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A few reasons. I don't assign area damage on my zDPS characters for one. Secondly, I just like to put them in manually to see how many each of my characters got overnight, etc.

Just would prefer to not use the feature, was hoping it was possible to disable.
 
A few reasons. I don't assign area damage on my zDPS characters for one. Secondly, I just like to put them in manually to see how many each of my characters got overnight, etc.

Just would prefer to not use the feature, was hoping it was possible to disable.
Just use limit to 0 ?
 
.45 is working great! amazing work xzjv and jubisman ty

i really like the performance on elites and orbs. have been running keys, ubers rifts and GR no problems!

some GR75 stats using the crusader thread settings:

hrFCKQC.png
 
Barb is spamming COTA for some reason with 2.14.45

also getting this
[YetAnotherRelogger] Crash Exception detected
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Combat.Abilities.BarbarianCombat.get_CanUseCallOfTheAncients() in c:\Users\Brent\Desktop\YetAnotherRelogger\YetAnotherRelogger\LatestBuild\Demonbuddy 1.1.2952.455\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 212
at Trinity.Combat.Abilities.BarbarianCombat.GetPower() in c:\Users\Brent\Desktop\YetAnotherRelogger\YetAnotherRelogger\LatestBuild\Demonbuddy 1.1.2952.455\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 29
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Users\Brent\Desktop\YetAnotherRelogger\YetAnotherRelogger\LatestBuild\Demonbuddy 1.1.2952.455\Plugins\Trinity\Combat\AbilitySelector.cs:line 85
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\Brent\Desktop\YetAnotherRelogger\YetAnotherRelogger\LatestBuild\Demonbuddy 1.1.2952.455\Plugins\Trinity\Combat\TargetCheck.cs:line 113
at Trinity.Helpers.BotManager.<MainCombatTask>d__6.MoveNext() in c:\Users\Brent\Desktop\YetAnotherRelogger\YetAnotherRelogger\LatestBuild\Demonbuddy 1.1.2952.455\Plugins\Trinity\Helpers\BotManager.cs:line 125
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine.MKY1bbH'lxAycIItP%%\\/vIa.:d;m9%h=Wu \\Jp\*mY#ky%L=a'.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.*‬‎‪‪‏‬‎**‫**​******(Boolean )
at Buddy.Coroutines.Coroutine.​***‪*‏*‏‫***‎‏*****‎*​**‪‬**(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.\\\]po2-lM`n}^XD6MP\.lGM8;:%.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.|9)#\\7A4?J"i}mhWAH>_x_B\*%.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.\\\]po2-lM`n}^XD6MP\.lGM8;:%.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.|9)#\\7A4?J"i}mhWAH>_x_B\*%.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.​​**‪**‪*‬‬​‪*‪*‏‎*‬‏‪‫*‎*()


same here
 
-Bot still salvaging unids from time to time.
-Still can't do cow rift. All needed is interacting with cow, kill all, interact with cow again.
-From time to time not picking shards after boss.
-Trying to pick up used shrines wasting time.
-Getting "[Trinity 2.14.45][Behavior] Throttling - Actions Per Second Limit Reached! 10 actions were taken within 480,0006ms
[Trinity 2.14.45][Behavior] CurrentTarget set as null in refresh! Error 2, Returning Failure" all the time.

Always doing fresh install and setting up all from the beginning, only importing itemlist.
 
.45 is working great! amazing work xzjv and jubisman ty

i really like the performance on elites and orbs. have been running keys, ubers rifts and GR no problems!

some GR75 stats using the crusader thread settings:

hrFCKQC.png

Show pls your Crus gear!
 
Ok because one my thread was deleted by db team, other was closed and I was asked to post here.

According to my yesterday testing most of ancients are scraped by bot although I have ticked store ancients. I think for 9 ancients 6 went to blacksmith. I tested this on .42 and .45 but I see this issue for month already. I dont know if magnitude was same but I think so. I do gr 80 now and I am getting less ancients then gr50 in past.
 
My barbarian furious charge is no longer giving furious charge so that locates a group of mobs. He is hitting a 5 basic attack 10 times until he finally gives furious charge. Only thus killing the mobs, it is near and begins again the same problem.
It seems that the bot was dumb after the upgrade.
 
I'm playing a Wave of Light build and it keeps pacing back and forth at a very long range and keeps using dashing strike to go backwards.
I have blinding flash on and in the previous versions of trinity it was a lot more efficient to simple dash into the mobs and spam blinding light instead of it trying to maintain distance.
It's wasting so much time dashing backwards, even out of combat and trying to maintain that distance from mobs.
 
The fix for itemlist is up in SVN right? I mean the thing that items get salvaged it they are ticked for keeping(specifically ancient)!
 
I think there's a few problems with DB client itself... It's not reading Animations etc.. So IsSteedCharging etc are all failing...
Might be related to a ItemList problems etc as well.

Also visualizer's not reading animation/animation states
 
Last edited:
Thanks for all the work; I'd like to formally request a "Disable" button on the auto paragon feature. There are several reasons why someone would not want to automatically assign paragon points.

Examples:
Broken promises build, no crit assigned
Any group zDPS, no area damage assigned
Shi Mizu build, no life on hit / life regen assigned

Additionally it seems to default to main stat, and on some characters I put points into Vitality in that section.

I understand I could probably just set every single setting to 0 on every single client, but it's a lot of configuration when I'm sure it'd be pretty easy to just have a "Disable" feature, for those who just don't want to use this feature at all.



Thanks!
 
I might be drunk, but all of a sudden i feel like my crusader is not using steed charge ooc no more, it is clicked, and im just running normal rifts? :o

I cant remember changing anything

EDIT: apperently i was drunk, i had downloaded some modified crusader combat that used bombarbment whenever it was on physical - and apperently that broke the steed :P

Using "original" .45 now and it works.
 
Last edited:
45,
Ignore Minions option is not working
Are you sure? It's working for me.

Ok because one my thread was deleted by db team, other was closed and I was asked to post here.

According to my yesterday testing most of ancients are scraped by bot although I have ticked store ancients. I think for 9 ancients 6 went to blacksmith. I tested this on .42 and .45 but I see this issue for month already. I dont know if magnitude was same but I think so. I do gr 80 now and I am getting less ancients then gr50 in past.
Sorry jade closed that thread, not sure where he got the impression we weren't aware of the problem. We are aware of it and frankly it's a complete pain in the ass to track this bug, but xzjv is gonna try some new things soon, so keep your fingers crossed.

My barbarian furious charge is no longer giving furious charge so that locates a group of mobs. He is hitting a 5 basic attack 10 times until he finally gives furious charge. Only thus killing the mobs, it is near and begins again the same problem.
It seems that the bot was dumb after the upgrade.
I don't understand. You're saying it's using default attack? It'll use that whenever you run out of charges, that's intended behavior. If you're running out of charges too often that's most likely a problem with your build, not trinity.

I'm playing a Wave of Light build and it keeps pacing back and forth at a very long range and keeps using dashing strike to go backwards.
I have blinding flash on and in the previous versions of trinity it was a lot more efficient to simple dash into the mobs and spam blinding light instead of it trying to maintain distance.
It's wasting so much time dashing backwards, even out of combat and trying to maintain that distance from mobs.
I'm sorry, but everyone else spent a month and a half asking for a ranged WoL monk and I'm not about to revert it now.

I think there's a few problems with DB client itself... It's not reading Animations etc.. So IsSteedCharging etc are all failing...
Might be related to a ItemList problems etc as well.

Also visualizer's not reading animation/animation states
Why do you think it can't read animations? It's possible that you're right, but I'm curious as to how you came to this conclusion.

Thanks for all the work; I'd like to formally request a "Disable" button on the auto paragon feature. There are several reasons why someone would not want to automatically assign paragon points.

Examples:
Broken promises build, no crit assigned
Any group zDPS, no area damage assigned
Shi Mizu build, no life on hit / life regen assigned

Additionally it seems to default to main stat, and on some characters I put points into Vitality in that section.

I understand I could probably just set every single setting to 0 on every single client, but it's a lot of configuration when I'm sure it'd be pretty easy to just have a "Disable" feature, for those who just don't want to use this feature at all.



Thanks!
You can change the priorities. You could set mainstat to last if you wanted to. But I'll see with xzjv about disabling this.

I might be drunk, but all of a sudden i feel like my crusader is not using steed charge ooc no more, it is clicked, and im just running normal rifts? :o

I cant remember changing anything

EDIT: apperently i was drunk, i had downloaded some modified crusader combat that used bombarbment whenever it was on physical - and apperently that broke the steed :P

Using "original" .45 now and it works.
It's been reported here and there ever since the season started. Last I checked it worked for me. Could be adventurer zerg mode doing weird stuff if you're running that.
 
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