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Little Fix for Crusader waiting for wrong CoE Element for Bombardment
It was set to lightning because setting it to Physical wasted to much damage. When you set it to lightning, it'll cast it at 2 seconds into the lightning buff more often than not, and that means maxing out bombardment damage.
Little Fix for DMO Wiz still standing to far away with it's Orbits
That distance is not your distance from a target, so lowering it won't necessarily get you closer to a mob. That distance is the acceptable distance from the 'baricenter' of a cluster. Lowering that value won't really do anything significant. If you don't think your wiz is getting close enough then we're probably gonna have to think of another solution. Have you tried setting your Safe Passage Health Pct to 100%?
DMO Wiz "spamming" Orb on Arcane CoE Element + Aquilias 90% Arcanepower consideration.
Hm, how about not check the CoE wait for element option instead? Is there some reason why you'd want it checked?
 
Last edited:
Indeed.

And whenever you have Arcane Element CoE Proc you no longer have to wait for Arcane Dynamo stacks but instead try to "spam" it as soon as it hit's, therefore the 750 delay in casting as well as the check for CoE Proc - still everything is considering that you don't lose Aquilias Buff - or if you do as short as possible. That is a COMPLETELY other story than the "!ShouldWaitForConventionElement", which would ONLY cast arcane orb when you have the proc and than spam it as much as possible resulting in most of them not hitting, because after activating arcane orbit orbs there's a delay before they hit, if you immediately recast them it does 0 dmg.
First of all, you should deserve setting "Wait for CoE". If i not select it in settings, you should ignore element type and dont need to add additional checking.
Second - as i just checked, first orb explode as soon as it cast, there is no delay. Only one reason for not to spam is Aquila Cuirass. And it can be checked with checking "PrimaryResource".
Thats all. No need additional complications.
 
Last edited:
I don't know whether this is a trinity or adventurer problem. But my bot won't stash or gamble at kadala when im doing G-rifts, it's working fine when doing bounties/normal rifts though.

Any solutions to this?
 
DMO Wiz "spamming" Orb on Arcane CoE Element + Aquilias 90% Arcanepower consideration.
And btw,
Code:
var bewareAquis = Legendary.AquilaCuirass.IsEquipped ? 90 : 35;
is wrong. It should calculate in percents - 90%. I dont know, but Player.PrimaryResourceMax - always return me 100. Probably bug
 
It was set to lightning because setting it to Physical wasted to much damage. When you set it to lightning, it'll cast it at 2 seconds into the lightning buff more often than not, and that means maxing out bombardment damage.
Neither way is perfect, ideally it should be cast about 0-1 sec before physical. The reasoning is that CoE is always dynamic and bombardment takes a while to complete (4-5 secs) so you can cast it just before physical comes up in order to get all the barrels landing during physical. Bombardment does snapshot everything else when it is cast so you want iron skin up before bombardment is cast and consecrate updates dynamically so you want it cast before the ironskin and bombardment.

Here's a few changes:

Don't need to worry if bombardment is active for consecrate.
Code:
@@ -676,8 +677,7 @@ namespace Trinity.Combat.Abilities
             if (Player.CurrentHealthPct <= CrusaderSettings.ConsecrationHpPct)
                 return true;
 
-            if (IsBombardmentBuild && !ShouldWaitForConventionElementCycle(Element.Lightning, 2) &&
-                CanCast(SNOPower.X1_Crusader_Bombardment))
+            if (IsBombardmentBuild && !ShouldWaitForConventionElementCycle(Element.Lightning, 2))
                 return true;
 
             return false;

Don't delay ironskin for bombardment unless it's lightning/physical
Code:
@@ -695,8 +695,8 @@ namespace Trinity.Combat.Abilities
                 CurrentTarget.RadiusDistance <= 10f && !Settings.Combat.Misc.UseConventionElementOnly)
                 return true;
 
-            if (IsBombardmentBuild && !ShouldWaitForConventionElementCycle(Element.Lightning, 2) &&
-                CanCast(SNOPower.X1_Crusader_Bombardment))
+            if (IsBombardmentBuild && (!ShouldWaitForConventionElementCycle(Element.Lightning, 2) ||
+                ShouldWaitForConventionElementCycle(Element.Fire, 2) && CanCast(SNOPower.X1_Crusader_Bombardment))
                 return true;
 
             return false;

Don't steed charge during lightning/physical if bombardment is up (probably needs tweaking).
Code:
@@ -189,7 +189,8 @@ namespace Trinity.Combat.Abilities
             if (Player.IsCastingPortal)
                 return null;
 
-            if (Settings.Combat.Crusader.SpamSteedCharge && Skills.Crusader.SteedCharge.IsActive || IsBombardmentBuild)
+            if (Settings.Combat.Crusader.SpamSteedCharge && Skills.Crusader.SteedCharge.IsActive || IsBombardmentBuild &&
+                !(ShouldWaitForConventionElementCycle(Element.Fire, 2) && CanCast(SNOPower.X1_Crusader_Bombardment)))
             {
                 if (CanCastSteedCharge())
                 {

Allow bombardment during lightning and physical so that we don't wait a full cycle if we missed it during lightning.
Code:
@@ -649,7 +650,7 @@ namespace Trinity.Combat.Abilities
                 if (!CanCast(SNOPower.X1_Crusader_Bombardment))
                     return false;
 
-                if (Settings.Combat.Misc.UseConventionElementOnly && ShouldWaitForConventionElementCycle(Element.Lightning, 3))
+                if (Settings.Combat.Misc.UseConventionElementOnly && ShouldWaitForConventionElementCycle(Element.Lightning, 2))
                     return false;
 
                 if (!GetHasBuff(SNOPower.X1_Crusader_IronSkin))
 
Last edited:
Neither way is perfect, ideally it should be cast about 0-1 sec before physical. The reasoning is that CoE is always dynamic and bombardment takes a while to complete (4-5 secs) so you can cast it just before physical comes up in order to get all the barrels landing during physical. Bombardment does snapshot everything else when it is cast so you want iron skin up before bombardment is cast and consecrate updates dynamically so you want it cast before the ironskin and bombardment.
That's why we're working on new buff/cooldown timers. Well, xzjv is. Have you checked out our Focused Crusader Support thread? Also, thanks for the ideas, I'll take a closer look later, but they seem fine at first glance :)
 
That's why we're working on new buff/cooldown timers. Well, xzjv is. Have you checked out our Focused Crusader Support thread? Also, thanks for the ideas, I'll take a closer look later, but they seem fine at first glance :)
Yeah I've seen but I was just replying here to explain why it shouldn't just wait for physical.
 
Don't delay ironskin for bombardment unless it's lightning/physical
Code:
@@ -695,8 +695,8 @@ namespace Trinity.Combat.Abilities
                 CurrentTarget.RadiusDistance <= 10f && !Settings.Combat.Misc.UseConventionElementOnly)
                 return true;
 
-            if (IsBombardmentBuild && !ShouldWaitForConventionElementCycle(Element.Lightning, 2) &&
-                CanCast(SNOPower.X1_Crusader_Bombardment))
+            if (IsBombardmentBuild && (!ShouldWaitForConventionElementCycle(Element.Lightning, 2) ||
+                ShouldWaitForConventionElementCycle(Element.Fire, 2) && CanCast(SNOPower.X1_Crusader_Bombardment))
                 return true;
 
             return false;
I missed some parenthesis in this one, it should be:
Code:
@@ -695,8 +695,8 @@ namespace Trinity.Combat.Abilities
                 CurrentTarget.RadiusDistance <= 10f && !Settings.Combat.Misc.UseConventionElementOnly)
                 return true;
 
-            if (IsBombardmentBuild && !ShouldWaitForConventionElementCycle(Element.Lightning, 2) &&
-                CanCast(SNOPower.X1_Crusader_Bombardment))
+            if (IsBombardmentBuild && (!ShouldWaitForConventionElementCycle(Element.Lightning, 2) ||
+                (ShouldWaitForConventionElementCycle(Element.Fire, 2) && CanCast(SNOPower.X1_Crusader_Bombardment))))
                 return true;
 
             return false;
 
Bot tries to recycle this ancient belt again I was mentioning about. I have it now in stash so if someone tell me how to test I can provide logs. As for orb wizard I also see that sometimes he is too far for hes orbs to explode. This happends rarly I think aspecialy on big mobs like RG. I have safe passage to 100% and after casting teleport he is in correct place. The problem is on begining when wiz start atacking. The orbs will not explode until teleport is cast so we are loosing couple of seconds on beginings. Have .24 version.
 
Neither way is perfect, ideally it should be cast about 0-1 sec before physical. The reasoning is that CoE is always dynamic and bombardment takes a while to complete (4-5 secs) so you can cast it just before physical comes up in order to get all the barrels landing during physical. Bombardment does snapshot everything else when it is cast so you want iron skin up before bombardment is cast and consecrate updates dynamically so you want it cast before the ironskin and bombardment.

Here's a few changes:


Don't steed charge during lightning/physical if bombardment is up (probably needs tweaking).
Code:
@@ -189,7 +189,8 @@ namespace Trinity.Combat.Abilities
             if (Player.IsCastingPortal)
                 return null;
 
-            if (Settings.Combat.Crusader.SpamSteedCharge && Skills.Crusader.SteedCharge.IsActive || IsBombardmentBuild)
+            if (Settings.Combat.Crusader.SpamSteedCharge && Skills.Crusader.SteedCharge.IsActive || IsBombardmentBuild &&
+                !(ShouldWaitForConventionElementCycle(Element.Fire, 2) && CanCast(SNOPower.X1_Crusader_Bombardment)))
             {
                 if (CanCastSteedCharge())
                 {

this is really helpful, as the bot currently waits for steed to finish and then does the combo, and if CoE Physical is towards the end of the timer it will still try to combo)

Currently Newks timer works PERFECT for BOMB. when lightning is about 50%-75% done, it will combo, and as soon as it hits phyiscal, you find bomb connects almost miliseconds after, maximising DPS. the only issue, which you mentioned, is that it waits for steed charge during physical sometimes.
 
Last edited:
Hey guys, the bot tried to upgrade an amulet in town for 6 hours.

Code:
09:21:24.120 INFO  Logger [Trinity 2.14.24] TakeItemsFromStash Finished!
09:21:24.667 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=5000 Crystals=5000 Deaths=587 Parts=117
09:21:24.679 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] CubeRaresToLegendary Started! Wooo!
09:21:24.688 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=5000 Crystals=5000 Deaths=587 Parts=117
09:21:24.689 DEBUG Logger [Trinity 2.14.24] Moving to <419.0077, 581.7107, 24.04533>
09:21:27.287 DEBUG Logger [Trinity 2.14.24] MoveTo Finished. Distance=9.325107
09:21:27.288 INFO  Logger [Trinity 2.14.24] Interacting with KanaiCube_Stand-247251 (439975) Attempt=1
09:21:27.437 INFO  Logger [Trinity 2.14.24] Interacting with KanaiCube_Stand-247251 (439975) Attempt=2
09:21:28.849 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=5000 Crystals=5000 Deaths=587 Parts=117
09:21:28.861 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] CubeRaresToLegendary Started! Wooo!
09:21:28.871 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=5000 Crystals=5000 Deaths=587 Parts=117
09:21:28.871 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] Ready to go, Lets transmute!
09:21:28.881 INFO  Logger [Trinity 2.14.24] Transmuting:
09:21:28.881 INFO  Logger [Trinity 2.14.24]  --> Royalty Mark StackQuantity=0 Quality=Rare4 CraftingMaterial=False
09:21:28.882 INFO  Logger [Trinity 2.14.24]  --> Arcane Dust StackQuantity=5000 Quality=Magic1 CraftingMaterial=True
09:21:28.882 INFO  Logger [Trinity 2.14.24]  --> Veiled Crystal StackQuantity=5000 Quality=Rare4 CraftingMaterial=True
09:21:28.882 INFO  Logger [Trinity 2.14.24]  --> Reusable Parts StackQuantity=117 Quality=Normal CraftingMaterial=True
09:21:28.882 INFO  Logger [Trinity 2.14.24]  --> Death's Breath StackQuantity=587 Quality=Rare4 CraftingMaterial=True
09:21:28.909 INFO  Logger [Trinity 2.14.24] Zip Zap!
09:21:30.418 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] Upgraded Rare 'Royalty Mark' ---> 'Moonlight Ward' (197813)
09:21:30.990 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=4950 Crystals=4950 Deaths=562 Parts=67
09:21:31.003 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] CubeRaresToLegendary Started! Wooo!
09:21:31.012 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=4950 Crystals=4950 Deaths=562 Parts=67
09:21:31.013 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] Ready to go, Lets transmute!
09:21:31.022 INFO  Logger [Trinity 2.14.24] Transmuting:
09:21:31.023 INFO  Logger [Trinity 2.14.24]  --> Royalty Mark StackQuantity=0 Quality=Rare4 CraftingMaterial=False
09:21:31.023 INFO  Logger [Trinity 2.14.24]  --> Arcane Dust StackQuantity=4950 Quality=Magic1 CraftingMaterial=True
09:21:31.023 INFO  Logger [Trinity 2.14.24]  --> Veiled Crystal StackQuantity=4950 Quality=Rare4 CraftingMaterial=True
09:21:31.024 INFO  Logger [Trinity 2.14.24]  --> Reusable Parts StackQuantity=67 Quality=Normal CraftingMaterial=True
09:21:31.024 INFO  Logger [Trinity 2.14.24]  --> Death's Breath StackQuantity=562 Quality=Rare4 CraftingMaterial=True
09:21:31.049 INFO  Logger [Trinity 2.14.24] Zip Zap!
09:21:32.566 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=4950 Crystals=4950 Deaths=562 Parts=67
09:21:32.567 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] Failed to upgrade Item 'Royalty Mark' Amulet_norm_unique_03-247580 DynId=958923923 HasBackpackMaterials=True
09:21:33.131 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=4950 Crystals=4950 Deaths=562 Parts=67
09:21:33.143 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] CubeRaresToLegendary Started! Wooo!
09:21:33.153 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=4950 Crystals=4950 Deaths=562 Parts=67
09:21:33.153 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] Ready to go, Lets transmute!

Notice the time

Code:
15:14:38.738 INFO  Logger [Trinity 2.14.24] Transmuting:
15:14:38.738 INFO  Logger [Trinity 2.14.24]  --> Royalty Mark StackQuantity=0 Quality=Rare4 CraftingMaterial=False
15:14:38.738 INFO  Logger [Trinity 2.14.24]  --> Arcane Dust StackQuantity=4950 Quality=Magic1 CraftingMaterial=True
15:14:38.739 INFO  Logger [Trinity 2.14.24]  --> Veiled Crystal StackQuantity=4950 Quality=Rare4 CraftingMaterial=True
15:14:38.739 INFO  Logger [Trinity 2.14.24]  --> Reusable Parts StackQuantity=67 Quality=Normal CraftingMaterial=True
15:14:38.739 INFO  Logger [Trinity 2.14.24]  --> Death's Breath StackQuantity=562 Quality=Rare4 CraftingMaterial=True
15:14:38.767 INFO  Logger [Trinity 2.14.24] Zip Zap!
15:14:40.283 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=4950 Crystals=4950 Deaths=562 Parts=67
15:14:40.284 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] Failed to upgrade Item 'Royalty Mark' Amulet_norm_unique_03-247580 DynId=958923923 HasBackpackMaterials=True
15:14:40.857 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=4950 Crystals=4950 Deaths=562 Parts=67
15:14:40.869 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] CubeRaresToLegendary Started! Wooo!
15:14:40.879 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=4950 Crystals=4950 Deaths=562 Parts=67
15:14:40.879 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] Ready to go, Lets transmute!
15:14:40.889 INFO  Logger [Trinity 2.14.24] Transmuting:
15:14:40.889 INFO  Logger [Trinity 2.14.24]  --> Royalty Mark StackQuantity=0 Quality=Rare4 CraftingMaterial=False
15:14:40.890 INFO  Logger [Trinity 2.14.24]  --> Arcane Dust StackQuantity=4950 Quality=Magic1 CraftingMaterial=True
15:14:40.890 INFO  Logger [Trinity 2.14.24]  --> Veiled Crystal StackQuantity=4950 Quality=Rare4 CraftingMaterial=True
15:14:40.890 INFO  Logger [Trinity 2.14.24]  --> Reusable Parts StackQuantity=67 Quality=Normal CraftingMaterial=True
15:14:40.890 INFO  Logger [Trinity 2.14.24]  --> Death's Breath StackQuantity=562 Quality=Rare4 CraftingMaterial=True
15:14:40.915 INFO  Logger [Trinity 2.14.24] Zip Zap!
15:14:42.476 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] Backpack Crafting Materials: Dust=4950 Crystals=4950 Deaths=562 Parts=67
15:14:42.477 INFO  Logger [Trinity 2.14.24] [CubeRaresToLegendary] Failed to upgrade Item 'Royalty Mark' Amulet_norm_unique_03-247580 DynId=958923923 HasBackpackMaterials=True
15:14:42.560 DEBUG MainWindow Start/Stop Button Clicked!

It kept saying exactly the same thing for ~6 hours.
 
The bot seems to have trouble interacting with some objects (opening doors/gates, lowering bridges) to clear paths.
 
What's wrong with it?

The big problem is that it's casting twisters as prio when the prio should be channeling arcane torrent and filling with twister. Correct me if I'm wrong here.
He also seem to be facetanking awful alot, do anyone have any tips for settings so he would hold som distance?
 
Code:
Attached to Diablo III with pid: 8620
Flashing window
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(16,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(17,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Coroutines\PutItemsInStash.cs(12,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Coroutines\PutItemsInStash.cs(13,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(12,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(13,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Movement\StuckHandler.cs(11,7) : warning CS0105: The using directive for 'System.Threading.Tasks' appeared previously in this namespace
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: The using directive for 'System.Text' appeared previously in this namespace
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(28,7) : warning CS0105: The using directive for 'System.IO' appeared previously in this namespace
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\UI\UIComponents\BindingMember.cs(18,7) : warning CS0105: The using directive for 'Trinity.Technicals' appeared previously in this namespace
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\UI\UIComponents\MarkupExtensions\WidthToColumnCountExtension.cs(6,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarHitTestUtility.cs(2,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Framework\Grid\GridPoint.cs(5,19) : warning CS0660: 'Trinity.Bot.Providers.Grid.GridPoint' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Framework\Grid\GridPoint.cs(5,19) : warning CS0661: 'Trinity.Bot.Providers.Grid.GridPoint' defines operator == or operator != but does not override Object.GetHashCode()
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Coroutines\ExtractLegendaryPowers.cs(173,40) : warning CS0028: 'TrinityCoroutines.ExtractLegendaryPowers.Main()' has the wrong signature to be an entry point
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\UI\UIComponents\BindingMember.cs(41,50) : warning CS0108: 'Trinity.UI.UIComponents.BindingMember.PropertyChanged' hides inherited member 'Trinity.Objects.BaseObject.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(613,50) : warning CS0108: 'Trinity.UI.RadarUI.VisualizerViewModel.PropertyChanged' hides inherited member 'Zeta.Common.Xml.XmlSettings.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(616,29) : warning CS0114: 'Trinity.UI.RadarUI.VisualizerViewModel.OnPropertyChanged(string)' hides inherited member 'Zeta.Common.Xml.XmlSettings.OnPropertyChanged(string)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Cache\CacheData.Buffs.cs(321,13) : warning CS0652: Comparison to integral constant is useless; the constant is outside the range of type 'uint'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Coroutines\AutoEquipItems.cs(172,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Coroutines\AutoEquipItems.cs(205,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Coroutines\CoroutineHelper.cs(168,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Coroutines\Gamble.cs(136,41) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Coroutines\Overrides.cs(18,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Coroutines\Resources\CoroutineHelper.cs(168,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Helpers\IPluginCommunicator.cs(78,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Helpers\IPluginCommunicator.cs(115,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Helpers\MemoryHelper.cs(65,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Helpers\MemoryHelper.cs(75,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Helpers\Rotator.cs(122,19) : warning CS0168: The variable 'newAngle' is declared but never used
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Helpers\ToStringReflector.cs(16,32) : warning CS0168: The variable 'properties' is declared but never used
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(50,30) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'AughildsSearch'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(179,30) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'SteadyStrikers'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(311,30) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'AughildsSpike'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(341,30) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'CainsInsight'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(405,30) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'AughildsPower'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(428,30) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'BornsPrivilege'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(473,30) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'AshearasCustodian'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(598,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'AughildsRule'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(636,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'BornsFrozenSoul'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(758,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'AshearasWard'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(776,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'CainsScrivener'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(941,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'CaptainCrimsonsSilkGirdle'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(990,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'FleetingStrap'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(1035,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'CaptainCrimsonsThrust'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(1115,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'CainsHabit'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(1137,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'AshearasPace'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(1193,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'CaptainCrimsonsWaders'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(1282,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'AshearasFinders'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(1297,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'CainsTravelers'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(1739,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'BornsFuriousWrath'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(1945,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'UtarsRoar'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(1982,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'SagesApogee'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(2055,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'SagesPurchase'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(2138,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'SagesPassage'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(2408,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'ProfanePauldrons'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(2800,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'Devastator'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(3420,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'ArchfiendArrows'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(3457,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'ArcaneBarb'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(3560,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'Corruption'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(4042,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'Spite'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(4131,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'GuardiansAversion'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(4640,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'CosmicStrand'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(4764,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'BojAnglers'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(4887,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'TheHelmOfRule'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\Reference\ItemRankData.cs(5284,22) : error CS0117: 'Trinity.Reference.Legendary' does not contain a definition for 'BoardWalkers'
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\UI\UIComponents\Converters\DisplayNameAttributeConverter.cs(43,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Users\Lenovo\Desktop\Demonbuddy\Plugins\Trinity\UI\UIComponents\Converters\EnumVisibilityConverter.cs(33,30) : warning CS0168: The variable 'ex' is declared but never used
[Adventurer] (1.3.4.11) initialized.
[Adventurer] (1.3.4.11) enabled.
[QuestTools][Plugin] v3.5.13 Enabled
[Adventurer] Plugin is up-to-date.
Current bot set to Order Bot
Loaded profile Adventurer - Nephalem Rift

I'm getting a bunch of errors after updating the demon buddy.
 
The big problem is that it's casting twisters as prio when the prio should be channeling arcane torrent and filling with twister. Correct me if I'm wrong here.
He also seem to be facetanking awful alot, do anyone have any tips for settings so he would hold som distance?
Everyone assumes that, but the only good argument for it was when Deathwish was equipped. Other than that I'm yet to be convinced that casting Twisters is not more efficient.
 
where is Trinity 2.14.26 ??????????????????????????????????????????????
 
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