Gen monk is doing pretty darn well with Phelon in Trinity .193
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Wd dont use sacrifice! Can anyone help me?
In addition to the suggestions, I was also wondering if http://www.diablofans.com/builds/82237-t13-speed-ltk-monk-2-4-2-swk this will be supported as well. I understand that this is one of the builds capable of doing T13 at a quick speed. Is it simply worth playing another class to use Demonbuddy+trinity to its full effect?Is there a way to optimize builds for something like this? http://www.diablofans.com/builds/82238-gr100-r6-gen-monk-solo-2-4-2
Seems trinity keeps using dash to try and open doors/etc, instead of saving it for the timer on raiment set. Would enjoy a bot combat routine that maximizes all set bonuses involved with skills chosen.
In addition to the suggestions, I was also wondering if http://www.diablofans.com/builds/82237-t13-speed-ltk-monk-2-4-2-swk this will be supported as well. I understand that this is one of the builds capable of doing T13 at a quick speed. Is it simply worth playing another class to use Demonbuddy+trinity to its full effect?
Also, can someone explain how to use the Advanced section for Phelon's playground? I hear he did make a routine for generator monk, but it seems to have my character just stand next to mobs and not even auto attack.
Using the latest Trinity, with a fresh demonbuddy installation. Still new to this, so would appreciate any help.
We are currently aware of a few issues:
* An issue with navigation and path generation causing stucks.
* YAR is reportedly not working with the latest versions.
* Doors sometimes not being opened, please post your class/build or log if you see this happen.
Regarding the 1 v MAX rift level. It currently tries to read the max unlocked level property from the logged in char. If you open settings while in game it should be populating with levels; I intend to change this to just be a list up to 120 and if you select a higher than unlocked level it will use the highest unlocked when it actually opens the rift.
So I've figured out how to use Phelon's yesterday and was pretty happy with it.
Was wondering if Trinity's avoidance (mainly Kiting) is working. I have skills for ranged setup (Wave of Light build with Sunwuko's set) but it seems to love running into their faces and then using the skills even though I have Tzo Krin's Gaze headgear. As some of you may know, that's the headgear that allows you to spam it in ranged-- And I remember that this worked like 2-3 seasons ago. Is there some way to make it so Trinity recognizes that Tzo Krin's Gaze is equipped and then proceeds to kite and shoot Wave of Light spams while keeping distance? I understand that Trinity may not support Kyoshiro's Soul (Belt that grants Sweeping wing stacks for not getting into melee range), and I think kiting being enabled/tweaked would solve the belt's issues, and allow for us to also exploit Tzo Krin's Gaze.
For avoidance setting in Kiting, I have it kite to "Always," distance from monster to 20, and have it set to 100% kite health, with weight amount of 2.0 (tried all weight numbers, seems to not help).
Edit: Also using the latest with SVN.
Hello everyone.
There are TONS TONS of such errors:
[Trinity 2.41.111] Exception System.TypeInitializationException: The type initializer for 'Trinity.Framework.Objects.Memory.Attributes.AttributeManager' threw an exception. ---> System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at System.Linq.Enumerable.ToDictionary[TSource,TKey](IEnumerable`1 source, Func`2 keySelector)
at Trinity.Framework.Objects.Memory.Attributes.AttributeManager..cctor() in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Objects\Memory\Attributes\AttributeManager.cs:line 20
--- End of inner exception stack trace ---
at Trinity.Framework.Objects.Memory.Attributes.AttributeManager.FindGroup(Int32 groupId)
at Trinity.Framework.Objects.Memory.Attributes.Attributes.Create(Int32 groupId) in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Objects\Memory\Attributes\Attributes.cs:line 37
at Trinity.Framework.Objects.Memory.Attributes.Attributes..ctor(Int32 groupId) in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Objects\Memory\Attributes\Attributes.cs:line 31
at Trinity.Framework.Objects.Memory.Attributes.ItemAttributes..ctor(Int32 groupId) in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Objects\Memory\Attributes\ItemAttributes.cs:line 11
at Trinity.Framework.Actors.CachedItem.Refresh(ActorCommonData acd) in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Actors\CachedItem.cs:line 144
at Trinity.Framework.Actors.CachedItem..ctor(ActorCommonData acd) in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Actors\CachedItem.cs:line 121
at Trinity.Framework.Actors.ActorManager.ReadItems() in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Actors\ActorManager.cs:line 148
at Trinity.Framework.Actors.ActorManager.Update() in C:\Users\Administrator\Desktop\Files\DemonbuddyBETA 1.1.3060.631\Plugins\Trinity\Framework\Actors\ActorManager.cs:line 61