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Noticed a strange behavior while in GRifts. When boss appears, Trinity runs and opens all closed doors nearby and only then attacks the boss :D Childhood issues?
 
Don't know if anyone has brought this up, but the option to either sell items or break them down into mats is missing.
 
Not working with latest DB
Compiler Error: D:\dbuddy Follow\Plugins\Trinity\Framework\Avoidance\DefaultAvoider.cs(193,17) : error CS0101: The namespace 'Trinity.Framework.Avoidance' already contains a definition for 'AvoidanceMode'
Compiler Error: D:\dbuddy Follow\Plugins\Trinity\Framework\Objects\Memory\Sno\Types\SnoStringList.cs(13,18) : error CS0101: The namespace 'Trinity.Framework.Objects.Memory.Sno' already contains a definition for 'SnoStringList'
Compiler Error: D:\dbuddy Follow\Plugins\Trinity\UI\UIComponents\MarkupExtensions\WidthToColumnCountExtension.cs(6,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace

etc etc
 
the bot has some issue with lvling trough questing with 4 accounts tomorow i try lvling trought season with bounties
 
Not working with latest DB
Compiler Error: D:\dbuddy Follow\Plugins\Trinity\Framework\Avoidance\DefaultAvoider.cs(193,17) : error CS0101: The namespace 'Trinity.Framework.Avoidance' already contains a definition for 'AvoidanceMode'
Compiler Error: D:\dbuddy Follow\Plugins\Trinity\Framework\Objects\Memory\Sno\Types\SnoStringList.cs(13,18) : error CS0101: The namespace 'Trinity.Framework.Objects.Memory.Sno' already contains a definition for 'SnoStringList'
Compiler Error: D:\dbuddy Follow\Plugins\Trinity\UI\UIComponents\MarkupExtensions\WidthToColumnCountExtension.cs(6,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace

etc etc

Try deleting the old folder before copying a new version.
 
Can someone just tell me how to install this Trinity. please.

Download the Zip file attached to the Original post.
Browse in windows explorer to [your DemonBuddy folder]\Plugins\
Delete the old trinity folder in that directory.
Extract the new trinity folder from the zip files into that directory.
 
Your feedback is definitely heard. I find it hard sometimes to prioritize time between all the plugins i support, and while its never pleasant to hear negative feedback it's good to know what things really matter to people. So thanks for that.

I think having settings that don't work is worse than not having them at all. So I've decided to remove the old/current avoidance and 'kiting' completely; we can all agree none of it has worked well recently.

I have a new system in the works that ill be focusing on, i think its pretty close to being functional. In the meantime reduce your difficulty a level or two or change your class/build to accommodate.


thanks for the hard work dev, the new trinity ui is looking good
 
cheeeeers this is really amazing works. it is so clean and easy to see every single options. thank you
 
2.41.14


* Updates for 2.4.1 patch.
* Requires Adventurer 1.3.4.27
* ItemList: Added "Auto-upgrade" under Misc to adjust rule sliders as better items are found.
* ItemList: Added new buttons under Misc to select equipped/stashed items in list.
* ItemList: Added additional grouping options and improved grouping performance.
* ItemList: Moved Ancient checkboxes to new 'Misc' tab within ItemList settings.
* Settings: Itemlist is now the default item handling system.
* Settings: Reorganized and grouped combat settings for each class
* Settings: Styling and tidying pass on settings UI.
* Settings: Added some cast range and cluster size settings for DemonHunter
* Settings: Removed old avoidance settings, Added new Avoidance Tab.
* Settings: Removed kiting settings.

First of all, thanks for all your hard work xzjv! Really amazing to get trinity up and running even before the season. Also, love the new cosmetic changes!

Have you looked into this thread?
https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/244567-else-issue-lon-crusader.html
Do you have any solution to this issue?

Thanks!
 
Do you have any solution to this issue?

@Trinity dev. team:

Please note that the thread references two different problems, both are very important, one is the blacksmith stuck that happens in this new Trinity version in form of an exception thrown by demonbuddy/tinity instructions which always happens using the CycleNormalAndGreaterRifts.xml profile after gambling ...something that makes impossible to use that profile properlly, and secondlly is the crusader's paranoic horse-riding after a GR elite dies (sometimes) (as a possible hint: I think only happens with elites that has Molten affix), that depending on the circunstances it can make difficult to finish the GR or in worst case it makes impossible to finish it.

Also I would like to say that If one person (like me) spends time testing the behavior of a plugin, logging the problem(s), uploading the logfile, and sharing it in a post writting a detailed commentary about the problem(s), then the minimum that user deserves from devs. is a "Ok, we heard you!", so please say something about this, not only for me, for everyone that is asking and waiting for the same thing from past two entire days.

Thanks for read.
 
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@Trinity dev. team:

Please note that the thread references two different problems, both are very important, one is the blacksmith stuck that happens in this new Trinity version in form of an exception thrown by demonbuddy/tinity instructions which always happens using the CycleNormalAndGreaterRifts.xml profile after gambling ...something that makes impossible to use that profile properlly, and secondlly is the crusader's paranoic horse-riding after a GR elite dies (sometimes) (as a possible hint: I think only happens with elites that has Molten affix), that depending on the circunstances it can make difficult to finish the GR or in worst case it makes impossible to finish it.

Also I would like to say that If one person (like me) spends time testing the behavior of a plugin, logging the problem(s), uploading the logfile, and sharing it in a post writting a detailed commentary about the problem(s), then the minimum that user deserves from devs. is a "Ok, we heard you!", so please say something about this, not only for me, for everyone that is asking and waiting for the same thing from past two entire days.

Thanks for read.

Hi Elektro, thanks for the reports and research. I will let you know more when i have fixes for these. I am currently working with phelon to merge his improvements and fixes to weighting and once thats done and the new Skill/Runes/Passives/Items are generated for 2.4.1 we can start fixing these remaining high priority issues and work on the new combat routines.
 
@xzjv Thank you so much for let us know that those problems will be investigated then fixed, I really wish that you can consider those problems as high priority, because it literally "breaks" the botting.

( Maybe as you noticed in my words I'm a very impatient person, sorry about that. )
 
xzjv and jubisman, thank you so much guys - for making it up for us, really fast so we're all set to the next season. Really appreciate that.
 
Just started new lvl 1 Season 6 Asia and had to untick Skills in Trinity/Items/Auto-Equip while leveling/Skills.

1) At level 7 when 1st new skill shows other than left/right click. The bot got rid of Grasp of Dead (Right Cliick) and put Summon Zombie Dogs there instead, leaving the 1st new skill (1) empty.

So I have to manually do it.

2) The bot buys stash space#@! WTF? Such a waste or resources....Instead please make it possible to auto buy level up vendors ....1st Blacksmith then jeweler then mystic. Please this is so important for auto leveling.

And of course thanks for working so hard to get us ready for new season start! :D
 
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Been away some time so might have missed it, but:

Is the Wiz firebird/archon build supported in this version ?
Is item list working for s6? (last i "played" it had issues)
 
Hi Elektro, thanks for the reports and research. I will let you know more when i have fixes for these. I am currently working with phelon to merge his improvements and fixes to weighting and once thats done and the new Skill/Runes/Passives/Items are generated for 2.4.1 we can start fixing these remaining high priority issues and work on the new combat routines.

Great to hear! Another low priority item I've noticed, is that legendary potions are now salvageable - can we add that to Trinity? So far, the bot is not doing anything with them. Thanks!
 
I have noticed that when doing town runs it slavages items 1 at the time instead of all yellow/blue/white at the time. Making town runs taking a lot longer than usual. Small think i know just wanted to throw it out there.

+1 for having everything up and running this fast for s6
 
I have noticed that when doing town runs it slavages items 1 at the time instead of all yellow/blue/white at the time. Making town runs taking a lot longer than usual. Small think i know just wanted to throw it out there.

+1 for having everything up and running this fast for s6
For me this was happening only before 70lvl.
 
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