Not working with latest DB
Compiler Error: D:\dbuddy Follow\Plugins\Trinity\Framework\Avoidance\DefaultAvoider.cs(193,17) : error CS0101: The namespace 'Trinity.Framework.Avoidance' already contains a definition for 'AvoidanceMode'
Compiler Error: D:\dbuddy Follow\Plugins\Trinity\Framework\Objects\Memory\Sno\Types\SnoStringList.cs(13,18) : error CS0101: The namespace 'Trinity.Framework.Objects.Memory.Sno' already contains a definition for 'SnoStringList'
Compiler Error: D:\dbuddy Follow\Plugins\Trinity\UI\UIComponents\MarkupExtensions\WidthToColumnCountExtension.cs(6,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
etc etc
Can someone just tell me how to install this Trinity. please.
Your feedback is definitely heard. I find it hard sometimes to prioritize time between all the plugins i support, and while its never pleasant to hear negative feedback it's good to know what things really matter to people. So thanks for that.
I think having settings that don't work is worse than not having them at all. So I've decided to remove the old/current avoidance and 'kiting' completely; we can all agree none of it has worked well recently.
I have a new system in the works that ill be focusing on, i think its pretty close to being functional. In the meantime reduce your difficulty a level or two or change your class/build to accommodate.
2.41.14
* Updates for 2.4.1 patch.
* Requires Adventurer 1.3.4.27
* ItemList: Added "Auto-upgrade" under Misc to adjust rule sliders as better items are found.
* ItemList: Added new buttons under Misc to select equipped/stashed items in list.
* ItemList: Added additional grouping options and improved grouping performance.
* ItemList: Moved Ancient checkboxes to new 'Misc' tab within ItemList settings.
* Settings: Itemlist is now the default item handling system.
* Settings: Reorganized and grouped combat settings for each class
* Settings: Styling and tidying pass on settings UI.
* Settings: Added some cast range and cluster size settings for DemonHunter
* Settings: Removed old avoidance settings, Added new Avoidance Tab.
* Settings: Removed kiting settings.
Do you have any solution to this issue?
@Trinity dev. team:
Please note that the thread references two different problems, both are very important, one is the blacksmith stuck that happens in this new Trinity version in form of an exception thrown by demonbuddy/tinity instructions which always happens using the CycleNormalAndGreaterRifts.xml profile after gambling ...something that makes impossible to use that profile properlly, and secondlly is the crusader's paranoic horse-riding after a GR elite dies (sometimes) (as a possible hint: I think only happens with elites that has Molten affix), that depending on the circunstances it can make difficult to finish the GR or in worst case it makes impossible to finish it.
Also I would like to say that If one person (like me) spends time testing the behavior of a plugin, logging the problem(s), uploading the logfile, and sharing it in a post writting a detailed commentary about the problem(s), then the minimum that user deserves from devs. is a "Ok, we heard you!", so please say something about this, not only for me, for everyone that is asking and waiting for the same thing from past two entire days.
Thanks for read.
Hi Elektro, thanks for the reports and research. I will let you know more when i have fixes for these. I am currently working with phelon to merge his improvements and fixes to weighting and once thats done and the new Skill/Runes/Passives/Items are generated for 2.4.1 we can start fixing these remaining high priority issues and work on the new combat routines.
For me this was happening only before 70lvl.I have noticed that when doing town runs it slavages items 1 at the time instead of all yellow/blue/white at the time. Making town runs taking a lot longer than usual. Small think i know just wanted to throw it out there.
+1 for having everything up and running this fast for s6