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And soon to be T11-13?
 
Is there a way to optimize builds for something like this? http://www.diablofans.com/builds/82238-gr100-r6-gen-monk-solo-2-4-2

Seems trinity keeps using dash to try and open doors/etc, instead of saving it for the timer on raiment set. Would enjoy a bot combat routine that maximizes all set bonuses involved with skills chosen.
In addition to the suggestions, I was also wondering if http://www.diablofans.com/builds/82237-t13-speed-ltk-monk-2-4-2-swk this will be supported as well. I understand that this is one of the builds capable of doing T13 at a quick speed. Is it simply worth playing another class to use Demonbuddy+trinity to its full effect?

Also, can someone explain how to use the Advanced section for Phelon's playground? I hear he did make a routine for generator monk, but it seems to have my character just stand next to mobs and not even auto attack.

Using the latest Trinity, with a fresh demonbuddy installation. Still new to this, so would appreciate any help.
 
In addition to the suggestions, I was also wondering if http://www.diablofans.com/builds/82237-t13-speed-ltk-monk-2-4-2-swk this will be supported as well. I understand that this is one of the builds capable of doing T13 at a quick speed. Is it simply worth playing another class to use Demonbuddy+trinity to its full effect?

Also, can someone explain how to use the Advanced section for Phelon's playground? I hear he did make a routine for generator monk, but it seems to have my character just stand next to mobs and not even auto attack.

Using the latest Trinity, with a fresh demonbuddy installation. Still new to this, so would appreciate any help.

So I've figured out how to use Phelon's yesterday and was pretty happy with it.

Was wondering if Trinity's avoidance (mainly Kiting) is working. I have skills for ranged setup (Wave of Light build with Sunwuko's set) but it seems to love running into their faces and then using the skills even though I have Tzo Krin's Gaze headgear. As some of you may know, that's the headgear that allows you to spam it in ranged-- And I remember that this worked like 2-3 seasons ago. Is there some way to make it so Trinity recognizes that Tzo Krin's Gaze is equipped and then proceeds to kite and shoot Wave of Light spams while keeping distance? I understand that Trinity may not support Kyoshiro's Soul (Belt that grants Sweeping wing stacks for not getting into melee range), and I think kiting being enabled/tweaked would solve the belt's issues, and allow for us to also exploit Tzo Krin's Gaze.

For avoidance setting in Kiting, I have it kite to "Always," distance from monster to 20, and have it set to 100% kite health, with weight amount of 2.0 (tried all weight numbers, seems to not help).

Edit: Also using the latest with SVN.
 
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We are currently aware of a few issues:

* An issue with navigation and path generation causing stucks.
* YAR is reportedly not working with the latest versions.
* Doors sometimes not being opened, please post your class/build or log if you see this happen.

Regarding the 1 v MAX rift level. It currently tries to read the max unlocked level property from the logged in char. If you open settings while in game it should be populating with levels; I intend to change this to just be a list up to 120 and if you select a higher than unlocked level it will use the highest unlocked when it actually opens the rift.

It doesn't work.
Still stuck in Grift1, even if i choosed "max" level, any solutions ?
 
Great work, although I am getting stuck on clickable doors(warded door in act 5, ruins of Corvus) and gates(act 5, Westmarch)
 
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Do not work for me bot can someone tell why ??

2016-08-10 18: 34: 04.162 [1] INFO MainWindow (null) - Demonbuddy v1.1.3060.468 started
2016-08-10 18: 34: 06.278 [1] INFO MainWindow (null) - Logging in ...
2016-08-10 18: 34: 06.358 [3] DEBUG MainWindow (null) - Logging in to BestLatency (37.187.151.148)
2016-08-10 18: 34: 06.429 [3] ERROR MainWindow (null) - Error while authenticating
System.Reflection.TargetInvocationException: Target call threw an exception. ---> System.ServiceModel.CommunicationObjectFaultedException: Object System.ServiceModel.Channels.ServiceChannel communication can not be used for communication because it is in the Faulted state.
 
Bot porting to town every 10-15 secs, even when bags are empty and not picking up items. anyone else getting this ?

[Trinity 2.50.189] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity 2.50.189] Starting Town Run
[Trinity 2.50.189] Starting Town Run
[Trinity 2.50.189] Starting Town Run
[Trinity 2.50.189] [UseCraftingRecipes] Finished!
[Trinity 2.50.189] Finished Town Run woo!
[Trinity 2.50.189] Found a hearth portal, lets use it.
[Trinity 2.50.189] Interacting with hearthPortal-4997 (191492) Attempt=1
[Trinity 2.50.189] Interacting with hearthPortal-4997 (191492) Attempt=2
[Trinity 2.50.189] Failed to interact with return portal.
[Trinity 2.50.189] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity 2.50.189] Starting Town Run
[Trinity 2.50.189] Starting Town Run
[Trinity 2.50.189] Starting Town Run
[Trinity 2.50.189] [UseCraftingRecipes] Finished!
[Trinity 2.50.189] Finished Town Run woo!
[Trinity 2.50.189] Found a hearth portal, lets use it.
[Trinity 2.50.189] Interacting with hearthPortal-5459 (191492) Attempt=1
[Trinity 2.50.189] Interacting with hearthPortal-5459 (191492) Attempt=2
[Trinity 2.50.189] Failed to interact with return portal.
[Adventurer] Patiently waiting for the Navigation Server
 
i have a problem with the grift lvl i cant set it above 39 and manually i can go higher. anny advices i got the fresh trinity
 
So I've figured out how to use Phelon's yesterday and was pretty happy with it.

Was wondering if Trinity's avoidance (mainly Kiting) is working. I have skills for ranged setup (Wave of Light build with Sunwuko's set) but it seems to love running into their faces and then using the skills even though I have Tzo Krin's Gaze headgear. As some of you may know, that's the headgear that allows you to spam it in ranged-- And I remember that this worked like 2-3 seasons ago. Is there some way to make it so Trinity recognizes that Tzo Krin's Gaze is equipped and then proceeds to kite and shoot Wave of Light spams while keeping distance? I understand that Trinity may not support Kyoshiro's Soul (Belt that grants Sweeping wing stacks for not getting into melee range), and I think kiting being enabled/tweaked would solve the belt's issues, and allow for us to also exploit Tzo Krin's Gaze.

For avoidance setting in Kiting, I have it kite to "Always," distance from monster to 20, and have it set to 100% kite health, with weight amount of 2.0 (tried all weight numbers, seems to not help).

Edit: Also using the latest with SVN.

Seems to even use the dashing strike often even when I said not to use out of combat, and it uses it on where it's standing instead of trying to move further, so it's actually quite badly managing the dash a lot as well. Seriously needs most classes and/or the combat routines looked at, because something is definitely wrong.
 
Quick bug report,

Item list section "item type" seems to be broken, when I select the rolls for an amulet it resets itself to a bunch of random jubrish. I.E sockets 0-10.

I think priority pylons is broken and all pylons are on priority, bot seems to dive pylons 247. Unchecked channeling pylon and I noticed the bot still runs at it.

Empowered grifts work sometimes but not always. The levels of gems/grifts available dont always display properly until you restart DB. Noticed an upgrade percent display bug as well, when a gem is 70 and you're doing a grift 69 after you did a 68 you'll still get the same 15 percent change upgrade display.

DH circles the guardian before it displays and then semi face tanks.
 
Hello everyone.
There are TONS TONS of such errors:

[Trinity 2.41.111] Exception System.TypeInitializationException: The type initializer for 'Trinity.Framework.Objects.Memory.Attributes.AttributeManager' threw an exception. ---> System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at System.Linq.Enumerable.ToDictionary[TSource,TKey](IEnumerable`1 source, Func`2 keySelector)
at Trinity.Framework.Objects.Memory.Attributes.AttributeManager..cctor() in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Objects\Memory\Attributes\AttributeManager.cs:line 20
--- End of inner exception stack trace ---
at Trinity.Framework.Objects.Memory.Attributes.AttributeManager.FindGroup(Int32 groupId)
at Trinity.Framework.Objects.Memory.Attributes.Attributes.Create(Int32 groupId) in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Objects\Memory\Attributes\Attributes.cs:line 37
at Trinity.Framework.Objects.Memory.Attributes.Attributes..ctor(Int32 groupId) in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Objects\Memory\Attributes\Attributes.cs:line 31
at Trinity.Framework.Objects.Memory.Attributes.ItemAttributes..ctor(Int32 groupId) in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Objects\Memory\Attributes\ItemAttributes.cs:line 11
at Trinity.Framework.Actors.CachedItem.Refresh(ActorCommonData acd) in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Actors\CachedItem.cs:line 144
at Trinity.Framework.Actors.CachedItem..ctor(ActorCommonData acd) in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Actors\CachedItem.cs:line 121
at Trinity.Framework.Actors.ActorManager.ReadItems() in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Actors\ActorManager.cs:line 148
at Trinity.Framework.Actors.ActorManager.Update() in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Actors\ActorManager.cs:line 61

Was getting that issue to and it would reset game repeatedly trying to fix it self.

Finallyi found that a fresh install of demonbuddy from
https://s3-eu-west-1.amazonaws.com/buddyupdate/Demonbuddy/Demonbuddy 1.1.3065.469.zip

but dont install trinity beta and it worked.
 
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