Yes it does.
edit: zid, can you try this for me please?
Hm, I don't think so, but you should try and let me knowJubisman this works for steed charge spam after rift?
Looks like the new demonbuddy beta update breaks Trinity
Edit: To clarify, it does seem to work fine on the stable release.
Hooray! I'll push it to SVN then. It should be ok in the next version.
edit: Ok, I was able to reproduce and pinpoint the cause of the chicken wd gate issue. Guess what? It's Adventurer's Zerg mode! Now let's see if I can fix it...
Oops, forgot about this one. Gimme an hour or so.love you work jubisman in this pluggin .
just a question, any fix soon in steed charge spam (after rifts).
thx alot!
I think xz jv left it out because sometimes we push buggy code. What's in the SVN is not official by any means and may be subject to change before we release a new version. So, you know, fewer headaches for us the way it is now.Thanks Jubisman, any way this can be added to the initial post to make it easier for the people to find moving forward?
You're the best!
public static bool ShouldWaitForConventionElementMaxWaitSec(Element element, int maxWaitCycle)
{
if (!Settings.Combat.Misc.UseConventionElementOnly)
return false;
if (!Legendary.ConventionOfElements.IsEquipped)
return false;
int buffCoE = getCoERotation(CacheData.Buffs.ConventionElement);
int skillEl = getCoERotation(element);
return skillEl != buffCoE && (skillEl > buffCoE ? skillEl - buffCoE : 4 - buffCoE + skillEl) <= maxWaitCycle;
}
public static int getCoERotation(Element element)
{
switch(element)
{
case Element.Physical:
return 1;
case Element.Fire:
return 2;
case Element.Holy:
return 3;
case Element.Lightning:
return 4;
default:
return 0;
}
}
!ShouldWaitForConventionElementMaxWaitCycle(Element.Physical, 2)
Hm, I think I fixed the Steed Charge while trying to townportal thingy. Should be ok in the next version.
Hm, that doesn't sound right. Thanks for pointing this out.@jubisman
I am using the latest version, but you are right, the items are there, just they are not group in the same section as SWK sets. So unlike the rest of the set items, SWK legs and SWK Chest are separate on its own.