What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
please add, when cool down pylon active all skills shall be cast on every cool down even with "wait for COE" selected, so the pylon don't go wasted waitting on COE cycle.
 
Why is trinity ignoring my arcane orb skill even if im at full arcane power ?
 
hey,
is the next version of trinity compatible with 2.4 6IK/4RK? would be nice <3
 
please add, when cool down pylon active all skills shall be cast on every cool down even with "wait for COE" selected, so the pylon don't go wasted waitting on COE cycle.
What build? This is done for LoN Bombardment and should be in the next release.

Why is trinity ignoring my arcane orb skill even if im at full arcane power ?
Do you have the full DMO build? If you do, then it's probably waiting for the arcane dynamo stacks to get to 5.

hey,
is the next version of trinity compatible with 2.4 6IK/4RK? would be nice <3
It has been since before 2.4 came out.

Hello. Is there a feature to swap characters for gambling?
No, sorry.
 
@jubisman trinity support 6IK/4RK build yes but it is not really efficient.. There is a guide for this build, using a old trinity 2.13.90 modified by keetsune (https://www.thebuddyforum.com/demon...uides/237183-guide-2-4-6ik-4rk-gr60-farm.html) that is working a lot better, but i don't know how much modificatios have been done, but the difference is clear... Using trinity 2.14.24 i'm doing 50b/hr, using keetsune version, i'm doing 110b/hr.. If you have time could you check what keetsune did and maybe add it to a future trinity release ? (I hope changes are not so big...)

Thank you !
 
@jubisman trinity support 6IK/4RK build yes but it is not really efficient.. There is a guide for this build, using a old trinity 2.13.90 modified by keetsune (https://www.thebuddyforum.com/demon...uides/237183-guide-2-4-6ik-4rk-gr60-farm.html) that is working a lot better, but i don't know how much modificatios have been done, but the difference is clear... Using trinity 2.14.24 i'm doing 50b/hr, using keetsune version, i'm doing 110b/hr.. If you have time could you check what keetsune did and maybe add it to a future trinity release ? (I hope changes are not so big...)

Thank you !
Sure, but first tell me, what does it do differently?
 
Sure, but first tell me, what does it do differently?
first, sorry 4 my english.

sometimes after charge the bot stand still and auto attack the mobs - most time the buddy died. same with rift boss. dont attack it with charge.
 
Yeah that standin still doin nothing happens quite often no matter what settings are used...
 
can't believe after 2 years of complaining when the normal rift is the cow killing event the bot still don't know shit about it and idle till times up...
 
upgrading rares to legendaries dont working...ticked pick up yellow weapons and ticked for kanais cube upgrade wand! The bot salvage all yellow and thats it <.<

cow killing event works like a charm for me...
 
Well... We`re paying for this. Season already up for about a month. So much still not working yet. Don`t want to be rude but... It`s about time to get things fixed.
Stucklocations, Riftlocations, wich always cause stucks, and even D3Error. Combat Priorities, Elite skipp, Gobo ignore. Bountys completelly undoable.

Hopefully at least some of it gonna be fixed soon.
 
Should i be using specific builds from 2.4 for trinity to work effectively? or is there a section on here that lists builds i should use depending on class and gear?
 
Well... We`re paying for this. Season already up for about a month. So much still not working yet. Don`t want to be rude but... It`s about time to get things fixed.
Stucklocations, Riftlocations, wich always cause stucks, and even D3Error. Combat Priorities, Elite skipp, Gobo ignore. Bountys completelly undoable.

Hopefully at least some of it gonna be fixed soon.
you paid for demonbuddy. Not for Trinity!
Trinity is a "community" plugin. So please help the main devs to fix the bugs!
 
first, sorry 4 my english.

sometimes after charge the bot stand still and auto attack the mobs - most time the buddy died. same with rift boss. dont attack it with charge.
OK, I'll check it, but it seems like that guy changed a hell of a lot of files to simply not default attack. Are you sure there isn't more to it?

Well... We`re paying for this. Season already up for about a month. So much still not working yet. Don`t want to be rude but... It`s about time to get things fixed.
Stucklocations, Riftlocations, wich always cause stucks, and even D3Error. Combat Priorities, Elite skipp, Gobo ignore. Bountys completelly undoable.

Hopefully at least some of it gonna be fixed soon.
We're only two guys working on trinity with some small help from a community member here or there. If you look at our SVN commit page, you'll see that the number of issues we fixed since the season started is immense. We have never been so active during a season like we are now. I understand there are still issues and that some of them can be really annoying, but we are already doing everything we can with the resources we have. Navigation for example (what you call Stucklocations) is extremely hard to get 100% right, but xzjv is still working on adventurer to make it better (because it's not related to trinity, you see). D3Error I have no idea what is. As for elites and goblins, there are options to ignore elites (blue, yellow, or all of them) that AFAIK are working properly and the same goes for goblins. Bounties are successful about 90% of the time from the reports I have seen. Sure, 90% is not perfect, but saying they're undoable is quite frankly absurd.
 
Last edited:
ey jubis i have a problem and i have no idea if its trinity related at all or setting related, but if i set my bot to do keywardens it does a run of all then stops the bot instead of leaving the game and recreating like i used to do. Same thing with bounties if any unsupported bountys its suppose to leave game and recreate but it just stops the bot.

To me i sounded like an adventurer problem.. but i really dont know.

Have i missed something ?
 
ey jubis i have a problem and i have no idea if its trinity related at all or setting related, but if i set my bot to do keywardens it does a run of all then stops the bot instead of leaving the game and recreating like i used to do. Same thing with bounties if any unsupported bountys its suppose to leave game and recreate but it just stops the bot.

To me i sounded like an adventurer problem.. but i really dont know.

Have i missed something ?
That's the first I'm hearing of this but, yeah, it does sound like an Adv issue. Have you tried looking around in the adventurer forums? If this something that's happening to other users as well you can be sure someone already posted about it in there.
 
Back
Top