2.14.45
- ItemList: Fix for DB API returning incorrect data for Damage properties.
- Paragon: Check for negative paragon assignment to avoid disconnection.
- Monk: Included ExMatt's tweaks for Inna's EP monk - jubisman
- Monk/WD: Fixed WoL monk trying to find a safe spot out of combat (by Raphus)
Just to be clear. Is the itemlist salvage issue fixed in this version?
my globe barb keeps spamming this. other chars work fine but this one has issues =/
Code:Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object. at Trinity.Combat.Abilities.BarbarianCombat.get_CanUseCallOfTheAncients() in d:\Bots\DemonbuddyBETA-\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 212 at Trinity.Combat.Abilities.BarbarianCombat.GetPower() in d:\Bots\DemonbuddyBETA-\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 29 at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in d:\Bots\DemonbuddyBETA-\Plugins\Trinity\Combat\AbilitySelector.cs:line 85 at Trinity.Trinity.TargetCheck(Object ret) in d:\Bots\DemonbuddyBETA-\Plugins\Trinity\Combat\TargetCheck.cs:line 113 at Trinity.Helpers.BotManager.<MainCombatTask>d__6.MoveNext() in d:\Bots\DemonbuddyBETA-\Plugins\Trinity\Helpers\BotManager.cs:line 125 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Zeta.Bot.ActionRunCoroutine.'p-`/8UD\,!<q\*i"AN:Al\\Be\\".q/#:VE%"z"12)jm=8brgA$~o2.MoveNext() --- End of inner exception stack trace --- at Buddy.Coroutines.Coroutine.*******(Boolean ) at Buddy.Coroutines.Coroutine.**********(Boolean ) at Buddy.Coroutines.Coroutine.Resume() at Zeta.Bot.ActionRunCoroutine.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action.o6q4a7j3"\\B<Ntnr%|QIv#vj\,.MoveNext() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector.\[`\& k0e4|P-h/U-naQgA\,\[\[g$.MoveNext() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action.o6q4a7j3"\\B<Ntnr%|QIv#vj\,.MoveNext() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector.\[`\& k0e4|P-h/U-naQgA\,\[\[g$.MoveNext() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Bot.BotMain.*************()
WeaponOneHand - Axe 'Axe'. Score = 0 {legendary item}
Level - 51
BaseType - Weapon
ItemType - Axe
WeaponOneHand - Axe 'Axe'. Score = 0 {legendary item}
Level - 31
BaseType - Weapon
ItemType - Axe
WeaponTwoHand - TwoHandPolearm 'Polearm'. Score = 0 {legendary item}
Level - 34
BaseType - Weapon
ItemType - Polearm
WeaponTwoHand - TwoHandPolearm 'Polearm'. Score = 0 {legendary item}
Level - 34
BaseType - Weapon
ItemType - Polearm
WeaponOneHand - Spear 'Spear'. Score = 0 {legendary item}
Level - 51
BaseType - Weapon
ItemType - Spear
Armor - Boots 'Boots'. Score = 0 {legendary item}
Level - 70
BaseType - Armor
ItemType - Boots
Armor - Boots 'Boots'. Score = 0 {legendary item}
Level - 70
BaseType - Armor
ItemType - Boots
Armor - Gloves 'Gloves'. Score = 0 {legendary item}
Level - 60
BaseType - Armor
ItemType - Gloves
Armor - Helm 'Helm'. Score = 0 {legendary item}
Level - 20
BaseType - Armor
ItemType - Helm
Armor - Helm 'Helm'. Score = 0 {legendary item}
Level - 20
BaseType - Armor
ItemType - Helm
Armor - Bracer 'Bracers'. Score = 0 {legendary item}
Level - 70
BaseType - Armor
ItemType - Bracer
WeaponOneHand - Sword 'Sword'. Score = 0 {legendary item}
Level - 34
BaseType - Weapon
ItemType - Sword
i think uberbot needs it as well prob the only other very significant profile/pluginI am phasing it out.
Only things i know of that require it are:
* The two profiles in Trinity. Goblin/Cow level
* Simplefollow.
* Questing Acts 1-5 profiles
possibly other profiles and plugins.
I posted a quickfix a few pages ago
version 45 still itemlist/itemstash bug!
I use CUSTOM RTFM list
Stashlog:
Code:WeaponOneHand - Axe 'Axe'. Score = 0 {legendary item} Level - 51 BaseType - Weapon ItemType - Axe WeaponOneHand - Axe 'Axe'. Score = 0 {legendary item} Level - 31 BaseType - Weapon ItemType - Axe WeaponTwoHand - TwoHandPolearm 'Polearm'. Score = 0 {legendary item} Level - 34 BaseType - Weapon ItemType - Polearm WeaponTwoHand - TwoHandPolearm 'Polearm'. Score = 0 {legendary item} Level - 34 BaseType - Weapon ItemType - Polearm WeaponOneHand - Spear 'Spear'. Score = 0 {legendary item} Level - 51 BaseType - Weapon ItemType - Spear Armor - Boots 'Boots'. Score = 0 {legendary item} Level - 70 BaseType - Armor ItemType - Boots Armor - Boots 'Boots'. Score = 0 {legendary item} Level - 70 BaseType - Armor ItemType - Boots Armor - Gloves 'Gloves'. Score = 0 {legendary item} Level - 60 BaseType - Armor ItemType - Gloves Armor - Helm 'Helm'. Score = 0 {legendary item} Level - 20 BaseType - Armor ItemType - Helm Armor - Helm 'Helm'. Score = 0 {legendary item} Level - 20 BaseType - Armor ItemType - Helm Armor - Bracer 'Bracers'. Score = 0 {legendary item} Level - 70 BaseType - Armor ItemType - Bracer WeaponOneHand - Sword 'Sword'. Score = 0 {legendary item} Level - 34 BaseType - Weapon ItemType - Sword
Just to clarify the item salvaging issues.
1) I know there is a thread about UNID items being salvaged.
2) There is also an issue with items being on the ItemList being salvaged after being identified.
Please let me know how I can create logs to help with issue #2.
One thing I have noticed is that items being salvaged that do meet the ItemLists requirement show up as a item on the log.
For example, an ancient "The Wailing Host" that was identified by the bot showed up in the demonbuddy log as
"[Trinity 2.14.45] Ring [Ring_flippy-41452] [Ring] = ItemListCheck=TRASH"
Hi, dont want to sound stupid but where do i click to download the trinity?
thank you for the reply but thats the problem for me, i cant see any Link like '' download''Page 1 of this thread![]()