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My barb will not break corrupt growths in ACT 4, worked fine in the release version before .42. Just runs up gets stuck. Won't try to break them.
 
Phelon is a dev who's helping out with Trinity. His playground is some routines that hes making, eventually (when they're ready to be used) he will likely create a thread explaining all about it. As i understand it these routines are fully hard coded and will likely not honor any of your combat settings.

It is an experimental mode that may or may not have additional bugs. If you have it enabled, please make sure you mention it when reporting bugs/feedback.

it is enabled but it does nothing, i cant change something and cant see some other routine. for barb i only need to change numbers of Furious Charge i want to set minimum stack of 5, a time to use for it is useless. and after 5 stacks he can use ancient spear. with 3,5 sec he stacked 60-80+ at 1 grift and only attack one time rift guardian with ancient spear and stacks go up to ~120. i use 2,4-2,6 sec for ancient spear but sometimes he stacked 2 sometimes he stacked 8 times. idk u can understand me my english is not good ^^

thx for this routine, good work :)
 
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I guess it already has been said, but I've no use of DB for now, can't make it play WD or Sunwuko monk because it makes my character stay far away from any kind of mob.
In the case of the Helltooth WD, it just find a "safe area" and is waiting for my pets to engage. Most of the time, it's just to far away, so it is just staying here, waiting.
Same with the monk.
I just can't farm anything with DB right now and it's pissing me off.
Hipster sentence : It was better before.
 
Firebird/archon is doing pretty good atm, just have 1 issue. When you leave archon form it doesnt keep up the buff from teleport/safe passage rune. Its a small issue i know but its getting me killed a lot on gr70+ since the 25% damage reduction is needed due to the build being very squishy.

I know nothing about coding but it would seem to be an easy fix? if anyone have a fix for this it would be appreciated. Just making it tp when ever its off cd would do the trick:)
 
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fresh install - got a lot of compile errors - together with db beta or db release - nothing works - did i miss something? adventurer is v. x.27
 
Even with everything uptdated, freshly installed again, nothing works like it used to. What is the point to have a bot that doesn't farm at all because it doesn't want to get close to the mob and fight.
I've had great years of use of the bot, I'm really really thankfull for all the work you've accomplished, and I wish to have more, all I want is some answers about the WD and the monk staying away in their" safe area", I've look on the forum, if there was any threads about it, found nothing about my issue.
This is annoying because when you move them in the fight yourself, DB use the spell quite well, but after that, he doesn't engage any fight. "Trying to find a safe area"
Seriously, he could teleport to the town, it will be the same.
 
In Rev.41/42 the pet counter seems to be broken.

It keeps spamming Gargantuan / Zombie Dogs even though we already have the pets summoned and none of them died. Reverting to Rev.40 fixed the problem.
 
UE DH is working quite good with .42. Thank you !
Just a point, i have kiting "always" enabled and sometimes the bot forgot to kite, and stay in melee range (and die).
 
Fresh install - Trin x.42 doesn't work:

Attached to Diablo III with pid: 8220
Flashing window
Compiler Error: C:\Users\Xxx\Documents\db\Plugins\Trinity\UI\UIComponents\MarkupExtensions\WidthToColumnCountExtension.cs(6,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: C:\Users\Xxx\Documents\db\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarHitTestUtility.cs(2,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: C:\Users\Xxx\Documents\db\Plugins\Trinity\Reference\Gems.cs(485,45) : warning CS0108: 'Gems.Items' hides inherited member 'FieldCollection<Gems, Item>.Items'. Use the new keyword if hiding was intended.
...
lot more of compiler errors...
...
[Adventurer] (1.3.4.27) initialized.
[Adventurer] (1.3.4.27) enabled.
[QuestTools][Plugin] v3.5.14 Enabled
 
Fresh install - Trin x.42 doesn't work:

Attached to Diablo III with pid: 8220
Flashing window
Compiler Error: C:\Users\Xxx\Documents\db\Plugins\Trinity\UI\UIComponents\MarkupExtensions\WidthToColumnCountExtension.cs(6,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: C:\Users\Xxx\Documents\db\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarHitTestUtility.cs(2,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: C:\Users\Xxx\Documents\db\Plugins\Trinity\Reference\Gems.cs(485,45) : warning CS0108: 'Gems.Items' hides inherited member 'FieldCollection<Gems, Item>.Items'. Use the new keyword if hiding was intended.
...
lot more of compiler errors...
...
[Adventurer] (1.3.4.27) initialized.
[Adventurer] (1.3.4.27) enabled.
[QuestTools][Plugin] v3.5.14 Enabled

Not sure what is wrong, but like 99% of the ppl posting that stuff doesnt work, the issue is at your end... Been using it for ages and this season it was working from Day 1.

Try posting in the support section with a log and im sure you will get the help needed
 
UE DH is working quite good with .42. Thank you !
Just a point, i have kiting "always" enabled and sometimes the bot forgot to kite, and stay in melee range (and die).

Noticed the same. I've tried 10 and 25 yards and on both settings it still walks into melee a lot (not running vault).

Hrmm, my DB just froze and crashed after running out of greater rift keystones (with the setting to run normal rifts disabled). I'm guessing this is an Adventurer issue though.
 
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I think latest SVN build broke Kadala / Stashing.


Edit:

Just saw you fixed it latest commit, nice :) Thanks.

Edit #2:

Still doesn't work! It does not gamble on Kadala, and not salvaging/selling. Just fixing gear on Town Run.
 
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I think latest SVN build broke Kadala / Stashing.


Edit:

Just saw you fixed it latest commit, nice Thanks.

Edit #2:

Still doesn't work! It does not gamble on Kadala, and not salvaging/selling. Just fixing gear on Town Run.

I'm having the same problem GR running. Bot completes rift, teleports to town, repairs at the oddest vendor in the NW corner around the bend, Closes Rift and opens a new one without scrapping or stashing anything. Eventually once the bags are full, or shards are full it just goes into the Rift and enters a Death cycle of trying to Town run/ stand and die to mobs.

I noticed after the last big update that the Bot always runs to some odd vendor after completing the rift to repair and then it would go about its normal scrap/stash/spend shards routine. It was a minor annoyance that it no longer just repaired at the Blacksmith while scrapping but whatever it only added a few seconds between each rift so I lived with it. But now that this is happening I must ask what changed and why? Why have it repair at a completely different vendor? just repair/scrap at the blacksmith and be done.
 
Also seeing the issue with spending blood shards, and also issues with not depositing items to stash
 
Seems that 2.41.42 totally screwed up =(
Many builds are unplayable and so

Plus it seems, that bot still sometimes ignoring rift globes
 
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