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Fresh install, deleted old map, deleted trinity, copied latest trinity. Many problems all red lines. Deleted latest trinity and went back to .42... no errors etc.
 
Any chance that WD will get some love this season?
Mainly Soul Harvest need some tweaking. With the helltooth/garg build (and prolly other) there is a 60 ish% damage reduction and a 30% int increase to gain ( not to mention the addet armor bonus) with the soul harvester weapon and the Lakumba's bracers. But atm its not using this proberly. The buff will run out and its not always stacked to max happens especially when moving from one cluster to another. Any fix for this? maybe make it so that when Soul Harvest is off cd it will seek out mobs and use it? cause atm its a huge dps + toughness loss when it doesnt do it - not to mention it dies A LOT cause of this.
 
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After starting a new game, the bot runs through the rift no problem.

After it clears rift, does gems...etc

It comes back to Town like it should, then freezes and doesn't do anything.

Please tell me how to fix this, it's really annoying. Didn't happen with old Trinity but started once I updated to 2.42.89

View attachment 13160 2016-05-30 05.02.txt
 
Working alright... got stuck on a door in act 5 rift
Furnace vent avoidance or ignore needed
Distance and priority sliders for Shires and Pylons something like number of target between you and the shrine
Getting stuck in front of door with elites near by on the other side of the door.
Got stuck on a weapon rack ..on a corner
Needs to understand molten core detention time for run thru s
Got stuck on a ledge grabbing a shrine running along the same wall(pic) DBStuck.webp DBstuck2.webp

yo but nice work
Run time 7:40 T10
GR 59 9:50
 
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Any chance that WD will get some love this season?
Mainly Soul Harvest need some tweaking. With the helltooth/garg build (and prolly other) there is a 60 ish% damage reduction and a 30% int increase to gain ( not to mention the addet armor bonus) with the soul harvester weapon and the Lakumba's bracers. But atm its not using this proberly. The buff will run out and its not always stacked to max happens especially when moving from one cluster to another. Any fix for this? maybe make it so that when Soul Harvest is off cd it will seek out mobs and use it? cause atm its a huge dps + toughness loss when it doesnt do it - not to mention it dies A LOT cause of this.

WD is terrible to bot atm. but i´m hoping that they can get it working like season 5.
 
Anyone having an issue where the bot stops attacking the RG and stands there? Sometimes it will start steed charging again, but then stop and stand still and won't use any other skills, even on physical COE cycle. It doesn't look like the bot is stuck, just chooses to do nothing.
Doesn't happen all the time, but char will die and lose the pools bonus.
I've noticed this on Perendi and Voracity and I'm using the LON Crusader bombardment build.
 
Trinity error: dont compile.

Attached to Diablo III with pid: 280
Flashing window
Compiler Error: C:\Jogos\DemoBuddy\Plugins\Trinity\Plugin.cs(33,18) : error CS0234: The type or namespace name 'RadarUI' does not exist in the namespace 'Trinity.UI' (are you missing an assembly reference?)
Compiler Error: C:\Jogos\DemoBuddy\Plugins\Trinity\Combat\TargetUtil.cs(12,18) : error CS0234: The type or namespace name 'UIComponents' does not exist in the namespace 'Trinity.UI' (are you missing an assembly reference?)
Compiler Error: C:\Jogos\DemoBuddy\Plugins\Trinity\Combat\Abilities\CombatBase.cs(18,15) : error CS0234: The type or namespace name 'UIComponents' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
Compiler Error: C:\Jogos\DemoBuddy\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(16,18) : error CS0234: The type or namespace name 'UIComponents' does not exist in the namespace 'Trinity.UI' (are you missing an assembly reference?)
Compiler Error: C:\Jogos\DemoBuddy\Plugins\Trinity\Framework\Avoidance\AvoidanceManager.cs(15,18) : error CS0234: The type or namespace name 'RadarUI' does not exist in the namespace 'Trinity.UI' (are you missing an assembly reference?)
Compiler Error: C:\Jogos\DemoBuddy\Plugins\Trinity\Framework\Avoidance\Handlers\AnimationBeamAvoidanceHandler.cs(14,15) : error CS0234: The type or namespace name 'UIComponents' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
Compiler Error: C:\Jogos\DemoBuddy\Plugins\Trinity\Framework\Avoidance\Handlers\AnimationCircularAvoidanceHandler.cs(14,15) : error CS0234: The type or namespace name 'UIComponents' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
Compiler Error: C:\Jogos\DemoBuddy\Plugins\Trinity\Framework\Avoidance\Handlers



I 've tried everything , I removed everything and started from scratch and nothing . I do not know what else to do.
 
Trinity error: dont compile.

Attached to Diablo III with pid: 280
Flashing window
Compiler Error: C:\Jogos\DemoBuddy\Plugins\Trinity\Plugin.cs(33,18) : error CS0234: The type or namespace name 'RadarUI' does not exist in the namespace 'Trinity.UI' (are you missing an assembly reference?)
Compiler Error: C:\Jogos\DemoBuddy\Plugins\Trinity\Combat\TargetUtil.cs(12,18) : error CS0234: The type or namespace name 'UIComponents' does not exist in the namespace 'Trinity.UI' (are you missing an assembly reference?)
Compiler Error: C:\Jogos\DemoBuddy\Plugins\Trinity\Combat\Abilities\CombatBase.cs(18,15) : error CS0234: The type or namespace name 'UIComponents' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
Compiler Error: C:\Jogos\DemoBuddy\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(16,18) : error CS0234: The type or namespace name 'UIComponents' does not exist in the namespace 'Trinity.UI' (are you missing an assembly reference?)
Compiler Error: C:\Jogos\DemoBuddy\Plugins\Trinity\Framework\Avoidance\AvoidanceManager.cs(15,18) : error CS0234: The type or namespace name 'RadarUI' does not exist in the namespace 'Trinity.UI' (are you missing an assembly reference?)
Compiler Error: C:\Jogos\DemoBuddy\Plugins\Trinity\Framework\Avoidance\Handlers\AnimationBeamAvoidanceHandler.cs(14,15) : error CS0234: The type or namespace name 'UIComponents' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
Compiler Error: C:\Jogos\DemoBuddy\Plugins\Trinity\Framework\Avoidance\Handlers\AnimationCircularAvoidanceHandler.cs(14,15) : error CS0234: The type or namespace name 'UIComponents' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
Compiler Error: C:\Jogos\DemoBuddy\Plugins\Trinity\Framework\Avoidance\Handlers



I 've tried everything , I removed everything and started from scratch and nothing . I do not know what else to do.

It would help if you posted a log file. [ How to attach a logfile ]

Now 95% of the time when these compile errors happen its because a new version of a plugin was copied on top of an existing folder. So without any other information from a log file such as what version you are trying to run, lets try that first - go into DB\Plugins and delete your trinity folder. Then extract the new version attached to the original post of this thread.
 
1) 2.42.89 - at Combat -> Demon Hunter tab the sliders for Impale Distance and Impale Cluster Size seem to be interconnected somehow, so when you ajust any one of them to a position, the other automatically moves to the same position, making it impossible to tune them individually.

2) Is there a way to stash Horadric Cashes?
 
@xzjv

I try to do some modifications for wizard 3 secs firebird build.
Is there any way to detect monsters that triggered a temporary DOT(body on fire for 3 secs) or a permanent DOT(fire symbol on top of their head)?

Thanks!
 
I downloaded the latest trinity labeled in the OP as 2.42.89

Why is it showing 2.41.89 when it loads?

I completely deleted the old trinity folder inside the plugins folder. or is there an easier way of updating it without losing all my settings?


[Adventurer] Plugin is up-to-date.
[Adventurer] (1.3.4.39) enabled.
[QuestTools][Plugin] v3.5.14 Enabled
[Trinity 2.41.89] Trinity OnEnabled was called from thread: (1)
[Trinity 2.41.89] OnEnable start
[Trinity 2.41.89] Loading Hero Specific Settings
[Trinity 2.41.89] Configuration file loaded
[Trinity 2.41.89] Configuration loaded successfully.
[Trinity 2.41.89] Loading Avoidance Data
[Trinity 2.41.89] ItemSetting OnLoaded called
[Trinity 2.41.89] Loading ItemList Data
[Trinity 2.41.89] ENABLED: TrinityPlugin v2.41.89 RELEASE now in action!
Setting up TrinityPlugin Logging
Current bot set to Order Bot
 
I downloaded the latest trinity labeled in the OP as 2.42.89

Why is it showing 2.41.89 when it loads?

I completely deleted the old trinity folder inside the plugins folder. or is there an easier way of updating it without losing all my settings?


[Adventurer] Plugin is up-to-date.
[Adventurer] (1.3.4.39) enabled.
[QuestTools][Plugin] v3.5.14 Enabled
[Trinity 2.41.89] Trinity OnEnabled was called from thread: (1)
[Trinity 2.41.89] OnEnable start
[Trinity 2.41.89] Loading Hero Specific Settings
[Trinity 2.41.89] Configuration file loaded
[Trinity 2.41.89] Configuration loaded successfully.
[Trinity 2.41.89] Loading Avoidance Data
[Trinity 2.41.89] ItemSetting OnLoaded called
[Trinity 2.41.89] Loading ItemList Data
[Trinity 2.41.89] ENABLED: TrinityPlugin v2.41.89 RELEASE now in action!
Setting up TrinityPlugin Logging
Current bot set to Order Bot

My apologies for the confusion, at some point that minor version number must have been reverted from .42 to .41. That part of the version isn't particularly important its mostly the last group of numbers that changes. So you're good.
 
2.42.110



  • Combat
    • 'Attack when Blocked' should be working again.
    • Bot should no longer attack avoidance actors.
    • Fixed change into/out of archon form not being detected fast enough. - phelon
    • Update your Adventurer .40+ for fix to followers not avoiding

  • Itemlist
    • Fixes for shield and crusader shield with area damage, skill damage rules.
    • Fixed shield and crusader shield primary stat ranges.
    • Fixed bug evaluating elemental damage.

  • Items
    • Added additional pets/cosmetic ids found by the community.
    • Added picking up staff of herding items + setting -phelon

  • Weighting
    • Shrines should now be prioritized when standing right next to them

  • Settings
    • Added selection UI on settings import/export for which parts of settings to be included
    • Fix for Avoidance distance sliders not saving properly.
    • Implemented ignore by monster affix UI and wired up monster affixes checkboxes.
    • Added slider for controlling how quickly 'blocked' happens.
    • Fixed Sort Backpack / Stash feature.
    • Fixed issue preventing settings pickup > rare/blue follower items from being saved properly.
    • Moved model setting Loot.ItemFilterMode to pickup object (where its shown in UI)
    • Added setting to only avoid while in grifts.

  • Other
    • Partial fix for 'upgrade rare' button on trinity tab not working.

  • Quests
    • Bot should now get stuck less often in cow lord event.
    • Fix for targeting invisible monsters behind gates in cow lord event.

  • Compatibility
    • Fix for an issue that caused YAR to freeze.

  • Demonhunter
    • Now calculates vault destination based on fixed distance of the spell.
    • Should vaultinto critical avoidance much less often :)

  • Bug Fixes
    • Fixed some minor yet annoying exceptions
    • Fix for exceptions finding equipped potion.

  • Crusader
    • Fix for casting iron-skin too early.

  • Beta
    • Improvements to Beta Playground, see Assembla for details.
 
Fixed Sort Backpack / Stash feature. - Thanks, this feature is very useful and used it a lot
 
hi.

combat -> Wizard -> Always Use Explosive Blast : Check

This is the option to guarantee the continued use in combat, but it does not work at the time of interaction.
The same is true when the Looting.
 
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