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Draconian Buddy-DRM security makes Demonbuddy terrible

If they're going to make something server sided, they should make something that isn't as crucial, because having good pathing speed is crucial for farming. They have to think of another feature that they can make server-sided.
And what would you suggest? Any sort of "Hey Server, here's my Serial" Reply:"You're good2go" can be faked easily. When you press Login with your key it already does this.
If it's any good, I'll pass it on.


I don't understand what you mean with your formula but I do know that the latest fix hasn't helped at all.

I'm just a consumer who knows he's getting f*ked for no good reason at all.

Dunno why you are defending this horrible security check. You like to get f*ked as a consumer mark?
The latest updates to THE SERVER have helped, especially for US users.
If you feel you are getting "f*ked" (with only 1 vowel?) then you have options.
You're on here, not suggesting any solution, and wasting not only your time, but ours.
 
I also would much rather support a DRM system where the checks don't affect performance of the bot but rather the general possibility of using it. Like either you can use it, or you can't.
I know those checks are probably way easier to bypass / *****, but really good reverse engineers can probably make the pathing clientsided too. And then they have a better product that we do at the current state.
 
latest update has dropped my GPH from 250k to 170k due to the pathing wait times :(
 
The latest updates to THE SERVER have helped, especially for US users.
If you feel you are getting "f*ked" (with only 1 vowel?) then you have options.
You're on here, not suggesting any solution, and wasting not only your time, but ours.

Yeah well I'm in Europe so that doesn't help me.

And I am not a coder/programmer/IT-er, and I certainly am not the one releasing and selling this bot, so why the hell should I come with a solution? I am the consumer, who payed a lot of money for this bot btw.

I'm a student, and while I can miss this money, I can't just be throwing my money away at crap, I'm not that rich, if you understand.

At this point I would have had more fun burning 26 euros with a lighter than spending it on this bot.

I read in this thread there's a refund option. Thx for the tip Legolaser, I'm gonna look into it.
 
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latest update has dropped my GPH from 250k to 170k due to the pathing wait times :(
One can always reason as following; if it were not for the bot (and creators) at all, you would've done it all legit. This is still a win-win situation since you actually can focus on other things as well and not waste your time doing everthing the bot is doing for you. :)

But yeah, I get your point, just saying. :D
 
Yeah well I'm in Europe so that doesn't help me.

And I am not a coder/programmer/IT-er, and I certainly am not the one releasing and selling this bot, so why the hell should I come with a solution? I am the consumer, who payed a lot of money for this bot btw.

I'm a student, and while I can miss this money, I can't just be throwing my money away at crap, I'm not that rich, if you understand.

I read in this thread there's a refund option. Thx for the tip Legolaser, I'm gonna look into it.

NP man. I too will look for a refund if the bot doesnt work properly before sunday.

My PC has been online since the release of DB, so far I have only been able to make like 5 million, this was only possible because I babysit this bot heavily. Without babysitting I wouldnt have made this "much". More like 1-2million.

5 million for like 80 hours give or take... I mean wtf.


And to that Panda avatar guy (no disrespect), why should Geertwilsers come up with a solution. He has every right to complain, DB simply doesnt perform as advertised, and this is an understatement,
 
Look at all the problems we have had with HB and downloaded meshes and you can see the attraction of a server side system. The problem is the bot has far more users than we expected and we have had to move servers. Right now, we aren't using the extra horsepower but over the next day or so, you will see significant improvements.

Meanwhile, if you are unhappy, email [email protected] with your details for a refund.
 
One can always reason as following; if it were not for the bot (and creators) at all, you would've done it all legit. This is still a win-win situation since you actually can focus on other things as well and not waste your time doing everthing the bot is doing for you. :)

But yeah, I get your point, just saying. :D

That would be true, except that it's not just a speed issue, but a "get-stuck-forever" issue. So AFK-ing isn't really an option unless you want to have D3 running and your char just standing there for hours, just for the shits and giggles of it all.
 
I just read this on a Blue Post, and felt like it needed to be shared here:

* Personal game experience and knowledge. Understanding how the game works, of course, makes it easier to tell the difference between a post that's providing useful feedback and a post that's just there to let off steam. (We all need to vent sometimes.)
* Practice. Most of us have been a part of the Blizzard forum community for years, and over time it just becomes second-nature. While you might see "whining" and "crying," we see players with legitimate concerns. It's all just a matter of perspective, I guess.


EDIT: I know the devs, for the most part, share this perspective, but it'd be great if the mindless fanbois could step on other people's shoes for a change.
 
I seriously doubt the server side pathing code is setup as DRM. It's not that difficult to duplicate what they are doing anyway on client side. Look at the "other" bots, and in beta it took me all of 2-3 days casually coding to get a proper pathing alg setup for basic movement.

I think the server side logic is there for other reasons than what you are stating that exceed the scope of this thread.
 
Look at all the problems we have had with HB and downloaded meshes and you can see the attraction of a server side system. The problem is the bot has far more users than we expected and we have had to move servers. Right now, we aren't using the extra horsepower but over the next day or so, you will see significant improvements.

Yeah, where have we heard that before.....

error37.webp
 
Look at all the problems we have had with HB and downloaded meshes and you can see the attraction of a server side system. The problem is the bot has far more users than we expected and we have had to move servers. Right now, we aren't using the extra horsepower but over the next day or so, you will see significant improvements.

Meanwhile, if you are unhappy, email [email protected] with your details for a refund.

Could you please describe what you guys are currently working on and what do you plan on fixing?

Cause we are completely in the dark of what's going on in the development department.
 
Look at all the problems we have had with HB and downloaded meshes and you can see the attraction of a server side system. The problem is the bot has far more users than we expected and we have had to move servers. Right now, we aren't using the extra horsepower but over the next day or so, you will see significant improvements.

Meanwhile, if you are unhappy, email [email protected] with your details for a refund.
This. The server will be up to par soon enough guys.



That would be true, except that it's not just a speed issue, but a "get-stuck-forever" issue. So AFK-ing isn't really an option unless you want to have D3 running and your char just standing there for hours, just for the shits and giggles of it all.
I have suggested they modify the Path Requesting system to have a timeout of 60 seconds. So if it doesn't get a response from the server it'll drop the current request and start another.
Obviously the server won't respond if it hasn't already at 60 seconds.
This may already be there, but I don't think so. I've hit stop and start on the bot, and a few seconds later it got the path response...
I'll have to monitor what kinds of network traffic demonbuddy is sending out one of these times it doesn't get an answer.



but it'd be great if the mindless fanbois could step on other people's shoes for a change.

Okay :(
 
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Hawker, could you please explain why the servers and pathing are handled this way?

Are the claims/assertions of OP true? How true are they? Claims concerning anti-piracy and that the bot will be never as smooth as other client-sided bots.
 
I honestly couldn't focus on anything after I started picturing someone turbo shitting out rainbows. I think you changed my life.

On a side note.. beta bot with a beta game (can't lay all the blame on the buddy team). Eventually you just accept it all and bend over. BOHICA.
 
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Server side pathing will NEVER be smooth. You're adding a 100-200ms delay on every pathing request during a run add that to the normal network lag some get in game anyways and every request will always take a few seconds. Even with ideal conditions we're still being forced to accept a 100-200ms delay on every pathing request. Add all of these up over the entire run and you just cut gph in half.
 
Server side pathing will NEVER be smooth. You're adding a 100-200ms delay on every pathing request during a run add that to the normal network lag some get in game anyways and every request will always take a few seconds. Even with ideal conditions we're still being forced to accept a 100-200ms delay on every pathing request. Add all of these up over the entire run and you just cut gph in half.

Not true. You're assuming that the bot operates like this:

Has start x/y and end x/y, sends to the server... waits... acts on date thats sent back. Gets to end x/y. Gets new start x/y and end x/y and repeats

Its very possible to design the bot to send start/end x/y before you finish the current path. By the time you're almost done with the current path it has already received the next pathing information and acts on it. This is not limited by client connections but server ability.
 
well, the sad part is that it will probably get *****ed again even with the new pathing system.. and the one's that pay for the software will get an inferior version compared to *****ed one. You guys should rethink that.. honestly.
 
The other bots work so much better faster smoother than DB....why oh why has the HB team decided to take this route....im pissed..

I trusted the team based on HB but they have made a fatal error with DB

Edit: as I type this Im waiting on Way Points...and was able to finish the post, and edit it while my toon "rests"
 
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