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It's already on revision 459 and my bot still keeps on beeing retarded (stands around in rifts for no reason, don't open doors, gets blocked by mobs, unable to do 1 complete run of bounties in under 10 hours, lets goblin esccpe with kamikaze settings on)
 
It's already on revision 459 and my bot still keeps on beeing retarded (stands around in rifts for no reason, don't open doors, gets blocked by mobs, unable to do 1 complete run of bounties in under 10 hours, lets goblin esccpe with kamikaze settings on)

This issue must be on your end. Either you r not using lastest version of trin/adventurer/db or your settings r wrong. Dont have any of the issues you describe at all in s5
 
It's already on revision 459 and my bot still keeps on beeing retarded (stands around in rifts for no reason, don't open doors, gets blocked by mobs, unable to do 1 complete run of bounties in under 10 hours, lets goblin esccpe with kamikaze settings on)

I'd suggest you to do a fresh install. Had none of those issues with 459 AT ALL. Maybe some of your files got corrupted or something.
 
Bot doesn't work.
I did a clean installation, and sitll nothing.
Trinity plugin vanishes...
 

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Well.
I've unnistalled DBuddy from Windows.
I've deleted all the things about Dbuddy. All the files, folders.. ALL.
And i dowloaded the new version from here: http://updates.buddyauth.com/

I Did another clean installation and finally work.

Try that^
 
New version bot dont see trinity, beta same..
dSSNAAI.png

Whenever Trinity wouldn't show up it was because the install didn't work. I found I have to run the Demonbuddy installer/uninstaller/installer for everything to install properly. If it's done right the install slider should stop at 90% for about 4 seconds. Deleting everything from the folder leaving settings and installing has never worked properly for me on the first install.
 
Fresh install and working like a charm, thanks to the Dev's for getting us up and running again.
 
Okay I still can't get this to work.

First attempt I deleted everything manually, used Demonbuddy uninstaller/installer, updated Trinity/Adventurer and it wont appear in plugins.
Next attempt I used the Demonbuddy uninstaller/installer, updated Trinity, same result - no plugin.
Next attempt I used the uninstaller/installer but did NOT update Trinity before running the bot and Trinity appears but it throws up error codes - as soon as I update it, poof - it disappears.

Any ideas?
 
All I did was opened DB which prompted an update, after the update I noticed that Trinity was not showing up. I then did a manual removal of DB and fresh install, ran as admin and BOOM! DB opened and Trinity was now showing up. Been running full tilt ever since without any issues.
 
Hey hey,
something is bugged with stuck detection or with the town run general.

after town run the buddy stands near the portal and do nothing.
saw this a couple of times
(nephalemrift.xml)


 
Last edited:
Changes in Latest Version (2.14.44)

Feature Changes:


  • Pagagon
    • Added new feature to spend paragon points.
  • Visualizer:
    • Reasons actors weren't included in trinity cache are now visible on selected actor.
    • Rift value in radius is now visible on selected actors.
  • Weighting:
    • Relaxed de-weighting far away actors when blocked. Elites are excluded. Honors 'Attack when blocked' setting
  • Combat:
    • Bot will now attack monsters if total rift value in cluster radius even when lower than trash pack size.
    • Increased default 'Trash Pack Cluster Radius' from 20 to 40, since the low values could cause the bot to skip elites (note: will only affect new users, everyone else has to increase this value manually) -jubisman
    • Bot now is is slower to blacklist monsters and blacklists them for a shorter time.
    • Increased max value for Ignore Trash Mobs to 25 -jubisman
    • Added setting for attacking mobs when blocked (I suggest turning it off for grifts with some builds) -jubisman
  • General
    • Added option to ignore progression globes (Settings->Combat->Misc) -jubisman
    • Increased maximum gold pickup ammount from 30k to 300k -jubisman
  • Wizard:
    • Should now always teleport to a Boss if one is around -jubisman
    • Decreased DMO wiz max range for Slow Time from 60 to 15 -jubisman
  • Barbarian:
    • Elites will no longer be taken into account when getting bestpiercetarget for Furious Charge if 'Ignore Elite/Rare/Unique' is checked. -jubisman
  • Settings:
    • Rift value cluster slider will now override 'Trash Mob Pack Size' slider
  • ExpAvoidance:
    • The area before an arcane beam arc is now flagged as bad.
    • new animation avoidance handler -jubisman
  • Visualizer:
    • Added saving/persisting the height/width of panels
    • Added buttons to minimize/maximize the various panels.
    • Range guide now tracks with the player position when using drag-panning.
    • Added new radar option 'Not In Cache' which shows everything Trinity's cache has ignored.
    • Fixed the summary bar at the top with player's Target/Position/Rotation etc.
    • Wired up the 'weighting' radar option so that it shows the weights of monsters (uncheck rift value).
    • Now lists WeightInfo in the selected item panel (click on stuff in the map or grid to select them).
  • Technical:
    • Added framework for 3D Overlays

Bug Fixes:


  • Cube:
    • Fixed issue preventing material conversion (using forgotten souls in recipe)
    • Fix for repeating failing cube attempts over and over.
  • Combat:
    • Fixes by Raphus for TargetUtil.GetSafeSpotPosition
  • Cube:
    • Fixed/Reworked Manual conversion buttons in Trinity tab. (takes a few secs the first click to spin up thread).
  • Barbarian: fixed FC barb recasting CotA all the time (error: missing parenthesis of doom) - jubisman
  • General:
    • Stuck handler should now detect stucks that show the character running/twitching.
    • Fixes for progression globes being ignored due to line of sight checks.
    • Removed 'waiting for boss to spawn' behavior that was firing at incorrect times.
    • Added GridProvider obstacles for Shrines,Stash,Furnace so bot should stop walking into them.
    • PlayerMover should now cast OOC movement spells while combat is disabled by other plugins.
    • Fixed 'Always Kill Trash Below % Health' slider -jubisman
  • Gambling:
    • Fixed stuck when bot fails to interact with Kadala.
  • Weighting:
    • Fixes for rift RiftContributionFormula and PackDensityFormula causing issues.
    • Fix for some elites having a negative rift value, causing them to be heavily negative weighted by PackDensityFormula
    • Dr.Bot will take longer to decide that he's 'blocked' by monsters.
    • Changed rift value setting 'Always kill above %' to apply to trash only (was preventing elites from being ignored).
    • Added rift value to WeightInfo logging.
    • Fix for missing progression globes in some situations.
  • Barbarian:
    • Should now only recast CotA when one of the Ancients dies when full IK is detected -jubisman.
    • Fixed not casting WotB and CotA in multiplayer games
  • ItemList:
    • Fix for exception log message when adding rules.
    • Added log message when trying to add duplicate rules.
  • Items:
    • ItemManager should now hopefully detect bad data and not salvage those items.
  • Witch Doctor:
    • Fixed Angry Chicken not being cast when full Helltooth's and The Short Man's Finger are detected (thanks kbrebel04!) -jubisman
    • Fixed chicken doc for real this time -jubisman
    • Pet Doc should now also be able to cast Haunt and Acid Cloud
  • Wizard:
    • Merged Slow Time fixes back again -jubisman
    • Should no longer teleport to locations too far away from weighted elites (Safe Passage and Calamity runes) -jubisman
    • Should no longer cast Arcane Orb below 91% resource when Aquila Cuirass is detected -jubisman
    • Fixed trying to cast Slow Time at locations too far away. -jubisman
    • LoN sader should now be able to cast Condemn -jubisman
    • Fixed null exception when using Smite
  • Visualizer:
    • Set a minimum size for drawing objects so they are clickable.
  • Monk:
    • Tweaked Inna's EP monk logic some more -jubisman
    • Inna's EP monk should now definetely cast Mystic Ally on Cold regardless of rune -jubisman
    • 'Wait for convention element' option should now work with runes other than 'Water Ally' for Inna's EP monk -jubisman
    • Hopefully got rid of 'unable to cast anything' red text for LoN WoL monk -jubisman
    • Added Ingeom as an alternative to that WoL staff for WoL monk detection -jubisman
    • Officially added support for Inna's EP build now (known issue: bot seems to punch really slowly) -jubisman
    • Cleaned up Dashing Strike code a bit -jubisman
    • Fixed Inna's EP monk trying to spread EP to all the dying mobs during the wrong convention elements -jubisman
    • Added support for Breath of Heaven and Blinding Flash for WoL monk (all the respective checkboxes should work now) -jubisman
    • WoL monk should no longer wait for SW stacks when SW is not equipped (duh) -jubisman
    • Added preliminary support for the new Innas EP build (note: not working well at all) -jubisman
    • Linked 'Disable Mantra Spam' to WoL logic as well -jubisman
  • Barbarian:
    • Leapquake barb should no longer use RiftValue to pick boulder target -jubisman
  • ExpAvoidance:
    • Fixed an exception with furnaces.
  • Technical:
    • Got rid of last season's snapshotting logic (since it doesn't work anymore)
    • Added exception handling to ItemManager overrides.
    • Player cache object now uses the 'distance 'moved calculation for movement speed. (D3/DB can't be trusted)
    • Changed default 'finish' values for IsInsideCoeTimeSpan and ShouldWaitForConventionofElements to a more logical 4000 ms -jubisman
 
That's crazy! Paragon point spending. I can now leave this running for days and days and days and become stronger and do runs faster. Thanks!
 
THE FINAL WITNESS - Crusader Shield is missing the ability to filter Area Damage. It does in fact come on this item.

The value is also missing from the Shield LIDLESS WALL but am not sure if its possible to roll.
 
[Trinity 2.14.42] You have -580 points in the category: PrimaryAttributes available

It seems some dangerous, when I click paragon level + icon rapidly by myself, Buddy makes some abnormal paragon level state.

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Seems like avoidance for molten cores is fixed aswell, atleast my crusader is not huggin them no more :_D
 
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