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Using [Trinity 2.41.42]
have archon 20 stacks UNCHECKED and my wizard is still trying to stack chantodos to 20 causing the start of my grift to fail pretty epicly and it is also hard to recover from death

EDIT: Disable Disintegration wave also does not work
 
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my bot keep on crashing did a total new install and got this when trying to run GR64 on wiz.. all red text in demonbuddy and then the bot logs out of the game..


[Trinity 2.41.42] Error in HandleTarget: System.NullReferenceException: Objektreferencen er ikke indstillet til en forekomst af et objekt.
ved Trinity.Reference.Skills.Wizard.get_ArchonDisintegrationWave() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Reference\Skills.cs:linje 4175
ved Trinity.Combat.Abilities.WizardCombat.GetArchonPower() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Combat\Abilities\WizardCombat.cs:linje 752
ved Trinity.Combat.Abilities.WizardCombat.GetPower() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Combat\Abilities\WizardCombat.cs:linje 38
ved Trinity.TrinityPlugin.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Combat\AbilitySelector.cs:linje 114
ved Trinity.TrinityPlugin.AssignPower() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Combat\HandleTarget.cs:linje 1078
ved Trinity.TrinityPlugin.HandleTarget() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Combat\HandleTarget.cs:linje 332
[Trinity 2.41.42] Interacting with trDun_Cath_WoodDoor_A
[Trinity 2.41.42] Interacting with x1_LR_Shrine_Invulnerable
[Trinity 2.41.42] Interacting with trDun_Cath_WoodDoor_A
[Trinity 2.41.42] Clicking UI element Network Disconnect Error Dialog OK Button (596549184)
System.Reflection.TargetInvocationException: Destinationen for en aktivering udløste en undtagelse. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
ved Zeta.Game.Internals.FastAttribGroupsEntry.*‪​‎*‫**‫​‫‬‬**‫‫‪*‫‏‬*​‬**[](Int32 , ACD )
ved Zeta.Game.Internals.Actors.ACD.‎‎‫‏‬​‬‎*‬‏*‎‪‫​​***‪**‬*‪*‪**()
ved Zeta.Game.PerFrameCachedValue`1.get_Value()
ved Zeta.Game.Internals.Actors.ACD.get_Level()
ved Zeta.Bot.GameStats.**‎*‎‏‎‏‫‎​**‪‪‏‪‪**​*‪**‬*‫*(Object , EventArgs )
--- Slut på staksporing af indre undtagelser ---
ved System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
ved System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
ved System.Delegate.DynamicInvokeImpl(Object[] args)
ved Zeta.Bot.Pulsator.***‪‎‫‬*‎‫*‬*‫‫‪***‏‪*‬​***‎​*‏*(Delegate , Object[] )
System.Reflection.TargetInvocationException: Destinationen for en aktivering udløste en undtagelse. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: 784753493
ved Zeta.Game.Internals.FastAttribGroupsEntry.*‪​‎*‫**‫​‫‬‬**‫‫‪*‫‏‬*​‬**[](Int32 , ACD )
ved Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute, Int32 parameter)
ved Trinity.Framework.Utilities.CastStatus.CheckIsCasting(SNOPower power) i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Framework\Utilities\CastStatus.cs:linje 93
ved Trinity.Framework.Utilities.CastStatus.CastTrackInfo.get_IsCasting() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Framework\Utilities\CastStatus.cs:linje 50
ved Trinity.Framework.Utilities.CastStatus.GetCastStatus(CastTrackInfo info) i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Framework\Utilities\CastStatus.cs:linje 130
ved Trinity.Framework.Utilities.CastStatus.CheckCasting(CastTrackInfo info) i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Framework\Utilities\CastStatus.cs:linje 106
ved Trinity.Framework.Utilities.CastStatus.OnPulse() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Framework\Utilities\CastStatus.cs:linje 99
ved Trinity.Framework.Utility.FirePulse(Object sender, EventArgs eventArgs) i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Framework\Utility.cs:linje 38
--- Slut på staksporing af indre undtagelser ---
ved System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
ved System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
ved System.Delegate.DynamicInvokeImpl(Object[] args)
ved Zeta.Bot.Pulsator.***‪‎‫‬*‎‫*‬*‫‫‪***‏‪*‬​***‎​*‏*(Delegate , Object[] )
System.Reflection.TargetInvocationException: Destinationen for en aktivering udløste en undtagelse. ---> System.Exception: Kun en del af ReadProcessMemory- eller WriteProcessMemory- anmodningen blev gennemført, at addr: 0000001C, Size: 4
ved GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
ved GreyMagic.MemoryBase.Read[T](IntPtr addr)
ved Zeta.Game.Internals.Actors.DiaActivePlayer.GetAllBuffs()
ved Trinity.Framework.Utilities.Cooldowns.OnPulse() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Framework\Utilities\Cooldowns.cs:linje 120
ved Trinity.Framework.Utility.FirePulse(Object sender, EventArgs eventArgs) i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Framework\Utility.cs:linje 38
--- Slut på staksporing af indre undtagelser ---
ved System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
ved System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
ved System.Delegate.DynamicInvokeImpl(Object[] args)
ved Zeta.Bot.Pulsator.***‪‎‫‬*‎‫*‬*‫‫‪***‏‪*‬​***‎​*‏*(Delegate , Object[] )
System.Reflection.TargetInvocationException: Destinationen for en aktivering udløste en undtagelse. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
ved Zeta.Game.Internals.FastAttribGroupsEntry.*‪​‎*‫**‫​‫‬‬**‫‫‪*‫‏‬*​‬**[](Int32 , ACD )
ved Zeta.Game.Internals.Actors.ACD.‎‎‫‏‬​‬‎*‬‏*‎‪‫​​***‪**‬*‪*‪**()
ved Zeta.Game.PerFrameCachedValue`1.get_Value()
ved Zeta.Game.Internals.Actors.ACD.get_Level()
ved Zeta.Game.Internals.Actors.DiaUnit.get_Level()
ved Adventurer.Game.Stats.ExperienceTracker.GetLastSeen()
ved Adventurer.Game.Stats.ExperienceTracker.UpdateExperience()
ved Adventurer.Game.Stats.ExperienceTracker.OnPulse()
ved Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e)
--- Slut på staksporing af indre undtagelser ---
ved System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
ved System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
ved System.Delegate.DynamicInvokeImpl(Object[] args)
ved Zeta.Bot.Pulsator.***‪‎‫‬*‎‫*‬*‫‫‪***‏‪*‬​***‎​*‏*(Delegate , Object[] )
System.NullReferenceException: Objektreferencen er ikke indstillet til en forekomst af et objekt.
ved Adventurer.Game.Actors.EntryPortals.AddEntryPortal()
ved Adventurer.Game.Events.PluginEvents.GameEvents_OnWorldChanged(Object sender, EventArgs e)
ved Zeta.Bot.GameEvents.***‪‎‫‬*‎‫*‬*‫‫‪***‏‪*‬​***‎​*‏*[](EventHandler`1 , Object ,  )
Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: AttacksPerSecondTotal
ved Zeta.Game.Internals.FastAttribGroupsEntry.*‪​‎*‫**‫​‫‬‬**‫‫‪*‫‏‬*​‬**[](Int32 , ACD )
ved Zeta.Game.Internals.Actors.ACD.***‬**‪​‪‪*​‬*​‫**‏​‬‪‏**​‏***()
ved Zeta.Game.PerFrameCachedValue`1.get_Value()
ved Zeta.Game.Internals.Actors.ACD.get_AttacksPerSecondTotal()
ved Zeta.Game.Internals.Actors.DiaPlayer.get_AttacksPerSecond()
ved Trinity.Combat.SnapShot.Record() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Combat\SnapShot.cs:linje 31
ved Trinity.TrinityPlugin.GameEvents_OnWorldChanged(Object sender, EventArgs e) i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Helpers\GameEvents.cs:linje 131
ved Zeta.Bot.GameEvents.***‪‎‫‬*‎‫*‬*‫‫‪***‏‪*‬​***‎​*‏*[](EventHandler`1 , Object ,  )
[Trinity 2.41.42] No longer in game world
[Trinity 2.41.42] Error in HandleTarget: System.NullReferenceException: Objektreferencen er ikke indstillet til en forekomst af et objekt.
ved Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal(String& reason)
ved Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal()
ved Trinity.Coroutines.Town.TrinityTownRun.IsTryingToTownPortal() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Coroutines\Town\TrinityTownRun.cs:linje 376
ved Trinity.TrinityPlugin.GetRunStatus(RunStatus status, String location) i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Combat\HandleTarget.cs:linje 69
ved Trinity.TrinityPlugin.HandleTarget() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Combat\HandleTarget.cs:linje 139
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Objektreferencen er ikke indstillet til en forekomst af et objekt.
ved Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal(String& reason)
ved Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal()
ved Trinity.Coroutines.Town.TrinityTownRun.IsTryingToTownPortal() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Coroutines\Town\TrinityTownRun.cs:linje 376
ved Trinity.TrinityPlugin.GetRunStatus(RunStatus status, String location) i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Combat\HandleTarget.cs:linje 69
ved Trinity.TrinityPlugin.HandleTarget() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Combat\HandleTarget.cs:linje 497
ved Trinity.BotManager.<>c.<MainCombatTask>b__8_1(Object ret) i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\BotManager.cs:linje 157
ved Zeta.TreeSharp.Action.RunAction(Object context)
ved Zeta.TreeSharp.Action.@k>%oc96)|VYtXOlaa{HJLx%!.MoveNext()
ved Zeta.TreeSharp.Composite.Tick(Object context)
ved Zeta.Bot.Coroutines.CoroutineCompositeExtensions.!1sw\\\[<~ikx>sZcCI\[B}\.\\5v".MoveNext()
--- Afslutningen på staksporingen fra den tidligere placering, hvor undtagelsen blev udløst ---
ved System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
ved System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
ved System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
ved Trinity.BotManager.<MainCombatTask>d__8.MoveNext() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\BotManager.cs:linje 157
--- Afslutningen på staksporingen fra den tidligere placering, hvor undtagelsen blev udløst ---
ved System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
ved System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
ved Zeta.Bot.ActionRunCoroutine.gmChuKM ~v29|SL1- \]AF3\.Q-.ZdMFTyHz\&}D3n0<jM%`:QNq\&".MoveNext()
--- Slut på staksporing af indre undtagelser ---
ved Buddy.Coroutines.Coroutine.‬*‎‬****‫***‪​*‏‪‬**‏***‏‬‬*(Boolean )
ved Buddy.Coroutines.Coroutine.***‪‏‫**​‫‬‬‬‪‎‫‪‫*​*‏*****(Boolean )
ved Buddy.Coroutines.Coroutine.Resume()
ved Zeta.Bot.ActionRunCoroutine.Run(Object context)
ved Zeta.TreeSharp.Action.RunAction(Object context)
ved Zeta.TreeSharp.Action.@k>%oc96)|VYtXOlaa{HJLx%!.MoveNext()
ved Zeta.TreeSharp.Composite.Tick(Object context)
ved Zeta.TreeSharp.PrioritySelector.>0V\&_#/;I#Zf^cy0FEI%yW<g$.MoveNext()
ved Zeta.TreeSharp.Composite.Tick(Object context)
ved Zeta.Common.HookExecutor.Run(Object context)
ved Zeta.TreeSharp.Action.RunAction(Object context)
ved Zeta.TreeSharp.Action.@k>%oc96)|VYtXOlaa{HJLx%!.MoveNext()
ved Zeta.TreeSharp.Composite.Tick(Object context)
ved Zeta.TreeSharp.PrioritySelector.>0V\&_#/;I#Zf^cy0FEI%yW<g$.MoveNext()
ved Zeta.TreeSharp.Composite.Tick(Object context)
ved Zeta.Bot.BotMain.***‏‪‫‫‪​**‪‪‫*‫‏‫​**‏‏*()
 

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Last edited:
could try an older version of Trinity or give the Beta Build a go, I always use the beta build because for some reason my computer hates normal DB
 
Hey, in your list of bugs, there is something about wizzards disconnecting when casting spells... I've gotten disconnected now twice, and i am not sure if DB or my internet.

EDIT: yup... its DB...
 
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1. what is Phelon or Phelons Playground?

2. When you mark: Ignore high hitpoint Monsters than the bot attacks every mob and he doesn´t count my Trash Mob Count Settings
 
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demonhunter vaulting in and out of monsters is the most annoying thing ever... especially in doorways (keep depths e.g.)

in torment x this is no problem because i deactivate kiting and all avoidance options but in gr70+ i have to activate it.
it seems to get into some kind of loop of avoiding but vaulting straight back in to get line of sight or something, thus draining my discipline and essentially nullifying my dmg.

i still clear gr75 in about 8-10 minutes, but i feel like it could be 5 or less if the vault thing wasn't holding me back.
 
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increase the delay between vaults to 1.5 seconds or more, or try using shadow power or smoke screen instead.
 
glad you guys are improving the bot for the firebird archon but is still not really working ........
i dont know if you guys are familiar with the build and how it dose gr, because the bot is doing the opposite of what it need to do ..........
start rift >archon> find elite >at the end of archon find a group of white mob for at when archon finish blink into the right away for the def it give and for refreshing archon and stacking catdo(the bot is doing this part alright ) > then as soon as archon is done turn archon(the double archon buff is the key to this build so as much time for that as possible ) and dont wait for 20 stack catdo (this is where the bot fail, it stay stacking for too long and die )>when the double buff when out use the rest of the single buff time (about 10 sec ) to search for white mob and repeat, so the true dmg from the build come when the 3rd round of acrhon
the bot just keep trying to syack for 20 stack and for whatever reason it wont use AT: DS to refresh it just kept blinking in the same place .......
thanks for the hard work you guys to but is still very far off from usable gr botting, truth is the older version with no extra support seems to work better xd
And to who ever is trying to use this build to bot at the moment, i will recommend the vyr build is basicly the same and the bot seem to like it more, fact is any build with archon is not very suitable for bot becasue death is costly with those build so maybe jusst try the bubble or talrasha the bot will like those two a lot more
 
my dh is performing significantly worse since updating to .42 . is there a way to revert back?

its having constant vaulting from one location to another over and over again

Avoidance is having more issues than normal as well

I was doing 70s in about 6-7 minutes averaging 90+b/hour , now its taking 12-18 minutes averaging only 40b/hour
Exact same settings.
 
my dh is performing significantly worse since updating to .42 . is there a way to revert back?

its having constant vaulting from one location to another over and over again

Avoidance is having more issues than normal as well

I was doing 70s in about 6-7 minutes averaging 90+b/hour , now its taking 12-18 minutes averaging only 40b/hour
Exact same settings.

Vault is broken. Just swap to Shadow Power or Smoke Screen for now.
 
Another thing I noticed is my dh trying to attack through doors instead of opening them... Resulting in tripping experience inactivity and leaving the game :(

same goes for monsters that are underground or flying, basicly all mobs where you have to be in a certain range for them to appear. dh just stands at max range shooting the air.
 
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Can you add Perendi to avoidance? It's a brutal RG for the bot to fight.
 
Crusader - Laws of valor seems broken, it just won't cast no matter what settings.
 
what is: Phelons' Playground?

Phelon is a dev who's helping out with Trinity. His playground is some routines that hes making, eventually (when they're ready to be used) he will likely create a thread explaining all about it. As i understand it these routines are fully hard coded and will likely not honor any of your combat settings.

It is an experimental mode that may or may not have additional bugs. If you have it enabled, please make sure you mention it when reporting bugs/feedback.
 
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