Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(16,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(17,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Coroutines\PutItemsInStash.cs(12,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Coroutines\PutItemsInStash.cs(13,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(12,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(13,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Movement\StuckHandler.cs(11,7) : warning CS0105: The using directive for 'System.Threading.Tasks' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: The using directive for 'System.Text' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(28,7) : warning CS0105: The using directive for 'System.IO' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\UI\UIComponents\BindingMember.cs(18,7) : warning CS0105: The using directive for 'Trinity.Technicals' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\UI\UIComponents\MarkupExtensions\WidthToColumnCountExtension.cs(6,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarHitTestUtility.cs(2,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Framework\Grid\GridPoint.cs(5,19) : warning CS0660: 'Trinity.Bot.Providers.Grid.GridPoint' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Framework\Grid\GridPoint.cs(5,19) : warning CS0661: 'Trinity.Bot.Providers.Grid.GridPoint' defines operator == or operator != but does not override Object.GetHashCode()
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Coroutines\ExtractLegendaryPowers.cs(173,40) : warning CS0028: 'TrinityCoroutines.ExtractLegendaryPowers.Main()' has the wrong signature to be an entry point
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Framework\Core.cs(14,49) : error CS0723: Cannot declare a variable of static type 'Trinity.AvoidanceManager'
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\UI\UIComponents\BindingMember.cs(41,50) : warning CS0108: 'Trinity.UI.UIComponents.BindingMember.PropertyChanged' hides inherited member 'Trinity.Objects.BaseObject.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(617,50) : warning CS0108: 'Trinity.UI.RadarUI.VisualizerViewModel.PropertyChanged' hides inherited member 'Zeta.Common.Xml.XmlSettings.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(620,29) : warning CS0114: 'Trinity.UI.RadarUI.VisualizerViewModel.OnPropertyChanged(string)' hides inherited member 'Zeta.Common.Xml.XmlSettings.OnPropertyChanged(string)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.