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We are currently aware of a few issues:

* An issue with navigation and path generation causing stucks.
* YAR is reportedly not working with the latest versions.
* Doors sometimes not being opened, please post your class/build or log if you see this happen.

Regarding the 1 v MAX rift level. It currently tries to read the max unlocked level property from the logged in char. If you open settings while in game it should be populating with levels; I intend to change this to just be a list up to 120 and if you select a higher than unlocked level it will use the highest unlocked when it actually opens the rift.
 
Was there an option to auto select a rune to use for skills when levelling a new toon?
 
Why Trinity plugin don't appear in my Plugin tab? I reinstalled Demonbuddy v1.1.3060.468 and downloaded Trinity 189. Anyone have same issue with me? Can I use DB to bot at this moment. Thanks
 
Why Trinity plugin don't appear in my Plugin tab? I reinstalled Demonbuddy v1.1.3060.468 and downloaded Trinity 189. Anyone have same issue with me? Can I use DB to bot at this moment. Thanks

If you post a log so we can see what kind of errors you're getting and be of more assistance.

Try creating a new folder, download the latest DB beta, install DB to that new folder, run DB.
 
Was there an option to auto select a rune to use for skills when levelling a new toon?

it should be on by default, its in Items > 'Auto-Equip' while levelling'... of all places :) 'skills' checkbox.

Which uses \Coroutines\AutoEquipSkills.cs if you scroll down that file there are set levelling builds for each class.
 
Working but after updating I can't adjust the great rift level only up to 12. what's the problem?
 
Hello everyone.
There are TONS TONS of such errors:

[Trinity 2.41.111] Exception System.TypeInitializationException: The type initializer for 'Trinity.Framework.Objects.Memory.Attributes.AttributeManager' threw an exception. ---> System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at System.Linq.Enumerable.ToDictionary[TSource,TKey](IEnumerable`1 source, Func`2 keySelector)
at Trinity.Framework.Objects.Memory.Attributes.AttributeManager..cctor() in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Objects\Memory\Attributes\AttributeManager.cs:line 20
--- End of inner exception stack trace ---
at Trinity.Framework.Objects.Memory.Attributes.AttributeManager.FindGroup(Int32 groupId)
at Trinity.Framework.Objects.Memory.Attributes.Attributes.Create(Int32 groupId) in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Objects\Memory\Attributes\Attributes.cs:line 37
at Trinity.Framework.Objects.Memory.Attributes.Attributes..ctor(Int32 groupId) in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Objects\Memory\Attributes\Attributes.cs:line 31
at Trinity.Framework.Objects.Memory.Attributes.ItemAttributes..ctor(Int32 groupId) in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Objects\Memory\Attributes\ItemAttributes.cs:line 11
at Trinity.Framework.Actors.CachedItem.Refresh(ActorCommonData acd) in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Actors\CachedItem.cs:line 144
at Trinity.Framework.Actors.CachedItem..ctor(ActorCommonData acd) in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Actors\CachedItem.cs:line 121
at Trinity.Framework.Actors.ActorManager.ReadItems() in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Actors\ActorManager.cs:line 148
at Trinity.Framework.Actors.ActorManager.Update() in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Actors\ActorManager.cs:line 61


I am using the latest DB beta and [Trinity 2.41.111].
I have also tried Trinity 2.50.189 BETA - but it simply doesnt compile.
Any idea about this? :)
 
Hello everybody

As the new adventurer now has a trinity installed, I don't understand what we have to do with the trinity itself? Is there any specific place were we have to put this plugin? please clarify
During a play yesterday everything was ok, but after the night the bot doesn't move anywhere while the game is on. Perhaps, somebody may help us here with new adventurere and trinity?
Regards
 
Demonbuddy v1.1.3060.468 started
Logging in...
T: 5247746895677875736 H: 2812467362
Attached to Diablo III with pid: 4088
Flashing window
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\Coroutines\Town\ReturnToStash.cs(40,84) : warning CS0642: Possible mistaken empty statement
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\UI\TabUI.cs(51,7) : warning CS0105: The using directive for 'Trinity.Framework.Helpers' appeared previously in this namespace
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\UI\TabUI.cs(53,7) : warning CS0105: The using directive for 'Trinity.Framework.Objects.Enums' appeared previously in this namespace
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\UI\TabUI.cs(54,7) : warning CS0105: The using directive for 'Trinity.Framework.Objects.Memory' appeared previously in this namespace
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\UI\TabUI.cs(58,7) : warning CS0105: The using directive for 'Trinity.Framework.Objects.Memory.Sno' appeared previously in this namespace
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\UI\TabUI.cs(59,7) : warning CS0105: The using directive for 'Trinity.Framework.Objects.Memory.Misc' appeared previously in this namespace
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\UI\UIComponents\MarkupExtensions\WidthToColumnCountExtension.cs(6,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarHitTestUtility.cs(2,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\Components\Adventurer\Settings\PluginSettings.cs(315,21) : warning CS0114: 'PluginSettings.LoadDefaults()' hides inherited member 'NotifyBase.LoadDefaults()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\Components\Adventurer\Game\Exploration\ExplorationGrid.cs(80,24) : warning CS0628: 'ExplorationGrid.MarkNodesNearWall': new protected member declared in sealed class
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\Components\Adventurer\Game\Exploration\ExplorationGrid.cs(107,40) : warning CS0108: 'ExplorationGrid.GetRayLine(Vector3, Vector3)' hides inherited member 'Grid<ExplorationNode>.GetRayLine(Vector3, Vector3)'. Use the new keyword if hiding was intended.
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\Components\Adventurer\Game\Exploration\GridPoint.cs(6,19) : warning CS0660: 'GridPoint' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\Components\Adventurer\Game\Exploration\GridPoint.cs(6,19) : warning CS0661: 'GridPoint' defines operator == or operator != but does not override Object.GetHashCode()
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\Components\Adventurer\Game\Exploration\IGrid.cs(20,14) : warning CS0108: 'IGrid<T>.Reset()' hides inherited member 'IGrid.Reset()'. Use the new keyword if hiding was intended.
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\Components\Adventurer\Game\Exploration\NavigationGrid.cs(49,24) : warning CS0628: 'NavigationGrid.MarkNodesNearWall': new protected member declared in sealed class
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\Framework\Core.cs(25,23) : error CS0118: 'Adventurer' is a namespace but is used like a type
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\Components\Adventurer\Game\Grid\GridPoint.cs(5,19) : warning CS0660: 'GridPoint' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\Components\Adventurer\Game\Grid\GridPoint.cs(5,19) : warning CS0661: 'GridPoint' defines operator == or operator != but does not override Object.GetHashCode()
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\Framework\Actors\ActorTypes\TrinityActor.cs(68,20) : warning CS0108: 'TrinityActor.AnnId' hides inherited member 'ActorBase.AnnId'. Use the new keyword if hiding was intended.
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\Framework\Objects\Memory\Attributes\AttributeManager.cs(51,29) : warning CS0108: 'AttributeManager.IsValid' hides inherited member 'MemoryWrapper.IsValid'. Use the new keyword if hiding was intended.
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\Items\Sorting\ItemWrapper.cs(13,18) : warning CS0660: 'ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\Reference\Gems.cs(485,45) : warning CS0108: 'Gems.Items' hides inherited member 'FieldCollection<Gems, Item>.Items'. Use the new keyword if hiding was intended.
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\Reference\Legendary.cs(14387,45) : warning CS0108: 'Legendary.Items' hides inherited member 'FieldCollection<Legendary, Item>.Items'. Use the new keyword if hiding was intended.
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\Settings\AvoidanceSetting.cs(118,50) : warning CS0108: 'AvoidanceSetting.PropertyChanged' hides inherited member 'NotifyBase.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(1124,50) : warning CS0108: 'VisualizerViewModel.PropertyChanged' hides inherited member 'XmlSettings.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(1127,29) : warning CS0114: 'VisualizerViewModel.OnPropertyChanged(string)' hides inherited member 'XmlSettings.OnPropertyChanged(string)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\Framework\Modules\WorldCache.cs(35,23) : warning CS0108: 'WorldCache.Name' hides inherited member 'Module.Name'. Use the new keyword if hiding was intended.
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\Settings\TrinitySetting.cs(50,50) : warning CS0108: 'TrinitySetting.PropertyChanged' hides inherited member 'NotifyBase.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: C:\Jogos\DemonBuddy\Plugins\Trinity\Settings\TrinitySetting.cs(643,21) : warning CS0114: 'TrinitySetting.OnPropertyChanged(string)' hides inherited member 'NotifyBase.OnPropertyChanged(string)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
[Adventurer] (1.3.4.46) initialized.
[Adventurer] Plugin is up-to-date.
 
I've got a few problems atm, the adventure bounties get stuck a lot and trying to run for balanced mats option isn't working at all. Ran it over night, ended up with 60 war tapestries and nothing else.

will edit and attach log when I can. Uploader isn't working for some reason on forums for me
 
2016-08-06 16:38:55,053 [1] INFO MainWindow (null) - Demonbuddy v1.1.3060.468 started
2016-08-06 16:38:58,116 [1] INFO MainWindow (null) - Logging in...
2016-08-06 16:38:58,222 [4] DEBUG MainWindow (null) - Logging in to BestLatency (192.99.20.72)
2016-08-06 16:38:58,335 [4] INFO MainWindow (null) - T: 5247747001809628431 H: 3555177794
2016-08-06 16:39:01,722 [1] INFO MainWindow (null) - Attached to Diablo III with pid: 5388
2016-08-06 16:39:01,795 [1] INFO MainWindow (null) - Flashing window
2016-08-06 16:39:01,795 [1] DEBUG MainWindow (null) - Executable Path: C:\Users\dangioffre\Desktop\demon\drnuushaot.exe
2016-08-06 16:39:01,796 [1] DEBUG MainWindow (null) - Platform: Microsoft Windows NT 10.0.10586.0
2016-08-06 16:39:01,853 [1] DEBUG AssemblyLoader`1 (null) - Reloading AssemblyLoader<Zeta.Bot.IBot> - BotManager.Reload
2016-08-06 16:39:02,494 [1] DEBUG BotManager (null) - Bots were reloaded. New bot list:
2016-08-06 16:39:02,495 [1] DEBUG BotManager (null) - Order Bot v1.1.3060.468
2016-08-06 16:39:02,495 [1] DEBUG BotManager (null) - Combat Bot v1.1.3060.468
2016-08-06 16:39:02,495 [1] DEBUG BotManager (null) - Script Runner v1.1.3060.468
2016-08-06 16:39:03,456 [1] DEBUG AssemblyLoader`1 (null) - Reloading AssemblyLoader<Zeta.Common.Plugins.IPlugin> - Initializing plugins
2016-08-06 16:39:19,945 [1] INFO Logger (null) - Setting up TrinityPlugin Logging
12:39:19.956 DEBUG TrinityDebug [Trinity 2.50.189] D3: 2.4.2.38682; Data: 2.4.2.38682
12:39:20.043 INFO Logger [Trinity 2.50.189] Combat routine is not installed or is not latest version, installing! // VERSION 1.2.0
12:39:20.044 DEBUG TrinityDebug [Trinity 2.50.189] Copying file C:\Users\dangioffre\Desktop\demon\Plugins\Trinity\DbProvider\TrinityRoutine.cs to C:\Users\dangioffre\Desktop\demon\Routines\TrinityRoutine\TrinityRoutine.cs
12:39:20.073 DEBUG AssemblyLoader`1 Reloading AssemblyLoader<Zeta.Bot.ICombat> - RoutineManager.Reload
12:39:28.010 INFO RoutineManager Chose Trinity as your combat routine
12:39:28.012 DEBUG TreeHooks Replaced hook [RoutineCombat] b9980cd6-4aa5-4a95-9c37-1c5a7499768b
12:39:28.012 DEBUG RoutineManager Routines were reloaded. New routine list:
12:39:28.012 DEBUG RoutineManager Trinity v0.0.0.0
12:39:28.012 DEBUG RoutineManager Generic v1.1.3060.468
12:39:28.052 INFO Logger [Trinity 2.50.189] Initialized v2.50.189
12:39:28.054 INFO Logger [Trinity 2.50.189] Trinity OnEnabled was called from thread: (1)
12:39:28.054 INFO Logger [Trinity 2.50.189] OnEnable start
12:39:28.065 DEBUG Logger [Trinity 2.50.189] Loading Paragon Priority
12:39:28.068 INFO Logger [Trinity 2.50.189] Loading Avoidance Data
12:39:28.070 INFO Logger [Trinity 2.50.189] ItemSetting OnLoaded called
12:39:28.072 INFO Logger [Trinity 2.50.189] Loading ItemList Data
12:39:28.156 DEBUG Logger [Trinity 2.50.189] Reset bot TPS to default: 30
12:39:28.159 DEBUG TrinityDebug [Trinity 2.50.189] OnEnable took 104.096099853516ms
12:39:28.159 INFO Logger [Trinity 2.50.189] ENABLED: v2.50.189 BETA. Provides Combat, Exploration and much more now in action!
12:39:28.194 DEBUG Logger [Trinity 2.50.189] TrinityPlugin Initialized with PID: 11588 CurrentThread=1 '' CanAccessApplication=True
12:39:29.257 DEBUG MainWindow There are 2 plugins
12:39:56.592 DEBUG Logger [Adventurer] Load XAML file : C:\Users\dangioffre\Desktop\demon\Plugins\Trinity\Components\Adventurer\UI\Config.xaml
12:47:32.499 ERROR PerformanceLogger [TrinityPlugin][Performance] Execution of GetDisplayWindow took 120048.96094ms.
12:49:32.542 ERROR PerformanceLogger [TrinityPlugin][Performance] Execution of GetDisplayWindow took 120042.46094ms.
14:08:02.183 INFO Logger [Trinity 2.50.189] Setting ItemFilterMode to ItemList
 
Demonhunter is not casting preparation on cooldown it cast it never:)
 
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