Where i can download old versions of trinity?
I got this version (2.14.1) from Auto Update yesterday.
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Where i can download old versions of trinity?
Yes, I'm gonna work on chicken wd today, most likely.@jubisman is this a confirmed problem also? You haven't said anything about it and maybe you haven't seen it.
Thanks!
My gues is that its because the build uses etched sigil to spawn twister. The more you channel disintegrate the more twisters spawn
I'm still not convinced. You can cast twisters faster than Etched Sigil procs AND Sigil twisters don't proc DMO's first set bonus.Havent tried the build yet, but i believe its because while you are channeling Disintegrate you will be automatically spitting out ~1 tornado per second, thus there is no need to cast them manually.
Duly noted. Out of curiosity, what rune are you using for steed charge?No, I'm using invoker+punish build. That's why spamming Steed Charge bothers me.
When the bot need to loiter it works fine. But when the bot need to combat, it still use Steed Charge off CD.
It's a dps loss for invoker+punish build and sometimes the bot will die in high level GR because of it.
That link doesn't explain at all why we wouldn't cast twisters.
Duly noted. Out of curiosity, what rune are you using for steed charge?
So I'm testing this right now. It's only casting Steed Charge Off CD if I have that option checked. It doesn't cast it at all in combat when it's unchecked with the Spiked Barding Rune.I use Endurance rune
you can try it again when set combat with14 monsterS in 5yards,and you will find that question.So I'm testing this right now. It's only casting Steed Charge Off CD if I have that option checked. It doesn't cast it at all in combat when it's unchecked with the Spiked Barding Rune.
So I'm testing this right now. It's only casting Steed Charge Off CD if I have that option checked. It doesn't cast it at all in combat when it's unchecked with the Spiked Barding Rune.
In 2.14.1, is any disconect when use Law of Justice?I use Endurance too.
In v2.14.17, it will cast steed charge in fighting and on off the horse.
In v2.14.1, it never cast steed charge in fighting and only cast steed charge for searching next target.
The code doesn't care at all about runes, my guess is that his build is missing celerity which is triggering it to think the build is the bombardment build which has that faulty loitering code (the fix I posted before makes it loiter around mobs with steed still without screwing up tp). The conditions to trigger the bombardment build are:So I'm testing this right now. It's only casting Steed Charge Off CD if I have that option checked. It doesn't cast it at all in combat when it's unchecked with the Spiked Barding Rune.
Interesting. Is anyone who's having problems with Steed Charge + Invoker's using a generator other than Punish?The code doesn't care at all about runes, my guess is that his build is missing celerity which is triggering it to think the build is the bombardment build which has that faulty loitering code (the fix I posted before makes it loiter around mobs with steed still without screwing up tp). The conditions to trigger the bombardment build are:
have Bombardment skill,
have Belt Of The Trove equipped,
have The Mortal Drama equipped,
and DON'T have Punish skill
If they decided to use a different generator than Punish then their Invoker build will use the LoN Bombardment build code. Perhaps it should check for any generator.
There is also the possibility that "use steed off cd" is enabled which will allow it to spam steed in combat.
ps. everybody thinking the "use steed ooc" setting is supposed to force it to ONLY use steed out of combat, it is not coded that way, it allows steed to be used out of combat instead of only in combat.
So I'm testing this right now. It's only casting Steed Charge Off CD if I have that option checked. It doesn't cast it at all in combat when it's unchecked with the Spiked Barding Rune.
Sorry for replying so late. I was running some test.
I try to do a complete reinstall.(DBbeta 1.1.2892.590 fresh download, with trinity 2.14.17 and adventurer 1.3.4.11)
And the Steed Charge problem still there.
I did use celerity rune for punish.
These are the skills and runes that I used: http://us.battle.net/d3/en/calculator/crusader#agXVTQ!SUTZ!ZZaYYY
I also tried changing the CrusaderCombat.cs from Trinity 2.14.1 and the Steed Charge is fixed!
Dude, you said this about 5 times already. We get it.Trinity 2.14.1 used steed charge pretty good for invoker+punish build.
It never cast steed charge unnecessarily.
Ok, tell me something. Do you have avoidance on?
Yes it does.But does Trinity 2.14.1 have a disconnect problem when using Law of Justice?
edit: zid, can you try this for me please?
Yes it does.
edit: zid, can you try this for me please?