xzjv
Community Developer
- Joined
- Mar 17, 2014
- Messages
- 1,243
- Reaction score
- 46
2.14.23
- Settings: Added checkbox in trinity to disable DB's built in InactivityTimer (in advanced by other settings)
- Crusader: Steed Charge should no longer keep other spells from being cast (except for punish) when 'Use Steed Charge Off CD' is checked -jubisman
- Crusader: added some code to make sure Consecration and Iron Skin aren't cast for 2 cycles before Physical, and Shield Glare for 1 cycle (note: you need to have 'Wait for convention element' checked under Settings->Combat->Misc) -jubisman
- Crusader: hopefully fixed LoN crusader casting Steed Charge when trying to TP -jubisman
- Crusader: the 'Bombardment AoE Count' should now apply to LoN crusaders as well -jubisman
- Crusader: made it so that the Consecration and Iron Skin Health Pct sliders don't have to be set to 100% when running LoN sader (you should now set them to emergency health, ie ~25%) -jubisman
- Crusader: Invoker build now tries to find larger clusters during wrong convention elements.
- Crusader: Tested and tried to improve phelon's boulder toss / FC code; then reverted it. -jubisman
- Crusader: Added improved thorns Invoker build handling by darkfriend77
- General: barricades (and other non-units) should now to be handled by trinity while combat is off
- General: fixed bot trying to interact with used shrines -jubisman
- Combat: Fixed an issue causing spells to be cast very fast on nothing when 'Waiting for loot'.
- Combat: Fixed an issue where the last power used in combat was then inappropriately used again out of combat.
- Combat: Fixed an issue preventing out of combat buffs from being cast.
- Combat: fix for Siege_wallMonster_C being blacklisted causing bounty fail.
- KanaisCube: Added checkbox to enable cube extraction from stashed legendaries.
- Crusader: added regular Steed Charge logic to darkfriend77 Invoker logic so that it doesn't override settings. -jubisman
- Wizard: twister DMO wiz should now cast disintegrate instead of Energy Twister if Deathwish is detected -jubisman
- Wizard: slightly reduced the range for arcane orbits
- Demonhunter: reduced the requirements to use vault in combat -solenrus
- DemonHunter: Vengeance is now used out of combat if dawn is equipped.
- Demonhunter: Fixed demonhunter sometimes not selecting a destructible skill.
- DemonHunter: Should use fan on goblins while in KamakaziGoblin mode.
- Demonhunter: Refactored Vault should backtrack less often and used more better
- Demonhunter: Vault should now honor the settings for in combat only / out of combat only.
- Demonhunter: Will now cast impale for free vaults when vaulting out of combat with 'that belt' equipped.
- Demonhunter: Fixed the elusive ring check causing vault to be cast at inappropriate times and in wrong directions.
- Demonhunter: Restricted the use of Fan when using greenstone fan build.
- StuckHandler: Now also checks if a spell was cast recently, should reduce false positives.
- Visualizer: Added a dot for current DH Vault target to help with debugging.
- Technical: Consolidated Multiple OOC Vaulting codes into PlayerMover
- Technical: Added utilities for temporarily modifying trash size/radius.