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Uh well first of all, it's not really false because what I said was that it doesn't seem to use vault offensively as an attack taking into account the crossbow set, since that crossbow set changes the resource vault uses and makes it deal a lot of damage, so spamming it constantly actually doesn't cause you to run out of resources at all. I didn't say it had no other uses, just that I didn't see any in the demonhunter combat cs file. And that the demonhunter combat file doesn't have any checks in place for the Danetta crossbow set.

Second of all the build I linked is a modification of the UE fire build made by the same person to be better for clearing bounties quickly. He goes over why it's better then his T10 rift build for bounties in the video. The Danetta set bonus allows you to spam vault constantly through the bounty getting to the bounty location in a fraction of the time it would take otherwise (as well as the insane movement speed you end up with from the rest of the build)

Edit: On a side note, you seem defensive for some reason, like you think my question was angry or something because the build isn't supported. It was a mere question about whether it could be added and it had no underlying tones. Be sure to avoid assuming tone over text on the internet. It can cause misunderstandings if you take things the wrong way.
I see what you mean now, I agree with you on that part. I thought you were talking about vault uses in general and not tied to the build you linked precisely, so my b.
Now, I know philos kinda personally and I'm sure aware of all his guides and and what not, the reason I linked you specifically that build over the bounty one is due to how trinity currently handles movement. In reality it obviously is a faster build for that matter, but that will cause backtracking with trinity, since there are several nav issues with it, that are just recently began working on.

I'm in no way defensive or angry or anything, I even smiled at you, bbygurl, cause I assumed that may cause some reaction :) You only interpreted my statement the way you wanted it to be, but trust me, I just want to improve the dh combat to be as good as possible.
At the current state with my settings it speedfarms in way faster speeds than I ever will, cause I get distracted a shit ton during manual play.
I've also tweaked my avoidance to the point it clears gr70s in mere 6-9min and clear 74+ but there's no efficiency in those clears as of yet.
Cheers
 
I see what you mean now, I agree with you on that part. I thought you were talking about vault uses in general and not tied to the build you linked precisely, so my b.
Now, I know philos kinda personally and I'm sure aware of all his guides and and what not, the reason I linked you specifically that build over the bounty one is due to how trinity currently handles movement. In reality it obviously is a faster build for that matter, but that will cause backtracking with trinity, since there are several nav issues with it, that are just recently began working on.

I'm in no way defensive or angry or anything, I even smiled at you, bbygurl, cause I assumed that may cause some reaction :) You only interpreted my statement the way you wanted it to be, but trust me, I just want to improve the dh combat to be as good as possible.
At the current state with my settings it speedfarms in way faster speeds than I ever will, cause I get distracted a shit ton during manual play.
I've also tweaked my avoidance to the point it clears gr70s in mere 6-9min and clear 74+ but there's no efficiency in those clears as of yet.
Cheers

Yeah I think you're right about the UE build being the most efficient with Trinity at the moment. I'd be very interested to hear what you've tweaked to improve avoidance and what other settings you are using.
 
Yeah I think you're right about the UE build being the most efficient with Trinity at the moment. I'd be very interested to hear what you've tweaked to improve avoidance and what other settings you are using.
you will see in the upcoming changes, the code work is obviously on the devs and not me, I just had several suggestions and some personal tweaks to the emergency kiting which may or may not be included, not up to me.
UE is not for high grs tho atm, it's just highly inconsistent, being too squishy and my particular gear lacking area dmg to be perfect, full ancient tho with almost 3.4k yangs but it has potential and definitely rocks in terms of speedfarming
 
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Bot is always storing Akkhan's Addendum and Flail of the charge in the last tab of stash, even tho these items are not on the itemlist checkmark.
 
I'm using itemrules and it's sooo slow to evaulate my backback. It takes minutes for a town run. You can use schizoid's list to test.
 
That's correct, it's what the option does.

Btw, trinity is teleporting away from elites when there's a bigger cluster than the one the elite is currently in. This in and of itself is not a bad thing, the problem is when it forgets to go back to the elite because it found yet another cluster. I guess we could make some kind of check for that.

Thx for the info. Something similiar hapends for barb on high grifts. With each charge he finds better packs and he charges couple of times without killing anything because we is all the time in new place. But I would not stress about it too much I think.
 
anyone on Trinity 2.14.19 and wizard having trouble with the bot not casting arcane orbs at all? it just spams electrocute even though i have 5 stacks of flashes of insight and triumvirate is at 3 all time. Full 80/80 arcane power nearly all the time
 
Can you add some kind of logic to the new wave of light monk build to keep distance between it and all monsters so my sweeping wind stacks don't fade off? I see it constantly dash right on top of rare mobs and guardians. for the belt to work sweeping wind cannot do any dmg to keep our 1,500% dmg on wave of light.
This has been requested a few times already, but since few people are using this build and coding what you ask is not trivial, we have decided to leave support for WoL build as low priority for now, sorry.

hi is there a way that the bot use cyclone strike every 4 seconds that he can keep the damage buff up from bindings of the lesser gods bracers ( http://us.battle.net/d3/en/item/bind...he-lesser-gods ) for the mystic ally damage?
and is it possible that the bot use mystic ally on cooldown infight not only for elite mops?
Check my reply in your thread.

Thx for the info. Something similiar hapends for barb on high grifts. With each charge he finds better packs and he charges couple of times without killing anything because we is all the time in new place. But I would not stress about it too much I think.
I have discussed this issue at length with xz jv yesterday. Basically all builds that use movement skills to find the best cluster to jump to cause this sort of problem. We have a few ideas, but none of them are exactly easy to implement, so we will try and work fixes into trinity slowly to make sure we don't break everything else while trying to fix this.

Hello Xzjv e Jubis..

This build is supported atm by Trinity/DB? http://www.diablofans.com/builds/70029-2-4-phalanx-bowmen-bounties-t10

If not, any chance to support ASAP? xD
This build to farm bounties on T10 is ridicuolous, all about Eternal MOVE(Hexing Pants of Mr. Yan) > Phalanx (every 10 seconds) > Steed Charge to objetive > Bombardment when needed.

Thanks guys and great work!
It's not, sorry. We could do it though, but keep in mind LoN builds are a pain in the ass to gear for and we need properly geared up characters to test everything properly. So if we do decide to add support for this one expect it to take a while.

anyone on Trinity 2.14.19 and wizard having trouble with the bot not casting arcane orbs at all? it just spams electrocute even though i have 5 stacks of flashes of insight and triumvirate is at 3 all time. Full 80/80 arcane power nearly all the time
I heard a report like this yesterday and restarting DB solved the issue. Can you try that and see if it works?
 
@jubisman I'm having problems with Steed Charge off CD, or the loitering. Not sure what exactly causes this but here goes:

When he's going back and forth on his horse trying to cast bombardment it's not casted. The code should execute, I've even put in some logging at the same level to check the logic. But no bombardment. It's like he can't cast it while loitering/using steed charge. Has any one else experienced this?
 
@jubisman I'm having problems with Steed Charge off CD, or the loitering. Not sure what exactly causes this but here goes:

When he's going back and forth on his horse trying to cast bombardment it's not casted. The code should execute, I've even put in some logging at the same level to check the logic. But no bombardment. It's like he can't cast it while loitering/using steed charge. Has any one else experienced this?

Yeah thats been happening to me when I use "Steed Charge on CD" button clicked. If I turn it off, the bombardment works exactly how it should but the steed charge on CD would be nice to have with it.
 
v.19 - Something is wrong with "ancient spear - boulder toss" (earthquake set). the attack is sometimes ineffective. Aims at a spot with no opponents
 
@jubisman I'm having problems with Steed Charge off CD, or the loitering. Not sure what exactly causes this but here goes:

When he's going back and forth on his horse trying to cast bombardment it's not casted. The code should execute, I've even put in some logging at the same level to check the logic. But no bombardment. It's like he can't cast it while loitering/using steed charge. Has any one else experienced this?

Same here. Seems like there are a lot of issues with "Steed off CD" atm. The worst part atm for me with .19 (havent tried other builds for crusader), is that when i finish normal rift if i have to go back to pick up loot, the CR gets stuck in an infinite loop.

There are 2 scenarios for me when i complete a normal rift.

Scenario 1

1. Rift Guardians dies.
2. Everything is looted.
3. Teleport to town, close game, everything is fine.

Scenario 2

1. Rift Guardian dies.
2. Start loot but bags get full.
3. Teleport to town, sell everything.
4. Goes back into the rift.
5. Finishes looting, clears any left over mobs.
6. Gets stuck in infinite loop using Steed Charge over and over and over again.

I believe this is because the CR is not allowing anything to be cast while you are in Steed Charge, thus you never start the teleport. When Steed Charge is done, it waits ~1 second and casts another Steed Charge and you just keep Steed Charging in the same position til your instance times out.

This may be the same thing preventing the CR from casting Bombardment correctly with "Steed off CD".
 
I don't think that it has to do with full bags, I've gotten the infinite loop error a few times without full bags. I think the solution is to somehow have it allow to cast TP regardless of anything. Like If=crusader, TP is always able to cast, so it doesn't affect other classes. I can't think of the scenario that would cause another class to have issues but better be safe lol.
 
I don't think that it has to do with full bags, I've gotten the infinite loop error a few times without full bags. I think the solution is to somehow have it allow to cast TP regardless of anything. Like If=crusader, TP is always able to cast, so it doesn't affect other classes. I can't think of the scenario that would cause another class to have issues but better be safe lol.

That would probably fix the TP, but atm "Steed off CD" with say, Ingeom buff or Channeling Pylon makes it almost impossible to cast any of the other spells since you are in perma Steed form. Rarely seeing my Laws / Iron Skin / Akarat / Bombard get cast because of being in perma steed for TX farming.
 
That would probably fix the TP, but atm "Steed off CD" with say, Ingeom buff or Channeling Pylon makes it almost impossible to cast any of the other spells since you are in perma Steed form. Rarely seeing my Laws / Iron Skin / Akarat / Bombard get cast because of being in perma steed for TX farming.

Same issue. It isn't casting bombard no matter what the pack size is and isn't even against elites now. Just runs around on it's horse lol.
 
@jubisman I'm having problems with Steed Charge off CD, or the loitering. Not sure what exactly causes this but here goes:

When he's going back and forth on his horse trying to cast bombardment it's not casted. The code should execute, I've even put in some logging at the same level to check the logic. But no bombardment. It's like he can't cast it while loitering/using steed charge. Has any one else experienced this?
That's because we specifically placed some code in CrusaderCombat to prevent Steed Charge being interrupted by anything. The 'Steed Charge Off CD' option really mean 'Spam Steed Charge In Combat'. So if you don't actually want that to happen I'd suggest unchecking that option, unless of course that brings about some other problem. If that's the case, could you please explain?

LON Bombard Need some love ;( , jubisman you are the men!!!
Why? What's wrong with it?

v.19 - Something is wrong with "ancient spear - boulder toss" (earthquake set). the attack is sometimes ineffective. Aims at a spot with no opponents
There's several reasons why it would do that. It may be to fury dump, to fury dump in order to heal, to refresh some buff, to reduce some cooldowns. So don't worry, it's doing that for a reason.

That would probably fix the TP, but atm "Steed off CD" with say, Ingeom buff or Channeling Pylon makes it almost impossible to cast any of the other spells since you are in perma Steed form. Rarely seeing my Laws / Iron Skin / Akarat / Bombard get cast because of being in perma steed for TX farming.
I don't get it. If you don't want it being cast off CD why don't you just uncheck that? Could you please elaborate on this?
 
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