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Also tried it, seems to works fine, i think now my crus can bot 71+grifts :)

great work by the way! :)
 
Suggestion for Crusaders-

Is it possible create an option that allows the bot to use Akarat's Champion in order to TP and return to town at the end of a rift? It spends a lot of unnecessary time clearing the area.
 
Looks like the new demonbuddy beta update breaks Trinity

Edit: To clarify, it does seem to work fine on the stable release.

works fine for me, just delete trinity and install it again.

at least it hepled me
 
is there an SVN link to download new versions of Trinity by chance? Checking this thread daily is getting kinda old.
 
love you work jubisman in this pluggin .
just a question :o , any fix soon in steed charge spam (after rifts).

thx alot!
 
love you work jubisman in this pluggin .
just a question :o , any fix soon in steed charge spam (after rifts).

thx alot!
Oops, forgot about this one. Gimme an hour or so.

Thanks Jubisman, any way this can be added to the initial post to make it easier for the people to find moving forward?

You're the best!
I think xz jv left it out because sometimes we push buggy code. What's in the SVN is not official by any means and may be subject to change before we release a new version. So, you know, fewer headaches for us the way it is now.
 
I implemented the CoE for Invoker ... using a maxWaitCylce function which allows to wait only for x cycles on CoE ...


Code:
        public static bool ShouldWaitForConventionElementMaxWaitSec(Element element, int maxWaitCycle)
        {
            if (!Settings.Combat.Misc.UseConventionElementOnly)
                return false;

            if (!Legendary.ConventionOfElements.IsEquipped)
                return false;

            int buffCoE = getCoERotation(CacheData.Buffs.ConventionElement);
            int skillEl = getCoERotation(element);

            return skillEl != buffCoE && (skillEl > buffCoE ? skillEl - buffCoE : 4 - buffCoE + skillEl) <= maxWaitCycle;
        }

        public static int getCoERotation(Element element)
        {
            switch(element)
            {
                case Element.Physical:
                    return 1;
                case Element.Fire:
                    return 2;
                case Element.Holy:
                    return 3;
                case Element.Lightning:
                    return 4;
                default:
                    return 0;
            }
        }

example will wait 2 cycles ... max 8 sec ...
Code:
!ShouldWaitForConventionElementMaxWaitCycle(Element.Physical, 2)
 
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Hm, I think I fixed the Steed Charge while trying to townportal thingy. Should be ok in the next version :).
 
@jubisman

I am using the latest version, but you are right, the items are there, just they are not group in the same section as SWK sets. So unlike the rest of the set items, SWK legs and SWK Chest are separate on its own.
 
@jubisman

I am using the latest version, but you are right, the items are there, just they are not group in the same section as SWK sets. So unlike the rest of the set items, SWK legs and SWK Chest are separate on its own.
Hm, that doesn't sound right. Thanks for pointing this out.
 
I don't know if this has been mentioned yet, but i'm running the Firebird/Tal rasha hybrid build and it just spams twister instead of using disintegrate.

So i use Ice armor / familiar / disintegrate / twister / shock pulse and teleport.

It will use shock pulse to build arcane power for twister then spam twister. Whereas it should be using disintegrate as main spell, using off-spells just to keep tal-rasha's buff at 4 stacks. Any way to fix this?

Edit: It will use disintegrate from time to time, if it manages to drop the arcane power low enough or sometimes just randomly but not consistent like it should as the main damage source.
 
jubisman how are you men.!
just asking the fix steed charge (cant port after rift) is online ?
 
Don't know if this is correct section for bug report but here goes:
Latest Beta build with latest Trinity and latest Adventurer.
I get weird error when I run keywarden profile....
When I load keywarden profile and start DB to start the account running, it will go in a game that has no key showing on waypoint in each act and no keywarden is found as well.
If I start the account manually and then in town start the keywarden profile all is well and game works correctly.
I have done this a dozen times and always same result...there is no keywarden in game in any of the acts as long as there is no key image showing with appropriate waypoint in each act.
If this makes no sense as I put it please ask for me to make it more clear. Some one else must have noticed this.

BTW, my WD S5 cleared 71 Grift in less than 12 minutes.
 

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