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i deleted the old trinity folder and the trinity log folder. replaced with the latest one. my plugin did not appear what may be the cause?
 
It would help if you posted a log file. [ How to attach a logfile ]

Now 95% of the time when these compile errors happen its because a new version of a plugin was copied on top of an existing folder. So without any other information from a log file such as what version you are trying to run, lets try that first - go into DB\Plugins and delete your trinity folder. Then extract the new version attached to the original post of this thread.

jz one page back and u can read this.
 
It would help if you posted a log file. [ How to attach a logfile ]

Now 95% of the time when these compile errors happen its because a new version of a plugin was copied on top of an existing folder. So without any other information from a log file such as what version you are trying to run, lets try that first - go into DB\Plugins and delete your trinity folder. Then extract the new version attached to the original post of this thread.

jz one page back and u can read this.

Got it solved thanks
 
hi.

combat -> Wizard -> Always Use Explosive Blast : Check

This is the option to guarantee the continued use in combat, but it does not work at the time of interaction.
The same is true when the Looting.

I had the same problems as well. Went back to .89 for now.
 
Bot afks on rift guardian sometimes, please fix this has been happening all season.

I reported this in support section more than once. Can you please eliminate whatever is causing him to get to the rift guardian then just afk saying some bs about doing a town run (no loot drops in greater rift last I checked).

Part I am talking about is:

18:56:06.227 DEBUG Logger [Adventurer][Rift] Found the boss at distance 95.07063
18:56:06.232 DEBUG Logger [Adventurer][Navigation] Moving to <761.5447, 758.9531, 5.198245> (Distance: 95.07063)
18:56:06.991 DEBUG TrinityDebug [Trinity 2.42.110] Can't townrun while in greater rift!
18:56:06.991 DEBUG TrinityDebug [Trinity 2.42.110] Can't town run.
18:56:07.020 DEBUG TrinityDebug [Trinity 2.42.110] Town run cooldown
18:56:08.177 DEBUG Logger [Adventurer] Navigator reports DestinationReached but we're not at destination, failing. Mover=Navigator
18:56:08.178 DEBUG Logger [Adventurer][Navigation] Failed
18:56:08.235 DEBUG Logger [Adventurer][Navigation] Navigation Error (MoveResult: Failed, Distance: 5.29319) Failures=0.
18:56:08.236 INFO Logger [Adventurer][Rift] You will suffer and die, ugly creature!
18:56:08.236 DEBUG Logger [Adventurer][Rift] KillingBoss
18:56:11.993 DEBUG TrinityDebug [Trinity 2.42.110] Can't townrun while in greater rift!
18:56:11.993 DEBUG TrinityDebug [Trinity 2.42.110] Can't town run.
18:56:12.015 DEBUG TrinityDebug [Trinity 2.42.110] Town run cooldown
18:56:17.024 DEBUG TrinityDebug [Trinity 2.42.110] Can't townrun while in greater rift!
18:56:17.024 DEBUG TrinityDebug [Trinity 2.42.110] Can't town run.
18:56:17.074 DEBUG TrinityDebug [Trinity 2.42.110] Town run cooldown
18:56:22.052 DEBUG TrinityDebug [Trinity 2.42.110] Can't townrun while in greater rift!
18:56:22.053 DEBUG TrinityDebug [Trinity 2.42.110] Can't town run.
18:56:22.078 DEBUG TrinityDebug [Trinity 2.42.110] Town run cooldown
18:56:27.110 DEBUG TrinityDebug [Trinity 2.42.110] Can't townrun while in greater rift!
18:56:27.110 DEBUG TrinityDebug [Trinity 2.42.110] Can't town run.
18:56:27.133 DEBUG TrinityDebug [Trinity 2.42.110] Town run cooldown
18:56:32.140 DEBUG TrinityDebug [Trinity 2.42.110] Can't townrun while in greater rift!
18:56:32.140 DEBUG TrinityDebug [Trinity 2.42.110] Can't town run.
18:56:32.212 DEBUG TrinityDebug [Trinity 2.42.110] Town run cooldown
18:56:37.191 DEBUG TrinityDebug [Trinity 2.42.110] Can't townrun while in greater rift!
18:56:37.191 DEBUG TrinityDebug [Trinity 2.42.110] Can't town run.
18:56:37.211 DEBUG TrinityDebug [Trinity 2.42.110] Town run cooldown
18:56:42.213 DEBUG TrinityDebug [Trinity 2.42.110] Can't townrun while in greater rift!
18:56:42.213 DEBUG TrinityDebug [Trinity 2.42.110] Can't town run.
18:56:42.263 DEBUG TrinityDebug [Trinity 2.42.110] Town run cooldown
18:56:47.235 DEBUG TrinityDebug [Trinity 2.42.110] Can't townrun while in greater rift!
18:56:47.235 DEBUG TrinityDebug [Trinity 2.42.110] Can't town run.
18:56:47.257 DEBUG TrinityDebug [Trinity 2.42.110] Town run cooldown
18:56:52.273 DEBUG TrinityDebug [Trinity 2.42.110] Can't townrun while in greater rift!
18:56:52.273 DEBUG TrinityDebug [Trinity 2.42.110] Can't town run.
18:56:52.333 DEBUG TrinityDebug [Trinity 2.42.110] Town run cooldown
18:56:57.287 DEBUG TrinityDebug [Trinity 2.42.110] Can't townrun while in greater rift!
18:56:57.287 DEBUG TrinityDebug [Trinity 2.42.110] Can't town run.
18:56:57.308 DEBUG TrinityDebug [Trinity 2.42.110] Town run cooldown
18:57:02.291 DEBUG TrinityDebug [Trinity 2.42.110] Can't townrun while in greater rift!
18:57:02.291 DEBUG TrinityDebug [Trinity 2.42.110] Can't town run.
18:57:02.351 DEBUG TrinityDebug [Trinity 2.42.110] Town run cooldown
18:57:07.322 DEBUG TrinityDebug [Trinity 2.42.110] Can't townrun while in greater rift!
18:57:07.322 DEBUG TrinityDebug [Trinity 2.42.110] Can't town run.
18:57:07.347 DEBUG TrinityDebug [Trinity 2.42.110] Town run cooldown
18:57:12.351 DEBUG TrinityDebug [Trinity 2.42.110] Can't townrun while in greater rift!
18:57:12.351 DEBUG TrinityDebug [Trinity 2.42.110] Can't town run.
18:57:12.403 DEBUG TrinityDebug [Trinity 2.42.110] Town run cooldown
18:57:17.357 DEBUG TrinityDebug [Trinity 2.42.110] Can't townrun while in greater rift!
18:57:17.358 DEBUG TrinityDebug [Trinity 2.42.110] Can't town run.
18:57:17.390 DEBUG TrinityDebug [Trinity 2.42.110] Town run cooldown
18:57:22.395 DEBUG TrinityDebug [Trinity 2.42.110] Can't townrun while in greater rift!
18:57:22.395 DEBUG TrinityDebug [Trinity 2.42.110] Can't town run.
18:57:22.458 DEBUG TrinityDebug [Trinity 2.42.110] Town run cooldown
18:57:27.447 DEBUG TrinityDebug [Trinity 2.42.110] Can't townrun while in greater rift!
18:57:27.447 DEBUG TrinityDebug [Trinity 2.42.110] Can't town run.
18:57:27.470 DEBUG TrinityDebug [Trinity 2.42.110] Town run cooldown
18:57:32.458 DEBUG TrinityDebug [Trinity 2.42.110] Can't townrun while in greater rift!
18:57:32.458 DEBUG TrinityDebug [Trinity 2.42.110] Can't town run.
18:57:32.518 DEBUG TrinityDebug [Trinity 2.42.110] Town run cooldown
18:57:37.464 DEBUG TrinityDebug [Trinity 2.42.110] Can't townrun while in greater rift!
18:57:37.464 DEBUG TrinityDebug [Trinity 2.42.110] Can't town run.
18:57:37.490 DEBUG TrinityDebug [Trinity 2.42.110] Town run cooldown
18:57:38.225 INFO InactivityDetector Inactivity timer tripped! Leaving game
18:57:38.226 INFO InactivityDetector Leaving game
 

Attachments

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I try to do some modifications for wizard 3 secs firebird build.
Is there any way to detect monsters that triggered a temporary DOT(body on fire for 3 secs) or a permanent DOT(fire symbol on top of their head)?

I tried the HasDebuff method or the HasDotDPS attribute, but all failed.

Similar to this, but it will always be 0.

Code:
internal static List<TrinityCacheObject> GetDebuffMobsInRange(float range = 40f)
{
            return (from o in ObjectCache
                    where o.IsUnit && o.IsFullyValid() && o.HasDebuff(SNOPower.Wizard_Archon_ArcaneBlast) &&
                    o.RadiusDistance <= range
                    select o).ToList();
}

internal static List<TrinityCacheObject> GetDOTMobsInRange(float range = 40f)
{
            return (from o in ObjectCache
                    where o.IsUnit && o.IsFullyValid() && o.HasDotDPS &&
                    o.RadiusDistance <= range
                    select o).ToList();
}

Logger.Log(TargetUtil.GetDebuffMobsInRange().Count.ToString());
Logger.Log(TargetUtil.GetDOTMobsInRange().Count.ToString());

I guess the reason for this result may be due to the DEBUFF or DOT(Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds) is brought by the suit effects(Firebird's Finery 4 set), rather than a specific skill?

Hope to continue to get your advice, thanks very much!
 
I try to do some modifications for wizard 3 secs firebird build.
Is there any way to detect monsters that triggered a temporary DOT(body on fire for 3 secs) or a permanent DOT(fire symbol on top of their head)?

I tried the HasDebuff method or the HasDotDPS attribute, but all failed.

Similar to this, but it will always be 0.

Code:
internal static List<TrinityCacheObject> GetDebuffMobsInRange(float range = 40f)
{
            return (from o in ObjectCache
                    where o.IsUnit && o.IsFullyValid() && o.HasDebuff(SNOPower.Wizard_Archon_ArcaneBlast) &&
                    o.RadiusDistance <= range
                    select o).ToList();
}

internal static List<TrinityCacheObject> GetDOTMobsInRange(float range = 40f)
{
            return (from o in ObjectCache
                    where o.IsUnit && o.IsFullyValid() && o.HasDotDPS &&
                    o.RadiusDistance <= range
                    select o).ToList();
}

Logger.Log(TargetUtil.GetDebuffMobsInRange().Count.ToString());
Logger.Log(TargetUtil.GetDOTMobsInRange().Count.ToString());

I guess the reason for this result may be due to the DEBUFF or DOT(Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds) is brought by the suit effects(Firebird's Finery 4 set), rather than a specific skill?

Hope to continue to get your advice, thanks very much!

have you tried
SNOPower.DebuffFireDamageProc
SNOPower.DOTDebuff
SNOPower.x1_Detonate_DOT_Buffs

but, i think it's not supported yet (DemonBuddy)
 
Trinity 2.42.110 problems

For some reason I get this error, and I've tried a fresh reinstall etc.

"
[TrinityPlugin][Performance] Execution of OnPulse took 1290.66870ms.
[TrinityPlugin][Performance] Execution of TrinityPlugin Pulse took 1291.23180ms.
[Trinity 2.42.110] Error in HandleTarget: System.NullReferenceException: Object reference not set to an object instance.
at Trinity.Reference.Skills.Wizard.get_ArchonDisintegrationWave() in C:\Users\xx\Documents\Demonbuddy\Plugins\Trinity\Reference\Skills.cs:linje 4175
at Trinity.Combat.Abilities.WizardCombat.TryGetArchonPower(TrinityPower& power) in C:\Users\xx\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\WizardCombat.cs:linje 804
at Trinity.Combat.Abilities.WizardCombat.GetPower() in C:\Users\xx\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\WizardCombat.cs:linje 39
at Trinity.TrinityPlugin.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in C:\Users\xx\Documents\Demonbuddy\Plugins\Trinity\Combat\AbilitySelector.cs:linje 127
at Trinity.TrinityPlugin.AssignPower() in C:\Users\xx\Documents\Demonbuddy\Plugins\Trinity\Combat\HandleTarget.cs:linje 1141
at Trinity.TrinityPlugin.HandleTarget() in C:\Users\xx\Documents\Demonbuddy\Plugins\Trinity\Combat\HandleTarget.cs:linje 376
"


Tried several things now, but it seems my trinity won't listen to my changes whatsoever.
Bot refuses to accept my trinity changes! (IE. changed explosive blast to be used on cooldown / use teleport OOC) and nothing happens.

Another note; seems like it hold up to kill every single mob, despite my wizard/combat settings are updated.


Any ideas ?
Thanks for the effort though! You're doing an excellent job!
 
Guys i ticked the spam steed but its not working. The bot only cast when its out of combat but never cast during combat. Did a clean reinstall with latest adventure and trinity but nothing seems to work.
 
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Someone explain to me, when I use the SVN repo, it gives me version 2.41 and not 2.42. What am I doing wrong?
Edit: Nevermind, saw where there was a fix to show the correct version. Thanks!
Edit: It's still not working right. When I update SVN it gives me 2.41.118 version. What am I doing wrong?
 
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How do I fix Archon mode not using slow time after getting into Archon form?
 
Is it possible to make monk use cyclone strike according to the slider aka every 1 sec?
 
Someone explain to me, when I use the SVN repo, it gives me version 2.41 and not 2.42. What am I doing wrong?
Edit: Nevermind, saw where there was a fix to show the correct version. Thanks!
Edit: It's still not working right. When I update SVN it gives me 2.41.118 version. What am I doing wrong?

Don't worry about it, currently the 2.42 vs 2.41 has no bearing on anything, its only the .118 / last group of numbers that matters.

I thought i had fixed the version mistake but obviously missed something :S
 
Hello, I would like to report that there seems to be a problem of when in archon form the bot is not using Slow Time once, and bot seems to be not using the melee attack in archon form to destroy destructible

anything i can do to change these?
 
Legendary potions are being salvaged for me? I have them enabled in Item list, and to pick them up. Do I need to use protected slots or something? Since I have "Stash Legendary Potions" disabled (I don't want the bot to salvage the potion i'm using, but I also do not want the bot to stash 10+ legendary potions every time, and using protected bag slots is not great for multi bot tracking.)

First time had this issue, why randomly change these things :(

Edit: Read your trello Xzjv, so I assume these are intended to be stashed now and you MUST use protected bag slots?
If not, please test without "Stash legendary potions" on
 
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I noticed that the bot is not picking up fresh dropped gems unless it's dropped from the boss or Gem Hoarder. I tried to pause the bot, move it back to the area where the Gem is and resume the bot. he just moved away like the Gem doesn't exist. And if I made a town run and teleport back, it will pick the Gem up. I am not sure which part cause this. Trinity or DB core.

Also, sometimes it happens to the Death's Breath.

any advice?
 
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