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The whole Lon bombardment build needs some work. steed charge needs to behave more offensively. Seems to be a lot of stuttering in place.
 
Wave of Light + Fire rune is currently bugged so that if you have Epiphany activated the actual bell does no damage, only the waves. This means the bot can sometimes take ages to kill a single mob because it keeps dropping the bell exactly on top of the mob.

A temporary work around until the bug is fixed by blizzard (and it doesn't seem to be their top priority) would be great.
 
I notice sometimes with DMO wiz, the wiz tends to move out his slow time and NOT walk/cast back any nearby. This loses him 50% damage reduction.
 
bot dont use black hole...have set a count of 6 mobs to use it...but bot never use it :o
 
Hey guys as always, thanks for your work. I do have a problem with leapquake still. The bot doesn't like to ancient spear (boulder toss) quick enough after he runs out of leaps. The build only works if you leap when you can because it triggers band of might for the survivablity. Can you please make it so that when leapquake is done, that it's priority that it throws ancient spear? It seems to like to stop and do the shouts versus leaping and causes the bot to die as he stands around. Leapquake -> Boulder Toss -> Shouts. Shouts can be cast in mid-air so they should always be available mid-leap.

PS: I already tried putting Ancient Spear on lower MS. Even at 1 ms it's still taking 2-3 seconds to Ancient Spear.
 
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Little Fix for Crusader waiting for wrong CoE Element for Bombardment

Index: CrusaderCombat.cs
===================================================================
--- CrusaderCombat.cs (revision 378)
+++ CrusaderCombat.cs (working copy)
@@ -649,7 +649,7 @@
if (!CanCast(SNOPower.X1_Crusader_Bombardment))
return false;

- if (Settings.Combat.Misc.UseConventionElementOnly && ShouldWaitForConventionElementCycle(Element.Lightning, 3))
+ if (Settings.Combat.Misc.UseConventionElementOnly && ShouldWaitForConventionElementCycle(Element.Physical, 3))
return false;

if (!GetHasBuff(SNOPower.X1_Crusader_IronSkin))
 
Little Fix for DMO Wiz still standing to far away with it's Orbits
Index: WizardCombat.cs
===================================================================
--- WizardCombat.cs (revision 378)
+++ WizardCombat.cs (working copy)
@@ -828,7 +828,7 @@
},
Options = new CombatMovementOptions
{
- AcceptableDistance = 6f,
+ AcceptableDistance = 4f,
Logging = LogLevel.Verbose,
ChangeInDistanceLimit = 1f,
SuccessBlacklistSeconds = 3,
 
My DMO wizard is casting Arcane Orbs over and over, regardless of "Stacks", therefore, he is blowing through his mana. I've fresh installed multiple times. Log Attached(The log is a period of about 10 seconds from start to finish)
 

Attachments

I've only ever used Arcane Dynamo, but, felt I needed more survivability for something I was trying, so, swapped it out. Doesn't really seem like a solution, if you're kind of forced to choose the talent.
 
DMO Wiz "spamming" Orb on Arcane CoE Element + Aquilias 90% Arcanepower consideration.
Index: WizardCombat.cs
===================================================================
--- WizardCombat.cs (revision 379)
+++ WizardCombat.cs (working copy)
@@ -385,12 +385,13 @@
var disintegrateRange = Runes.Wizard.Entropy.IsActive ? 10f : 35f;
return new TrinityPower(SNOPower.Wizard_Disintegrate, disintegrateRange, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 0);
}
-
+
+ var bewareAquis = Legendary.AquilaCuirass.IsEquipped ? 90 : 35;
// Arcane Orb
if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_ArcaneOrb) && !ShouldWaitForConventionElement(Skills.Wizard.ArcaneOrb) &&
- Player.PrimaryResource >= 35 &&
+ Player.PrimaryResource >= bewareAquis &&
// Arcane Orb with Delsere's + Triumvirate
- (!isDMOWiz || dmoOrbsReady))
+ (!isDMOWiz || dmoOrbsReady || (CombatBase.TimeSincePowerUse(SNOPower.Wizard_ArcaneOrb) >= 750 && CacheData.Buffs.ConventionElement == Element.Arcane)))
{
var orbTarget = Runes.Wizard.ArcaneOrbit.IsActive ? Player.ACDGuid : CurrentTarget.ACDGuid;
return Runes.Wizard.ArcaneOrbit.IsActive ?
 
Arcane Dynamo is like a must have for DMO Wiz. You wont see any decent DMO playing without it.
 
You have "!ShouldWaitForConventionElement". You shouldn use check "CacheData.Buffs.ConventionElement == Element.Arcane"
 
Arcane Dynamo is like a must have for DMO Wiz. You wont see any decent DMO playing without it.
what is the point to wait arcane dynamo 5 stacks to hit with orb? You will hit anyway when stacks will be ready. You just loosing your DPS and time while waiting for stacks
 
what is the point to wait arcane dynamo 5 stacks to hit with orb? You will hit anyway when stacks will be ready. You just loosing your DPS and time while waiting for stacks
Because it doesnt do anything extra without 5 stacks. Its not like you do some more damage with 3 stacks, then more with 4. If you have 4 stacks, arcane orb hits like a wet noodle in comparison to 5stacks Arcane Dynamo.
 
Because it doesnt do anything extra without 5 stacks. Its not like you do some more damage with 3 stacks, then more with 4. If you have 4 stacks, arcane orb hits like a wet noodle in comparison to 5stacks Arcane Dynamo.
Indeed.

And whenever you have Arcane Element CoE Proc you no longer have to wait for Arcane Dynamo stacks but instead try to "spam" it as soon as it hit's, therefore the 750 delay in casting as well as the check for CoE Proc - still everything is considering that you don't lose Aquilias Buff - or if you do as short as possible. That is a COMPLETELY other story than the "!ShouldWaitForConventionElement", which would ONLY cast arcane orb when you have the proc and than spam it as much as possible resulting in most of them not hitting, because after activating arcane orbit orbs there's a delay before they hit, if you immediately recast them it does 0 dmg.
 
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Because it doesnt do anything extra without 5 stacks. Its not like you do some more damage with 3 stacks, then more with 4. If you have 4 stacks, arcane orb hits like a wet noodle in comparison to 5stacks Arcane Dynamo.
LOL It does! You only have +60% for ONE next cast! And you wasting time to stack it to gain 1 cast with +60% dmg? You can dmg it without 5 stacks and WITH 5 stacks. You dont need to wait it.
 
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