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can we do something about the bot runnning into grotesque blasts 100% of the time.. its very annoying. specially playing glass cannon.
 
When can we get sorting stash function back? It really helps organizing the stash.
 
When can we get sorting stash function back? It really helps organizing the stash.

Hi, probably late next week depending on what comes up. I turned it off as part of fixing the 'standing around doing nothing instead of clearing area for town run'. It used a lot of the pieces from the ancient town run code that needed to be disabled. So i have to piece it back together again.
 
2.41.42

Code:
* Notifications/Alerts are now excluded from settings export/import.
* Fix to field caching.
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* Added workaround for Invalid Items bug (town run loop).
* Performance Enhancements
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* Added SNOActor based checks for pets and wings.
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* Wizard: Set minimum teleport OOC distance to 20yd.
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* Wizard: Added firebird archon improvements.
* Wizard: Fixed not using teleport out of combat.
* Wizard: Added 'Always Cast' setting use archon immediately after 20 stacks.
* Wizard: Added option to find clusters while not in archon mode.
* Death: Wait for revive in boss encounter will only wait if at least one player is alive.
* Kiting: will no longer kite when targetting a progression globe.
* Added Stash Transmog option to items tab.
* Technical: Added default delay between special movements.
* Technical: Added IsBlocked to WeightInfo for debugging.
* Technical: Increased default delay after casting spells to curb disconnections.
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* Removed spammy debug logging
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* Fix for some items being sold instead of salvaged.
* Settings can once again by opened from the Combat routine button.
* Fix to prevent 'Monster' avoidance (e.g. Frozen Pulse) being attacked.
* Fix for everything being blacklisted if it looked at you funny.
* Fix for exception in TrinityCacheObject looking up Unit Properties
* Removed remnants of old trinity town run that were lurking.
* Added an interactable bridge to whitelist to prevent a stuck.
* Added extra logging for Stashing/Salvaging
* ItemList: fixed item type rules being changed by auto-upgrade rules.
* Rewrote/Simplified Clear Area logic for when trying to town portal
* Death: Added setting to not revive in boss encounters.
* Visualizer: Fixed the laggyness, improved the node colors.
* Visualizer: Now lets u click anywhere and see the nodes and their avoidance flags.
* Avoidance: Fixed an issue with minimum distance to safe spot causing bot to choose worse ones.
* Avoidance: Fixed a bug causing many of the avoidance handlers not work at all.
* Disabled clean and sort stash/backpack.
* Added plsfixbugs' bugfix to dashing strike OOC. thnx.
* DemonHunter: set default cluster size for chakram and impale to 1.
* Technical: Added CastStatus utility which keeps track of portal/teleport spells being cast.
* Renamed SaveAs/Load to Import/Export to reflect the current settings not pointing to the exported file.
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* Performance Improvements.
* Added a fake door to blacklist
* Added additional fallback logic for if stash is not interacted with properly
* Defaults: Enabled gambling for some stuff by default.
* Defaults: Changed default item system back to 'Trinity Scoring', which keeps all legendries.
* Visualizer now performs worse.
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* Added Loading/Saving trinity settings files.
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* Split pickup/stash of transmog, pet and wings into seperate options under Items>Pickup tab (transmog is always sold).
* Avoidance: Fix for stuck caused by pathing check on nodes that haven't been cleared properly.
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* Bot will once again run away after reviving if 'Flee in Ghost Mode' option is enabled.
* Added always explosive blast option (in combat)
* Settings: re-enabled selection of sell or salvage in the Items>TownRun tab.
* Bot might now pick up and stash cosmetics/pets (needs testing).
* Fix for getting stuck at stash trying to put a 2slot item into a 1size space.
* Avoidance: avoidances should now be ignored if the player is immune to the element.
* Avoidance: fix for items being ignored because of bot thinking avoidance is still there after its gone.
* Avoidance: added option don't avoid/kite when blocked'
* Avoidance: 'always' kite option should now only kite if 'in combat' (allows for trash pack size / ignore settings).
* Logging: Added routine log category to be used for spammy combat routine log messages.
* Fix for auto upgrade rules on sockets/ancient rules (thnx plsfixbugs)
* Witchdoctor: Should no longer think it's 'blocked' by monsters while spirit walk is active.
* Items: Added id for AugustinesPanacea, should now appear in item list.
* Itemlist: Import equipped button in Misc tab should now properly select the equipped items.
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* Fixed 'attack when blocked'.
* Fixed issue causing shrines to sometimes be ignored incorrectly.
* Potion should now be used while avoiding or kiting.
* Avoidance: added check for being blocked before kiting and non-critical avoidance.
* Visualizer: Re-enabled display of 'not in cache' objects for debugging.
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Phelons' Playground:
* Added Monk ZDps
* Added WitchDoctor ZDps
* Added BetweenRange to PhelonUtils.cs
* Added to Group Support
* Tweaked Wizard Firebirds
* Added - Critical Avoidance To Ignore in Weighting
* Added - Raekor's 6 Immortal Kings 4 Build to Phelons Playground
* Added PhelonUtils and PhelonLocation to Phelons Playground.
* Changed GetIsStuck with units in front from 0 to 3.
* Fixed Up Phelons Raekor Barb.
* Added Phelons Wizard
* Added Phelons zDPS Barb.
* Added Phelon Group Support

Releasing this due to some of the performance issues <.32 and a few other critical issues to reduce the load on support tickets coming in etc. But i do realize its still missing many of the fixes you're really hoping for.

Have a look here to check on the status of whats being worked on. Also note that its a public board so you should be able to add comments to cards. Please constructive comments only; not sure if you are able to vote but knowing what is important will help things to be prioritized.

Thanks for your patience.
 
Hi, probably late next week depending on what comes up. I turned it off as part of fixing the 'standing around doing nothing instead of clearing area for town run'. It used a lot of the pieces from the ancient town run code that needed to be disabled. So i have to piece it back together again.
Thanks, you are the man.
 
1) In the "Always Use" section of the DH combat settings Smoke Screen seems to be listed twice, and neither option seems have any effect.

2) I just had a rift where it continued to clear the floor even after the RG was dead. After a minute it started to spam a navigation error until I stopped the bot. It had to do a town run straight after the RG was killed, if that makes any difference.

I'm running on the newest SVN version.
 

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What exactly is Phelons' Playground? Also, for any DH's out there...what are you running instead of Vault? I'm running Shadow Power: Gloom, since it's pretty much a permanent 35% damage reduction.
 
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The Trinity thread says:
Requirements: ADVENTURER 1.3.4.37+

But the most recent public version is 1.3.4.27

Is this a redaction error (that should be corrected), or I'm missing a build?.
 
The last Trinity version is not waiting for loot drop of any thing. My Crusader will open a chest and ride far away in less than 100 ms ...most of the time missing all the collectable items and sometimes navigating back from a far spot to the drop spot when the drop ends, same for bodies, weapon containers, rare chests, mob drops and even for rift bosses and goblins...

This is hapenning all the time for each kind of chest/container and each kind of mob, isn't an avoidance problem or anything like that.

Note that I set both timers to 1500 ms, but no way.
 
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hello, my bot pickup yellow and blue items, but no white. How can i set to pickup white items too? thank you
 
Working fine here, maybe it's your cpu/gpu that is not powerful enough..
Earlier everything worked well. Now the processor is loaded at most for 50%, gpu 10%.
Win7 x64, I5 760@3,6, 12 gb, 980 ti
If to switch off trinity, fps rises to 120
 
Very often Trinity will just stand still and do nothing until I die, but when I look at the logs it's just calculating the weights. All of the weights are saying this with new targets every line (for some reason Trinity is reporting as 2.41.26, but I have redownloaded the .42 about 3 times just in case. Also, can't find Adventurer .37...?):

[Trinity 2.41.26] Clearing CURRENT TARGET: Clearing for Weight
Name: x1_leaperAngel_A Type: Unit SNO: 304307 Distance: 2.014951
Weight: 1500.8822913491 Info: ShouldIgnore=False nearbyCount=4 radiusDistance=0 hotspot=False elitesInRange=False hitPointsPc=0.1 summoner=False quest=False minimap=False bounty=False dist=1000.0 last=0.0 pack=500.0 health=1.9 path=0.0 reflect=0.0 elite=0.0 aoe=0.0
 
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