It would help if you posted a log file. [ How to attach a logfile ]
Now 95% of the time when these compile errors happen its because a new version of a plugin was copied on top of an existing folder. So without any other information from a log file such as what version you are trying to run, lets try that first - go into DB\Plugins and delete your trinity folder. Then extract the new version attached to the original post of this thread.
jz one page back and u can read this.
hi.
combat -> Wizard -> Always Use Explosive Blast : Check
This is the option to guarantee the continued use in combat, but it does not work at the time of interaction.
The same is true when the Looting.
internal static List<TrinityCacheObject> GetDebuffMobsInRange(float range = 40f)
{
return (from o in ObjectCache
where o.IsUnit && o.IsFullyValid() && o.HasDebuff(SNOPower.Wizard_Archon_ArcaneBlast) &&
o.RadiusDistance <= range
select o).ToList();
}
internal static List<TrinityCacheObject> GetDOTMobsInRange(float range = 40f)
{
return (from o in ObjectCache
where o.IsUnit && o.IsFullyValid() && o.HasDotDPS &&
o.RadiusDistance <= range
select o).ToList();
}
Logger.Log(TargetUtil.GetDebuffMobsInRange().Count.ToString());
Logger.Log(TargetUtil.GetDOTMobsInRange().Count.ToString());
I try to do some modifications for wizard 3 secs firebird build.
Is there any way to detect monsters that triggered a temporary DOT(body on fire for 3 secs) or a permanent DOT(fire symbol on top of their head)?
I tried the HasDebuff method or the HasDotDPS attribute, but all failed.
Similar to this, but it will always be 0.
Code:internal static List<TrinityCacheObject> GetDebuffMobsInRange(float range = 40f) { return (from o in ObjectCache where o.IsUnit && o.IsFullyValid() && o.HasDebuff(SNOPower.Wizard_Archon_ArcaneBlast) && o.RadiusDistance <= range select o).ToList(); } internal static List<TrinityCacheObject> GetDOTMobsInRange(float range = 40f) { return (from o in ObjectCache where o.IsUnit && o.IsFullyValid() && o.HasDotDPS && o.RadiusDistance <= range select o).ToList(); } Logger.Log(TargetUtil.GetDebuffMobsInRange().Count.ToString()); Logger.Log(TargetUtil.GetDOTMobsInRange().Count.ToString());
I guess the reason for this result may be due to the DEBUFF or DOT(Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds) is brought by the suit effects(Firebird's Finery 4 set), rather than a specific skill?
Hope to continue to get your advice, thanks very much!
Someone explain to me, when I use the SVN repo, it gives me version 2.41 and not 2.42. What am I doing wrong?
Edit: Nevermind, saw where there was a fix to show the correct version. Thanks!
Edit: It's still not working right. When I update SVN it gives me 2.41.118 version. What am I doing wrong?