT\utils.cs:line 211
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Styx.Logic.BehaviorTree.TreeRoot.Tick()

Disable trinket usage.
 
Just wanted to say that this cc is amazing, I use it with raidbot. Even though it lags, I never lose aggro, and it just works like a champ. Good work!
 
We have decided to completely rework the whole CC!

You may now request additions or suggest improvements


Regards,

wownerds
 
The cc is awesome, hearing u will rework i just can't imagine what how god will it be then(mostly a pve aspect). In my opinion mostly all needed functions are in just need to get the attack rotation/priority correct and the usage of T13 2 piece and 4 piece set bonus the best it could be done.
Great news to start the morning keep it up.
Edit:maybe to polish the usage with raidbot because sometimes it's a bit laggy
 
Last edited:
Making charge work properly at lower levels would be nice :p

Currently if charge is on cooldown (or for new toons where its not trained yet) your character will just stand there targetting a mob.. until charge is off CD
 
it doesnt work when i start the cc and he wants pull a mob he said you must be first in fightposition what can i do that he do thes automatic befor he starts Beserker stance!!!
 
Last edited:
Is it possible to disable "Slam"

Is it possible to disable "Slam", when you are playing as Arms?
 
The cc is awesome, hearing u will rework i just can't imagine what how god will it be then(mostly a pve aspect). In my opinion mostly all needed functions are in just need to get the attack rotation/priority correct and the usage of T13 2 piece and 4 piece set bonus the best it could be done.
Great news to start the morning keep it up.
Edit:maybe to polish the usage with raidbot because sometimes it's a bit laggy

We will add an option for both 2-pieces and 4-pieces bonues of T13, however, as setboni cannot be detected by HB (as far as we know), you will have to tick a box manually for this.

Concerning RaidBot: RaidBot limits your fps, if you're experiencing lag issues, please try to lower your graphic settings first.
 
Making charge work properly at lower levels would be nice :p

Currently if charge is on cooldown (or for new toons where its not trained yet) your character will just stand there targetting a mob.. until charge is off CD

That will be pretty high on the our priority list.
 
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