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My DMO wizz keep spaming arcane orb without waiting for arcane dynamo 5 stack i tested with svn and .45 anyone got the same thing ?

i tried with fresh instal too
 
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DB->Trinity->Combat->WD "Zero Dogs/Spam Sacrifice" doesn´t work anymore

Before two weeks it worked together with my offhand homunkulus and skill "sacrifice - provoke the pack"

EDIT:
Trinity .45
DB .455
 
2.14.45


  • ItemList: Fix for DB API returning incorrect data for Damage properties.
  • Paragon: Check for negative paragon assignment to avoid disconnection.
  • Monk: Included ExMatt's tweaks for Inna's EP monk - jubisman
  • Monk/WD: Fixed WoL monk trying to find a safe spot out of combat (by Raphus)

Just to be clear. Is the itemlist salvage issue fixed in this version?
 
my globe barb keeps spamming this. other chars work fine but this one has issues =/

Code:
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.Combat.Abilities.BarbarianCombat.get_CanUseCallOfTheAncients() in d:\Bots\DemonbuddyBETA-\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 212
   at Trinity.Combat.Abilities.BarbarianCombat.GetPower() in d:\Bots\DemonbuddyBETA-\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 29
   at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in d:\Bots\DemonbuddyBETA-\Plugins\Trinity\Combat\AbilitySelector.cs:line 85
   at Trinity.Trinity.TargetCheck(Object ret) in d:\Bots\DemonbuddyBETA-\Plugins\Trinity\Combat\TargetCheck.cs:line 113
   at Trinity.Helpers.BotManager.<MainCombatTask>d__6.MoveNext() in d:\Bots\DemonbuddyBETA-\Plugins\Trinity\Helpers\BotManager.cs:line 125
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine.'p-`/8UD\,!<q\*i"AN:Al\\Be\\".q/#:VE%"z"12)jm=8brgA$~o2.MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.​‫*‎*‪‎‏‎‬*‫‪*​‎‪*​‏‪*‫‫‏‬*(Boolean )
   at Buddy.Coroutines.Coroutine.‬****‫‬​*‫​‫**‬*‎*‪*(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.o6q4a7j3"\\B<Ntnr%|QIv#vj\,.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.\[`\& k0e4|P-h/U-naQgA\,\[\[g$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.o6q4a7j3"\\B<Ntnr%|QIv#vj\,.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.\[`\& k0e4|P-h/U-naQgA\,\[\[g$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.‫*‫*​‬‪***‬‪​****‪‫‏*‏**‏‏‏*()

I posted a quickfix a few pages ago
 
Last edited:
Inna's EP monk should now definetely cast Mystic Ally on Cold regardless of rune -jubisman

I don't think this one works. I have tried with every rune equipped and without rune on Mystic Ally. Still doesn't cast

It's using Mystic Ally when I get CDR pylon

Fresh install if you was wondering.
 
Last edited:
version 45 still itemlist/itemstash bug! only sometimes...
I use CUSTOM RTFM list

Stashlog:
Code:
WeaponOneHand - Axe 'Axe'. Score = 0 {legendary item}
  	Level - 51
	BaseType - Weapon
	ItemType - Axe


WeaponOneHand - Axe 'Axe'. Score = 0 {legendary item}
  	Level - 31
	BaseType - Weapon
	ItemType - Axe


WeaponTwoHand - TwoHandPolearm 'Polearm'. Score = 0 {legendary item}
  	Level - 34
	BaseType - Weapon
	ItemType - Polearm


WeaponTwoHand - TwoHandPolearm 'Polearm'. Score = 0 {legendary item}
  	Level - 34
	BaseType - Weapon
	ItemType - Polearm


WeaponOneHand - Spear 'Spear'. Score = 0 {legendary item}
  	Level - 51
	BaseType - Weapon
	ItemType - Spear


Armor - Boots 'Boots'. Score = 0 {legendary item}
  	Level - 70
	BaseType - Armor
	ItemType - Boots


Armor - Boots 'Boots'. Score = 0 {legendary item}
  	Level - 70
	BaseType - Armor
	ItemType - Boots


Armor - Gloves 'Gloves'. Score = 0 {legendary item}
  	Level - 60
	BaseType - Armor
	ItemType - Gloves


Armor - Helm 'Helm'. Score = 0 {legendary item}
  	Level - 20
	BaseType - Armor
	ItemType - Helm


Armor - Helm 'Helm'. Score = 0 {legendary item}
  	Level - 20
	BaseType - Armor
	ItemType - Helm


Armor - Bracer 'Bracers'. Score = 0 {legendary item}
  	Level - 70
	BaseType - Armor
	ItemType - Bracer


WeaponOneHand - Sword 'Sword'. Score = 0 {legendary item}
  	Level - 34
	BaseType - Weapon
	ItemType - Sword
 
Last edited:
I am phasing it out.

Only things i know of that require it are:

* The two profiles in Trinity. Goblin/Cow level
* Simplefollow.
* Questing Acts 1-5 profiles

possibly other profiles and plugins.
i think uberbot needs it as well prob the only other very significant profile/plugin

I posted a quickfix a few pages ago

awesome, thanks, skimmed through the thread somehow missed it :)
 
version 45 still itemlist/itemstash bug!
I use CUSTOM RTFM list

Stashlog:
Code:
WeaponOneHand - Axe 'Axe'. Score = 0 {legendary item}
  	Level - 51
	BaseType - Weapon
	ItemType - Axe


WeaponOneHand - Axe 'Axe'. Score = 0 {legendary item}
  	Level - 31
	BaseType - Weapon
	ItemType - Axe


WeaponTwoHand - TwoHandPolearm 'Polearm'. Score = 0 {legendary item}
  	Level - 34
	BaseType - Weapon
	ItemType - Polearm


WeaponTwoHand - TwoHandPolearm 'Polearm'. Score = 0 {legendary item}
  	Level - 34
	BaseType - Weapon
	ItemType - Polearm


WeaponOneHand - Spear 'Spear'. Score = 0 {legendary item}
  	Level - 51
	BaseType - Weapon
	ItemType - Spear


Armor - Boots 'Boots'. Score = 0 {legendary item}
  	Level - 70
	BaseType - Armor
	ItemType - Boots


Armor - Boots 'Boots'. Score = 0 {legendary item}
  	Level - 70
	BaseType - Armor
	ItemType - Boots


Armor - Gloves 'Gloves'. Score = 0 {legendary item}
  	Level - 60
	BaseType - Armor
	ItemType - Gloves


Armor - Helm 'Helm'. Score = 0 {legendary item}
  	Level - 20
	BaseType - Armor
	ItemType - Helm


Armor - Helm 'Helm'. Score = 0 {legendary item}
  	Level - 20
	BaseType - Armor
	ItemType - Helm


Armor - Bracer 'Bracers'. Score = 0 {legendary item}
  	Level - 70
	BaseType - Armor
	ItemType - Bracer


WeaponOneHand - Sword 'Sword'. Score = 0 {legendary item}
  	Level - 34
	BaseType - Weapon
	ItemType - Sword

Yes, that's correct.
Please see this thread and maybe post some logs -> https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/240602-legendary-items-sold.html

Later edit: this problem seems to be pretty widespread but I'm the only one who's uploading logs and trying to offer feedback. Please post your logs and offer some insight about what's happening because it's not going to fix itself.
 
Last edited:
Barb is spamming COTA for some reason with 2.14.45

also getting this
[YetAnotherRelogger] Crash Exception detected
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Combat.Abilities.BarbarianCombat.get_CanUseCallOfTheAncients() in c:\Users\Brent\Desktop\YetAnotherRelogger\YetAnotherRelogger\LatestBuild\Demonbuddy 1.1.2952.455\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 212
at Trinity.Combat.Abilities.BarbarianCombat.GetPower() in c:\Users\Brent\Desktop\YetAnotherRelogger\YetAnotherRelogger\LatestBuild\Demonbuddy 1.1.2952.455\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 29
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Users\Brent\Desktop\YetAnotherRelogger\YetAnotherRelogger\LatestBuild\Demonbuddy 1.1.2952.455\Plugins\Trinity\Combat\AbilitySelector.cs:line 85
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\Brent\Desktop\YetAnotherRelogger\YetAnotherRelogger\LatestBuild\Demonbuddy 1.1.2952.455\Plugins\Trinity\Combat\TargetCheck.cs:line 113
at Trinity.Helpers.BotManager.<MainCombatTask>d__6.MoveNext() in c:\Users\Brent\Desktop\YetAnotherRelogger\YetAnotherRelogger\LatestBuild\Demonbuddy 1.1.2952.455\Plugins\Trinity\Helpers\BotManager.cs:line 125
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine.MKY1bbH'lxAycIItP%%\\/vIa.:d;m9%h=Wu \\Jp\*mY#ky%L=a'.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.*‬‎‪‪‏‬‎**‫**​******(Boolean )
at Buddy.Coroutines.Coroutine.​***‪*‏*‏‫***‎‏*****‎*​**‪‬**(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.\\\]po2-lM`n}^XD6MP\.lGM8;:%.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.|9)#\\7A4?J"i}mhWAH>_x_B\*%.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.\\\]po2-lM`n}^XD6MP\.lGM8;:%.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.|9)#\\7A4?J"i}mhWAH>_x_B\*%.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.​​**‪**‪*‬‬​‪*‪*‏‎*‬‏‪‫*‎*()
 
Just to clarify the item salvaging issues.
1) I know there is a thread about UNID items being salvaged.

2) There is also an issue with items being on the ItemList being salvaged after being identified.

Please let me know how I can create logs to help with issue #2.
 
Kanai Cube Transmute Issue

It seems theres an issue still with material transmute for Kanai Cube. In this example I have 5091 Reusable parts and im trying to convert to Arcane Dust. It goes over and attempts to convert them. It appears instead of putting in the stack of 5000 its placing in the 91 and failing.

Keeps trying over and over


21:57:32.296 DEBUG Logger [Trinity 2.14.45] [CubeItemsToMaterials] Selected ReusableParts as the material with highest count - 5091
21:57:32.312 INFO Logger [Trinity 2.14.45] Backpack: [ArcaneDust=2037 ReusableParts=5091 VeiledCrystal=1695 CaldeumNightshade=0 DeathsBreath=1365 WestmarchHolyWater=0 ArreatWarTapestry=0 CorruptedAngelFlesh=0 KhanduranRune=0 ForgottenSoul=1]
Stash: [ArcaneDust=0 ReusableParts=0 VeiledCrystal=0 CaldeumNightshade=22 DeathsBreath=0 WestmarchHolyWater=3 ArreatWarTapestry=5 CorruptedAngelFlesh=10 KhanduranRune=14 ForgottenSoul=7825]
Total: [ArcaneDust=2037 ReusableParts=5091 VeiledCrystal=1695 CaldeumNightshade=22 DeathsBreath=1365 WestmarchHolyWater=3 ArreatWarTapestry=5 CorruptedAngelFlesh=10 KhanduranRune=14 ForgottenSoul=7826]

21:57:32.313 DEBUG Logger [Trinity 2.14.45] [CubeItemsToMaterials] YES - ReusableParts -> ArcaneDust
21:57:32.328 DEBUG Logger [Trinity 2.14.45] [CubeItemsToMaterials] YES - ReusableParts -> VeiledCrystal
21:57:32.330 DEBUG Logger [Trinity 2.14.45] [CubeItemsToMaterials] Getting Materials from Stash
21:57:32.332 DEBUG Logger [Trinity 2.14.45] [CubeItemsToMaterials] Time to Convert some junk into delicious crafting materials.
21:57:32.333 INFO Logger [Trinity 2.14.45] Interacting with KanaiCube_Stand-289410 (439975) Attempt=1
21:57:32.518 INFO Logger [Trinity 2.14.45] Interacting with KanaiCube_Stand-289410 (439975) Attempt=2
21:57:33.969 INFO Logger [Trinity 2.14.45] [ConvertMaterials] Wooo! Lets convert some ReusableParts to ArcaneDust
21:57:34.009 DEBUG Logger [Trinity 2.14.45] [ConvertMaterials] Starting Material Counts DeathsBreath=1365 ReusableParts=5091 ArcaneDust=2037 SacraficialItems=4
21:57:34.020 INFO Logger [Trinity 2.14.45] Backpack: [ArcaneDust=2037 ReusableParts=5091 VeiledCrystal=1695 CaldeumNightshade=0 DeathsBreath=1365 WestmarchHolyWater=0 ArreatWarTapestry=0 CorruptedAngelFlesh=0 KhanduranRune=0 ForgottenSoul=1]
Stash: [ArcaneDust=0 ReusableParts=0 VeiledCrystal=0 CaldeumNightshade=22 DeathsBreath=0 WestmarchHolyWater=3 ArreatWarTapestry=5 CorruptedAngelFlesh=10 KhanduranRune=14 ForgottenSoul=7825]
Total: [ArcaneDust=2037 ReusableParts=5091 VeiledCrystal=1695 CaldeumNightshade=22 DeathsBreath=1365 WestmarchHolyWater=3 ArreatWarTapestry=5 CorruptedAngelFlesh=10 KhanduranRune=14 ForgottenSoul=7826]

21:57:34.048 INFO Logger [Trinity 2.14.45] Transmuting:
21:57:34.050 INFO Logger [Trinity 2.14.45] --> Death's Breath StackQuantity=1365 Quality=Rare4 CraftingMaterial=True
21:57:34.052 INFO Logger [Trinity 2.14.45] --> Savage Flesh Render of Death StackQuantity=0 Quality=Magic1 CraftingMaterial=False
21:57:34.053 INFO Logger [Trinity 2.14.45] --> Reusable Parts StackQuantity=91 Quality=Normal CraftingMaterial=True
21:57:34.055 INFO Logger [Trinity 2.14.45] Zip Zap!
21:57:35.657 INFO Logger [Trinity 2.14.45] [Cube] Failed! Finished!
 
Just to clarify the item salvaging issues.
1) I know there is a thread about UNID items being salvaged.

2) There is also an issue with items being on the ItemList being salvaged after being identified.

Please let me know how I can create logs to help with issue #2.


One thing I have noticed is that items being salvaged that do meet the ItemLists requirement show up as a item on the log.

For example, an ancient "The Wailing Host" that was identified by the bot showed up in the demonbuddy log as
"[Trinity 2.14.45] Ring [Ring_flippy-41452] [Ring] = ItemListCheck=TRASH"
 
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