The Items List bug is still present in this patch. The bot still fails to identify items appropriate. I saw the bot salvage several ancient legendaries today even though I have keep all ancient checked off.
04:45:10.343 DEBUG TrinityDebug [Trinity 2.14.44] Exception in TownRunCoroutineWrapper Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000002C0, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.get_GoodFood()
at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD , & )
at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.?????????????????????????????????????????()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_ItemBoundToACD()
at Zeta.Bot.Logic.BrainBehavior.?????????????????????????????????????????.?????????????????????????????????????????(ACDItem )
at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
at Zeta.Bot.Logic.BrainBehavior.?UF0 6}CX""m!7B6V3Rbc\\uc\,.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine.@Q?:?K<<Q|C>Z@9kjXUVMKOp!.Gk\[J2\,q1@kYa6Mq\.hOR$jIga".MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
at Buddy.Coroutines.Coroutine.????????????????????????????????????????(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.\]V>%1NOAw%\*nyE:ND\[\&g\&wP"".MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.Q@X/}fM<vTW\\:J@naaY/T|;G%.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.\]V>%1NOAw%\*nyE:ND\[\&g\&wP"".MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.Q@X/}fM<vTW\\:J@naaY/T|;G%.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.Coroutines.CoroutineCompositeExtensions.s0S\[%6=M'33M\]9R=iz|Pm1A@\&.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.DbProvider.TownRun.<TownRunCoroutineWrapper>d__e.MoveNext() in c:\Demon\604n\Plugins\Trinity\DbProvider\TownRun.cs:line 305
if (UseOOCBuff)
{
// Call of The Ancients
if (CanUseCallOfTheAncients)
return PowerCallOfTheAncients;
public static bool CanUseCallOfTheAncients
{
get
{
if (IsCurrentlyAvoiding || !CanCast(SNOPower.Barbarian_CallOfTheAncients) || Player.IsIncapacitated)
return false;
if ([B]!Sets.ImmortalKingsCall.IsFirstBonusActive[/B] && (CurrentTarget.IsEliteRareUnique ||
TargetUtil.AnyMobsInRange(25f, 3)))
return true;
if ([B]Sets.ImmortalKingsCall.IsFirstBonusActiv[/B]e && Trinity.PlayerOwnedAncientCount < 3)
return true;
return false;
}
}
[B]if(Runes.Barbarian.Harpoon.IsActive)
return true;[/B]
if (Runes.Barbarian.Harpoon.IsActive)
return new TrinityPower(SNOPower.X1_Barbarian_AncientSpear, 60f, TargetUtil.GetBestPierceTarget(60f).Position);
keep all ancient checked off - You mean like it's supposed to?
I am here to confirm the item list bug !
i am using Crazyitem list for wizzard.
Crazy told me to report it here since it might be on the trinity side
http://imgur.com/R7LasAB
original post :https://www.thebuddyforum.com/demon...ides/240443-crazys-itemlists.html#post2161563
case ItemProperty.BaseMaxDamage:
itemValue = ItemDataUtils.GetMaxBaseDamage(cItem.AcdItem);
ruleValue = value;
result = itemValue >= ruleValue;
break;
public static int GetMaxBaseDamage(ACDItem item)
{
var max = Math.Max(item.Stats.MinDamageElemental, item.Stats.MaxDamageElemental);
return (max != 0) ? (int)max : (int)item.WeaponBaseMaxPhysicalDamage();
}
public static double WeaponBaseMaxPhysicalDamage(this ACDItem acdItem)
{
return acdItem.GetAttribute<float>(ActorAttributeType.DamageWeaponMaxPhysical) + acdItem.GetAttribute<float>(ActorAttributeType.DamageWeaponMinPhysical);
}
I think the problem here is that BASE max dmg is an invisible number that you don't actually see. The number you highlighted is actually [base max] + [ele max]. Also the "Base Max Damage" listed appears to may actually be base min+max dmg.I am here to confirm the item list bug !
i am using Crazyitem list for wizzard.
Crazy told me to report it here since it might be on the trinity side
http://imgur.com/R7LasAB
original post :https://www.thebuddyforum.com/demon...ides/240443-crazys-itemlists.html#post2161563
Your use of the word, checked off, is it enabled or not? Providing clear statements allow quicker support.
While the word off itself is used in the negative or null context.. An ass is an ass, regardless of enunciation.check off
vb (tr, adverb)
1. to mark with a tick
Source: Google.
I am glad my use of word can be educational for you today. You are welcome.
An ass is an ass, regardless of enunciation.
2.14.45
- ItemList: Fix for DB API returning incorrect data for Damage properties.
- Paragon: Check for negative paragon assignment to avoid disconnection.
- Monk: Included ExMatt's tweaks for Inna's EP monk - jubisman
- Monk/WD: Fixed WoL monk trying to find a safe spot out of combat (by Raphus)
It's the exact same thing, yeah.Well done , fast fix is this update similar to the 468 on the svn ?
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Combat.Abilities.BarbarianCombat.get_CanUseCallOfTheAncients() in d:\Bots\DemonbuddyBETA-\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 212
at Trinity.Combat.Abilities.BarbarianCombat.GetPower() in d:\Bots\DemonbuddyBETA-\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 29
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in d:\Bots\DemonbuddyBETA-\Plugins\Trinity\Combat\AbilitySelector.cs:line 85
at Trinity.Trinity.TargetCheck(Object ret) in d:\Bots\DemonbuddyBETA-\Plugins\Trinity\Combat\TargetCheck.cs:line 113
at Trinity.Helpers.BotManager.<MainCombatTask>d__6.MoveNext() in d:\Bots\DemonbuddyBETA-\Plugins\Trinity\Helpers\BotManager.cs:line 125
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine.'p-`/8UD\,!<q\*i"AN:Al\\Be\\".q/#:VE%"z"12)jm=8brgA$~o2.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.*******(Boolean )
at Buddy.Coroutines.Coroutine.**********(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.o6q4a7j3"\\B<Ntnr%|QIv#vj\,.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.\[`\& k0e4|P-h/U-naQgA\,\[\[g$.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.o6q4a7j3"\\B<Ntnr%|QIv#vj\,.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.\[`\& k0e4|P-h/U-naQgA\,\[\[g$.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.*************()
xzjv , jubisman
Do we still need Quest tool?
can we just untick in plugin tab?