my bot keep on crashing did a total new install and got this when trying to run GR64 on wiz.. all red text in demonbuddy and then the bot logs out of the game..
[Trinity 2.41.42] Error in HandleTarget: System.NullReferenceException: Objektreferencen er ikke indstillet til en forekomst af et objekt.
ved Trinity.Reference.Skills.Wizard.get_ArchonDisintegrationWave() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Reference\Skills.cs:linje 4175
ved Trinity.Combat.Abilities.WizardCombat.GetArchonPower() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Combat\Abilities\WizardCombat.cs:linje 752
ved Trinity.Combat.Abilities.WizardCombat.GetPower() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Combat\Abilities\WizardCombat.cs:linje 38
ved Trinity.TrinityPlugin.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Combat\AbilitySelector.cs:linje 114
ved Trinity.TrinityPlugin.AssignPower() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Combat\HandleTarget.cs:linje 1078
ved Trinity.TrinityPlugin.HandleTarget() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Combat\HandleTarget.cs:linje 332
[Trinity 2.41.42] Interacting with trDun_Cath_WoodDoor_A
[Trinity 2.41.42] Interacting with x1_LR_Shrine_Invulnerable
[Trinity 2.41.42] Interacting with trDun_Cath_WoodDoor_A
[Trinity 2.41.42] Clicking UI element Network Disconnect Error Dialog OK Button (596549184)
System.Reflection.TargetInvocationException: Destinationen for en aktivering udløste en undtagelse. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
ved Zeta.Game.Internals.FastAttribGroupsEntry.**********[](Int32 , ACD )
ved Zeta.Game.Internals.Actors.ACD.***********()
ved Zeta.Game.PerFrameCachedValue`1.get_Value()
ved Zeta.Game.Internals.Actors.ACD.get_Level()
ved Zeta.Bot.GameStats.************(Object , EventArgs )
--- Slut på staksporing af indre undtagelser ---
ved System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
ved System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
ved System.Delegate.DynamicInvokeImpl(Object[] args)
ved Zeta.Bot.Pulsator.***************(Delegate , Object[] )
System.Reflection.TargetInvocationException: Destinationen for en aktivering udløste en undtagelse. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: 784753493
ved Zeta.Game.Internals.FastAttribGroupsEntry.**********[](Int32 , ACD )
ved Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute, Int32 parameter)
ved Trinity.Framework.Utilities.CastStatus.CheckIsCasting(SNOPower power) i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Framework\Utilities\CastStatus.cs:linje 93
ved Trinity.Framework.Utilities.CastStatus.CastTrackInfo.get_IsCasting() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Framework\Utilities\CastStatus.cs:linje 50
ved Trinity.Framework.Utilities.CastStatus.GetCastStatus(CastTrackInfo info) i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Framework\Utilities\CastStatus.cs:linje 130
ved Trinity.Framework.Utilities.CastStatus.CheckCasting(CastTrackInfo info) i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Framework\Utilities\CastStatus.cs:linje 106
ved Trinity.Framework.Utilities.CastStatus.OnPulse() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Framework\Utilities\CastStatus.cs:linje 99
ved Trinity.Framework.Utility.FirePulse(Object sender, EventArgs eventArgs) i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Framework\Utility.cs:linje 38
--- Slut på staksporing af indre undtagelser ---
ved System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
ved System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
ved System.Delegate.DynamicInvokeImpl(Object[] args)
ved Zeta.Bot.Pulsator.***************(Delegate , Object[] )
System.Reflection.TargetInvocationException: Destinationen for en aktivering udløste en undtagelse. ---> System.Exception: Kun en del af ReadProcessMemory- eller WriteProcessMemory- anmodningen blev gennemført, at addr: 0000001C, Size: 4
ved GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
ved GreyMagic.MemoryBase.Read[T](IntPtr addr)
ved Zeta.Game.Internals.Actors.DiaActivePlayer.GetAllBuffs()
ved Trinity.Framework.Utilities.Cooldowns.OnPulse() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Framework\Utilities\Cooldowns.cs:linje 120
ved Trinity.Framework.Utility.FirePulse(Object sender, EventArgs eventArgs) i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Framework\Utility.cs:linje 38
--- Slut på staksporing af indre undtagelser ---
ved System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
ved System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
ved System.Delegate.DynamicInvokeImpl(Object[] args)
ved Zeta.Bot.Pulsator.***************(Delegate , Object[] )
System.Reflection.TargetInvocationException: Destinationen for en aktivering udløste en undtagelse. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
ved Zeta.Game.Internals.FastAttribGroupsEntry.**********[](Int32 , ACD )
ved Zeta.Game.Internals.Actors.ACD.***********()
ved Zeta.Game.PerFrameCachedValue`1.get_Value()
ved Zeta.Game.Internals.Actors.ACD.get_Level()
ved Zeta.Game.Internals.Actors.DiaUnit.get_Level()
ved Adventurer.Game.Stats.ExperienceTracker.GetLastSeen()
ved Adventurer.Game.Stats.ExperienceTracker.UpdateExperience()
ved Adventurer.Game.Stats.ExperienceTracker.OnPulse()
ved Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e)
--- Slut på staksporing af indre undtagelser ---
ved System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
ved System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
ved System.Delegate.DynamicInvokeImpl(Object[] args)
ved Zeta.Bot.Pulsator.***************(Delegate , Object[] )
System.NullReferenceException: Objektreferencen er ikke indstillet til en forekomst af et objekt.
ved Adventurer.Game.Actors.EntryPortals.AddEntryPortal()
ved Adventurer.Game.Events.PluginEvents.GameEvents_OnWorldChanged(Object sender, EventArgs e)
ved Zeta.Bot.GameEvents.***************[](EventHandler`1 , Object , )
Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: AttacksPerSecondTotal
ved Zeta.Game.Internals.FastAttribGroupsEntry.**********[](Int32 , ACD )
ved Zeta.Game.Internals.Actors.ACD.**************()
ved Zeta.Game.PerFrameCachedValue`1.get_Value()
ved Zeta.Game.Internals.Actors.ACD.get_AttacksPerSecondTotal()
ved Zeta.Game.Internals.Actors.DiaPlayer.get_AttacksPerSecond()
ved Trinity.Combat.SnapShot.Record() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Combat\SnapShot.cs:linje 31
ved Trinity.TrinityPlugin.GameEvents_OnWorldChanged(Object sender, EventArgs e) i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Helpers\GameEvents.cs:linje 131
ved Zeta.Bot.GameEvents.***************[](EventHandler`1 , Object , )
[Trinity 2.41.42] No longer in game world
[Trinity 2.41.42] Error in HandleTarget: System.NullReferenceException: Objektreferencen er ikke indstillet til en forekomst af et objekt.
ved Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal(String& reason)
ved Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal()
ved Trinity.Coroutines.Town.TrinityTownRun.IsTryingToTownPortal() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Coroutines\Town\TrinityTownRun.cs:linje 376
ved Trinity.TrinityPlugin.GetRunStatus(RunStatus status, String location) i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Combat\HandleTarget.cs:linje 69
ved Trinity.TrinityPlugin.HandleTarget() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Combat\HandleTarget.cs:linje 139
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Objektreferencen er ikke indstillet til en forekomst af et objekt.
ved Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal(String& reason)
ved Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal()
ved Trinity.Coroutines.Town.TrinityTownRun.IsTryingToTownPortal() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Coroutines\Town\TrinityTownRun.cs:linje 376
ved Trinity.TrinityPlugin.GetRunStatus(RunStatus status, String location) i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Combat\HandleTarget.cs:linje 69
ved Trinity.TrinityPlugin.HandleTarget() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\Combat\HandleTarget.cs:linje 497
ved Trinity.BotManager.<>c.<MainCombatTask>b__8_1(Object ret) i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\BotManager.cs:linje 157
ved Zeta.TreeSharp.Action.RunAction(Object context)
ved Zeta.TreeSharp.Action.@k>%oc96)|VYtXOlaa{HJLx%!.MoveNext()
ved Zeta.TreeSharp.Composite.Tick(Object context)
ved Zeta.Bot.Coroutines.CoroutineCompositeExtensions.!1sw\\\[<~ikx>sZcCI\[B}\.\\5v".MoveNext()
--- Afslutningen på staksporingen fra den tidligere placering, hvor undtagelsen blev udløst ---
ved System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
ved System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
ved System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
ved Trinity.BotManager.<MainCombatTask>d__8.MoveNext() i C:\Users\Dann Nielsen\Desktop\DB´s\Plugins\Trinity\BotManager.cs:linje 157
--- Afslutningen på staksporingen fra den tidligere placering, hvor undtagelsen blev udløst ---
ved System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
ved System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
ved Zeta.Bot.ActionRunCoroutine.gmChuKM ~v29|SL1- \]AF3\.Q-.ZdMFTyHz\&}D3n0<jM%`:QNq\&".MoveNext()
--- Slut på staksporing af indre undtagelser ---
ved Buddy.Coroutines.Coroutine.***************(Boolean )
ved Buddy.Coroutines.Coroutine.************(Boolean )
ved Buddy.Coroutines.Coroutine.Resume()
ved Zeta.Bot.ActionRunCoroutine.Run(Object context)
ved Zeta.TreeSharp.Action.RunAction(Object context)
ved Zeta.TreeSharp.Action.@k>%oc96)|VYtXOlaa{HJLx%!.MoveNext()
ved Zeta.TreeSharp.Composite.Tick(Object context)
ved Zeta.TreeSharp.PrioritySelector.>0V\&_#/;I#Zf^cy0FEI%yW<g$.MoveNext()
ved Zeta.TreeSharp.Composite.Tick(Object context)
ved Zeta.Common.HookExecutor.Run(Object context)
ved Zeta.TreeSharp.Action.RunAction(Object context)
ved Zeta.TreeSharp.Action.@k>%oc96)|VYtXOlaa{HJLx%!.MoveNext()
ved Zeta.TreeSharp.Composite.Tick(Object context)
ved Zeta.TreeSharp.PrioritySelector.>0V\&_#/;I#Zf^cy0FEI%yW<g$.MoveNext()
ved Zeta.TreeSharp.Composite.Tick(Object context)
ved Zeta.Bot.BotMain.*********()