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Hi Guys,

I noticed that if I leave my bot running for 2+ days then my sader gets out of sync. I understand that he might be "busy" and skip the cycle but mine cast bombardment in end of physical which is just waste. Should I understand this in a way that casting bombardment get into queue and is casted 5 seconds later because of long running and lots of mobs on screen? Can I do something about it?

As for mentioned combat routines I still think sader is going to be on top. Other posibility is helltooth build. Second one will not have "timing" issues so I am hoping it will beat sader.

Xzjv I hope you can keep updating supported builds. It was very helpfull.
 
Avoidance health parameters seem to be broken. It's avoiding all affixes I've enabled when at 100% HP even though most are set to avoid at 70% or less. On an unrelated note, my monk is getting stuck much more often than it did last patch (pretty much every rift so far and sometimes multiple times a rift). It could be a coincidence, but it happens a lot after killing an elite pack.

Edit: I'm running 2.41.14 right now, so it's possible this has been fixed already.
 

Attachments

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2.41.26


  • Adjusted defaults for avoidance and fixed the avoidance Defaults button.less
  • Monk: now casts dashing strike when raiment set is not equipped.
  • Fixed Steed Charge in ClassMover.cs -phelon
  • Fixed an Error with PlayerMover.GetCurrentPathPointsRemaining -phelon
  • Fixed some missing item ids
  • Phelon's Fixes to Weighting/ClassMover
  • Fix for exception when saving changes to Avoidance > Misc > Weighting checkboxes
  • Fix for vaulting into molten critical avoidance.
  • Potential fix for stuck salvaging level 1 cosmetic items
  • Generated new resource files for 2.4.1 Skills/Runes/Passives/Legendaries.less
  • Improvements to Avoidance and re-implemented Kiting.
  • Phelon's SpecialMovement, PlayerMover, Weighting and Targeting changes.
  • Cow lord should now be interacted with in rifts.
  • Crusader: now casts steed charge if movement blocked.
  • DemonHunter: Fixed getting stuck when trying to cast spells while avoiding.
  • DemonHunter: Fixed Chakram not being cast on single targets.
 
2.41.26


  • Adjusted defaults for avoidance and fixed the avoidance Defaults button.less
  • Monk: now casts dashing strike when raiment set is not equipped.
  • Fixed Steed Charge in ClassMover.cs -phelon
  • Fixed an Error with PlayerMover.GetCurrentPathPointsRemaining -phelon
  • Fixed some missing item ids
  • Phelon's Fixes to Weighting/ClassMover
  • Fix for exception when saving changes to Avoidance > Misc > Weighting checkboxes
  • Fix for vaulting into molten critical avoidance.
  • Potential fix for stuck salvaging level 1 cosmetic items
  • Generated new resource files for 2.4.1 Skills/Runes/Passives/Legendaries.less
  • Improvements to Avoidance and re-implemented Kiting.
  • Phelon's SpecialMovement, PlayerMover, Weighting and Targeting changes.
  • Cow lord should now be interacted with in rifts.
  • Crusader: now casts steed charge if movement blocked.
  • DemonHunter: Fixed getting stuck when trying to cast spells while avoiding.
  • DemonHunter: Fixed Chakram not being cast on single targets.

Now monk uses dash only in combat, but not ooc. And yes, dashing strike ooc in settings is checked.
 
the new trinity is not using dashing strike with the monk? it says only an option dashing strike out of combat when no mobs are around?
 
Sorry but... what is the new experimental feature "Phelons' playground"?, things like that really needs a tooltip or a label explaining its meaning.
 
I appreciate the effort put on Trinity, but v2.41.26 works worst than v2.41.14.

I'm using a Crusader with LoN Bomrabdment build, I played some GR 70+ using the bot, and happened these things:

1. My hero NEVER uses the legendary potion, so he died some times.

2. Now my hero never spams steed charge on the body of the (elite)enemies, instead of that my crusader spams it (to any enemy) at a large distance from (elite)enemies ...which has no sense because it does not produce throns damage to any enemy.

3. The bot literally ignores/miss the 40% of purple orbs (I noticed this even more when the Elite dies using the Molten affix), so if I was doing GR 70 in 6-8 minutes in previous Trinity version, now it takes 4-6 more minutes to finish, this is a problem inexcusable.

4. CoE cycle is ignored most of the times, if you are fighting with an Elite then many times you will see that the entire CoE cycle for all elements is elapsed up to 3 or 4 times (or 16*4 secs) ignoring to launch Bombardment when it should launch it, the bot also does not care to use that spell if you are using steed charge (inside physical element of CoE cycle), it just ignores the spell, no matter how many ticks per second goes your bot.
this is a issue that really ralentices the fighting, but this is happening in v2.41.14 and previous versions too, so I wonder when this issue would be improved.
Note: And yes, I have the right settings in Trinity, a monster grouping of "1" to launch Bombardment.

The previous v2.41.14 has a very annonying bug with the crusader (the paranoic dancing) but compared to all the problems that I mentioned in the current v2.41.26 it is better to assume the Crusader bug and use the old version, because at least that version fights rigth and I can do GR at time, the current v2.41.26 has a several negative impact on my GR productivity (experience gained per hour), so I need to go back to v2.41.14.

Thanks for read.
 
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Trinity isn't using Gargantuan w/ Restless Giant rune. Haven't tested the other runes.
 
Is it only me or it doesn't keep any legendaries in the stash? Default options.


Edit:

Figured out it was set to Item List while nothing was selected. GG.
 
Attack when blocked doesn't seem to be working right now. The bot will just stand there until it can move or dies.
 
I might be the only one not having any problems, but since the update Trinity is working extremely well for me on my DH! Thanks man!
 
I might be the only one not having any problems, but since the update Trinity is working extremely well for me on my DH! Thanks man!

One thing that's really good with the most recent update is avoidance. I'm having a few minor issues like it not casting DS OOC and not reacting when minion blocked, but for the most part it's looking good.
 
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the bot doesnt seem to want to cast wave of light with innas set / to krins gaze on.. any fix?
 
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